X-Git-Url: https://git.auder.net/?a=blobdiff_plain;ds=sidebyside;f=client%2Fsrc%2Fcomponents%2FGameList.vue;h=2a4b0239395fabfdd69d41e687e5bf5068d9dbba;hb=bd76b45611cbb58dcf774745a4d690277a82aacd;hp=1e31e737af36655556ca52baf54490f3acffc8b8;hpb=d8b1800bcec983faabc34bdb1057ef880488a160;p=vchess.git diff --git a/client/src/components/GameList.vue b/client/src/components/GameList.vue index 1e31e737..2a4b0239 100644 --- a/client/src/components/GameList.vue +++ b/client/src/components/GameList.vue @@ -4,18 +4,16 @@ div thead tr th {{ st.tr["Variant"] }} - th {{ st.tr["White"] }} - th {{ st.tr["Black"] }} - th {{ st.tr["Cadence"] }} + th {{ st.tr[showBoth ? "Players" : "Versus"] }} + th(v-if="showCadence") {{ st.tr["Cadence"] }} th {{ st.tr["Result"] }} tbody tr(v-for="g in sortedGames" @click="$emit('show-game',g)" :class="{'my-turn': g.myTurn}") - td(data-label="Variant") {{ g.vname }} - td(data-label="White") {{ g.players[0].name || "@nonymous" }} - td(data-label="Black") {{ g.players[1].name || "@nonymous" }} - td(data-label="Time control") {{ g.cadence }} - td(data-label="Result" :class="{finished: g.score!='*'}" @click="deleteGame(g,$event)") + td {{ g.vname }} + td {{ player_s(g) }} + td(v-if="showCadence") {{ g.cadence }} + td(:class="{finished: g.score!='*'}" @click="deleteGame(g,$event)") | {{ g.score }} @@ -24,16 +22,32 @@ import { store } from "@/store"; import { GameStorage } from "@/utils/gameStorage"; export default { name: "my-game-list", - props: ["games"], + props: ["games","showBoth"], data: function() { return { st: store.state, + showCadence: true, }; }, + mounted: function() { + // timeout to avoid calling too many time the adjust method + let timeoutLaunched = false; + window.addEventListener("resize", (e) => { + if (!timeoutLaunched) + { + timeoutLaunched = true; + setTimeout( () => { + this.showCadence = window.innerWidth >= 425; //TODO: arbitrary + timeoutLaunched = false; + }, 500); + } + }); + }, computed: { - // TODO: also sort by g.created sortedGames: function() { // Show in order: games where it's my turn, my running games, my games, other games + let minCreated = Number.MAX_SAFE_INTEGER + let maxCreated = 0 let augmentedGames = this.games.map(g => { let priority = 0; if (g.players.some(p => p.uid == this.st.user.id || p.sid == this.st.user.sid)) @@ -51,12 +65,27 @@ export default { priority++; } } + if (g.created < minCreated) + minCreated = g.created; + if (g.created > maxCreated) + maxCreated = g.created; return Object.assign({}, g, {priority: priority, myTurn: priority==3}); }); - return augmentedGames.sort((g1,g2) => { return g2.priority - g1.priority; }); + const deltaCreated = maxCreated - minCreated; + return augmentedGames.sort((g1,g2) => { + return g2.priority - g1.priority + + (g2.created - g1.created) / deltaCreated; + }); }, }, methods: { + player_s: function(g) { + if (this.showBoth) + return (g.players[0].name || "@nonymous") + " - " + (g.players[1].name || "@nonymous"); + if (this.st.user.sid == g.players[0].sid || this.st.user.id == g.players[0].uid) + return g.players[1].name || "@nonymous"; + return g.players[0].name || "@nonymous"; + }, deleteGame: function(game, e) { if (game.score != "*") {