<body>
<div class="full-rules">
-
<h1>Chakart Rules</h1>
<div>
<p>
- Pieces move as usual, but they all hide a special "power" inspired by
- Mario Kart:
+ Pieces move as usual, but they all hide a special "power"
+ inspired by Mario Kart:
</p>
<ul>
<li>
- The pawn (Toad) leaves a "turbo" mushroom on its initial square, or on
- the intermediate one in case of a two squares move.
+ The pawn (Toad) leaves a "turbo" mushroom on its initial square,
+ or on the intermediate one in case of a two squares move.
</li>
<li>
- The knight (Yoshi) let a surprise egg on its initial square. See about
- egg effect below.
+ The knight (Yoshi) let a surprise egg on its initial square.
+ See about egg effect below.
</li>
<li>
The rook (Donkey) put a banana on a square diagonally adjacent to the
arrival one, at random, if possible.
</li>
<li>
- The queen (Mario) can play a stealth move once in the game: the opponent
- will only know that a queen moved - to an empty square.
+ The queen (Mario) can play a stealth move once in the game:
+ the opponent will only know that a queen moved - to an empty square.
A promoted queen also has this power if not already used.
</li>
<li>
<p>The king cannot castle, and pawns don't capture en passant.</p>
<figure>
<div class="diag"
- data-fen='qbbrrnek/pppppppp/5n2/8/1BwP4/3m4/PPP1PPPP/QBNN1KRR b 3 {"flags":"1111"}'>
+ data-fen='qbbrrnek/pppppppp/5n2/8/1BwP4/3m4/PPP1PPPP/QBNN1KRR b 3 {"flags":"1111"}'>
</div>
<figcaption>After 1.d4 Nf6 2.Bb4 (put a bomb on c4).</figcaption>
</figure>
A king or a pawn arriving on a mushroom advance one square further,
while a knight jump another time in the same direction, if possible.
Pawns can "eat" objects diagonally too.
+ Mushrooms have no effect on sliders (queen, rook, bishop).
</li>
<li>
A piece arriving on a banana (resp. bomb) is redirected at random by one
color!) stands on that square, then it is captured.
</li>
<li>
- The effects can cumulate, as illustrated on the diagram: the bishop
- "captures" the banana on e4, and is then redirected twoard e5: mushroom,
- it jumps over the black pawn to ends on the bomb on e7, which sends it
- on d6 (f6 and f8 were possible too). A bomb is finally put on c6 which
- is the only eligible square. A piece may ends on its initial square,
- move back, and so on. That being said, a given object can only be used
- once on the path.
+ The effects can cumulate, as illustrated on the diagram: the pawn
+ "captures" the banana on e4, and is then redirected toward e5: mushroom,
+ it jumps to the next square, which sends it on d5 eating the white rook.
+ (We can imagine that the hope was to eat the black knight instead).
+ A piece may ends on its initial square, move back, and so on. That being
+ said, a given object can only be used once on the path.
</li>
</ul>
- <!-- TODO: class for left/right + adapt diagrams for new rules -->
<figure>
<div class="diag left"
- data-fen='rn1b2qk/pbppwppp/1w2p3/1p1Rm3/3PdnPr/4P1d1/PPP1mP1P/NNB1KRQB b 1 {"flags":"1111"}'>
+ data-fen='rn1b2qk/pbpp1ppp/1w2wp2/1p1Rm3/3PdnPr/4PPd1/PPP1m2P/NNB1KRQB b 1 {"flags":"1111"}'>
</div>
<div class="diag right"
- data-fen='rn1b2qk/pbpp1ppp/1wwBp3/1p1R4/3P1nPr/4P1d1/PPP1mP1P/NNB1KRQ1 w 2 {"flags":"1111"}'>
+ data-fen='rn1b2qk/pbpp1ppp/1w3p2/1p1P4/3P1nPr/4P1d1/PPP1m2P/NNB1KRQB w 2 {"flags":"1111"}'>
</div>
- <figcaption>Left: before 1.Bxe4. Right: after the move, ending on d6.</figcaption>
+ <figcaption>Left: before 1.fxe4. Right: after the move, ending on d6.</figcaption>
</figure>
</div>
data-fen='erk2rq1/1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN b 1 {"flags":"1111"}'>
</div>
<div class="diag right"
- data-fen='erk3Q1/1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN w 2 {"flags":"1111"}'>
+ data-fen='erk3Q1/1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN w 2 {"flags":"1111"}'>
</div>
<figcaption>
1...Rxf6*W: Waluigi turns the g8 queen into white.