new PiPo({
x: coords.x,
y: coords.y,
- c: C.GetOppCol(this.turn),
+ c: C.GetOppTurn(this.turn),
p: 'p'
})
);
play(move) {
this.playOnBoard(move);
this.movesCount++;
- this.turn = C.GetOppCol(this.turn);
+ this.turn = C.GetOppTurn(this.turn);
}
getCurrentScore() {
- const oppCol = C.GetOppCol(this.turn);
+ const oppCol = C.GetOppTurn(this.turn);
// Search for connecting path of opp color:
let explored = {}, component;
let min, max;