// Modify capturing moves among listed pincer moves
addPincerCaptures(moves, byChameleon) {
const steps = this.pieces()['p'].moves[0].steps;
- const color = this.turn;
+ const color = moves[0].vanish[0].c;
const oppCol = C.GetOppTurn(color);
moves.forEach(m => {
if (byChameleon && m.start.x != m.end.x && m.start.y != m.end.y)
}
addCoordinatorCaptures(moves, byChameleon) {
- const color = this.turn;
+ const color = moves[0].vanish[0].c;
const oppCol = V.GetOppTurn(color);
const kp = this.searchKingPos(color)[0];
moves.forEach(m => {
getLeaperCaptures([x, y], byChameleon, onlyOne) {
// Look in every direction for captures
const steps = this.pieces()['r'].moves[0].steps;
- const color = this.turn;
+ const color = this.getColor(x, y);
const oppCol = C.GetOppTurn(color);
let moves = [];
outerLoop: for (let step of steps) {
// type: nothing (freely, capture all), or pull or push, or "exclusive"
addPushmePullyouCaptures(moves, byChameleon, type) {
- if (moves.length == 0)
- return;
const [sx, sy] = [moves[0].start.x, moves[0].start.y];
const adjacentSteps = this.pieces()['r'].moves[0].steps;
let capturingPullDir = {};
- const color = this.turn;
+ const color = moves[0].vanish[0].c;
const oppCol = C.GetOppTurn(color);
if (type != "push") {
adjacentSteps.forEach(step => {
});
}
- underAttack([x, y], oppCol) {
+ underAttack([x, y], oppCols) {
// Generate all potential opponent moves, check if king captured.
// TODO: do it more efficiently.
const color = this.getColor(x, y);
for (let i = 0; i < this.size.x; i++) {
for (let j = 0; j < this.size.y; j++) {
if (
- this.board[i][j] != "" && this.getColor(i, j) == oppCol &&
+ this.board[i][j] != "" && oppCols.includes(this.getColor(i, j)) &&
this.getPotentialMovesFrom([i, j]).some(m => {
return (
m.vanish.length >= 2 &&