constructor(o) {
super(o);
- if (!o.genFenOnly && !o.diagram) {
+ if (!o.diagram) {
this.passListener = () => {
if (this.turn == this.playerColor) {
let mv = {
if (this.board[x][y] != "" || this.turn != this.playerColor)
return null;
const color = this.turn;
- const oppCol = C.GetOppCol(color);
+ const oppCol = C.GetOppTurn(color);
let move = new Move({
appear: [new PiPo({x: x, y: y, c: color, p: 's'})],
vanish: [],
if (move.pass) {
if (this.turn != this.playerColor)
super.displayMessage(null, "pass", "pass-text", 2000);
- this.turn = C.GetOppCol(this.turn);
+ this.turn = C.GetOppTurn(this.turn);
}
else
super.play(move);