}
}
- genRandInitFen(seed) {
- const gr = new GiveawayRules(
- {mode: "suicide", options: this.options, genFenOnly: true});
- // Add empty cmove:
- return (
- gr.genRandInitFen(seed).slice(0, -17) + '{"enpassant":"-","cmove":"-"}');
+ genRandInitBaseFen() {
+ const options = Object.assign({mode: "suicide"}, this.options);
+ const gr = new GiveawayRules({options: options, genFenOnly: true});
+ return gr.genRandInitBaseFen();
}
- getFen() {
- const cmoveFen = !this.cmove
+ getPartFen(o) {
+ let parts = super.getPartFen(o);
+ const cmoveFen = o.init || !this.cmove
? "-"
: C.CoordsToSquare(this.cmove.start) + C.CoordsToSquare(this.cmove.end);
- return super.getFen().slice(0, -1) + ',"' + cmoveFen + '"}';
+ parts["cmove"] = cmoveFen;
+ return parts;
}
getBasicMove([sx, sy], [ex, ey]) {
getCurrentScore() {
const color = this.turn;
const kingPos = super.searchKingPos(color);
- if (color == "w" && kingPos[0] == 0) return "0-1";
- if (color == "b" && kingPos[0] == this.size.x - 1) return "1-0";
+ if (color == "w" && kingPos[0][0] == 0) return "0-1";
+ if (color == "b" && kingPos[0][0] == this.size.x - 1) return "1-0";
// King is not on the opposite edge: game not over
return "*";
}
+ // Better animation for swaps
+ customAnimate(move, segments, cb) {
+ if (move.vanish.length < 2)
+ return 0;
+ super.animateMoving(move.end, move.start, null,
+ segments.reverse().map(s => s.reverse()), cb);
+ return 1;
+ }
+
};