-import ChessRules from "/base_rules";
-import GiveawayRules from "/variants/Giveaway";
-import { ArrayFun } from "/utils/array.js";
-import { Random } from "/utils/alea.js";
+import ChessRules from "/base_rules.js";
+import GiveawayRules from "/variants/Giveaway/class.js";
+import {ArrayFun} from "/utils/array.js";
+import {Random} from "/utils/alea.js";
import PiPo from "/utils/PiPo.js";
import Move from "/utils/Move.js";
-export class ChakartRules extends ChessRules {
+export default class ChakartRules extends ChessRules {
static get Options() {
return {
{label: "Asymmetric random", value: 2}
]
}
- ]
+ ],
+ styles: ["cylinder"]
};
}
get hasEnpassant() {
return false;
}
+ get hasReserve() {
+ return true;
+ }
+ get hasReserveFen() {
+ return false;
+ }
static get IMMOBILIZE_CODE() {
return {
};
}
- static get INVISIBLE_QUEEN() {
- return 'i';
- }
-
// Fictive color 'a', bomb banana mushroom egg
static get BOMB() {
return 'w'; //"Wario"
return 'm';
}
- genRandInitFen(seed) {
- const gr = new GiveawayRules({mode: "suicide"}, true);
- return (
- gr.genRandInitFen(seed).slice(0, -1) +
- // Add Peach + Mario flags + capture counts
- '{"flags":"1111","ccount":"000000000000"}'
+ static get EGG_SURPRISE() {
+ return [
+ "kingboo", "bowser", "daisy", "koopa",
+ "luigi", "waluigi", "toadette", "chomp"];
+ }
+
+ canIplay(x, y) {
+ if (
+ this.playerColor != this.turn ||
+ Object.keys(V.IMMOBILIZE_DECODE).includes(this.getPiece(x, y))
+ ) {
+ return false;
+ }
+ return this.egg == "kingboo" || this.getColor(x, y) == this.turn;
+ }
+
+ pieces(color, x, y) {
+ const specials = {
+ 'i': {"class": "invisible"}, //queen
+ '?': {"class": "mystery"}, //...initial square
+ 'e': {"class": "egg"},
+ 'm': {"class": "mushroom"},
+ 'd': {"class": "banana"},
+ 'w': {"class": "bomb"},
+ 'z': {"class": "remote-capture"}
+ };
+ const bowsered = {
+ 's': {"class": ["immobilized", "pawn"]},
+ 'u': {"class": ["immobilized", "rook"]},
+ 'o': {"class": ["immobilized", "knight"]},
+ 'c': {"class": ["immobilized", "bishop"]},
+ 't': {"class": ["immobilized", "queen"]},
+ 'l': {"class": ["immobilized", "king"]}
+ };
+ return Object.assign(
+ {
+ 'y': {
+ // Virtual piece for "king remote shell captures"
+ moves: [],
+ attack: [
+ {
+ steps: [
+ [0, 1], [0, -1], [1, 0], [-1, 0],
+ [1, 1], [1, -1], [-1, 1], [-1, -1]
+ ]
+ }
+ ]
+ }
+ },
+ specials, bowsered, super.pieces(color, x, y)
);
}
+ genRandInitBaseFen() {
+ const options = Object.assign({mode: "suicide"}, this.options);
+ const gr = new GiveawayRules({options: options, genFenOnly: true});
+ let res = gr.genRandInitBaseFen();
+ res.o["flags"] = "1111"; //Peach + Mario flags
+ return res;
+ }
+
fen2board(f) {
return (
f.charCodeAt() <= 90
this.powerFlags = flags;
}
- getFen() {
- return super.getFen() + " " + this.getCapturedFen();
- }
-
getFlagsFen() {
return ['w', 'b'].map(c => {
return ['k', 'q'].map(p => this.powerFlags[c][p] ? "1" : "0").join("");
}).join("");
}
- getCapturedFen() {
- const res = ['w', 'b'].map(c => {
- Object.values(this.captured[c])
- });
- return res[0].concat(res[1]).join("");
- }
-
setOtherVariables(fenParsed) {
super.setOtherVariables(fenParsed);
- // Initialize captured pieces' counts from FEN
- const allCapts = fenParsed.captured.split("").map(x => parseInt(x, 10));
- const pieces = ['p', 'r', 'n', 'b', 'q', 'k'];
- this.captured = {
- w: Array.toObject(pieces, allCapts.slice(0, 6)),
- b: Array.toObject(pieces, allCapts.slice(6, 12))
- };
- this.reserve = { w: {}, b: {} }; //to be replaced by this.captured
- this.moveStack = [];
+ this.egg = null;
+ // Change seed (after FEN generation!!)
+ // so that further calls differ between players:
+ Random.setSeed(Math.floor(19840 * Math.random()));
+ }
+
+ initReserves() {
+ this.reserve = {}; //to be filled later
+ }
+
+ canStepOver(i, j) {
+ return (
+ this.board[i][j] == "" ||
+ ['i', V.EGG, V.MUSHROOM].includes(this.getPiece(i, j))
+ );
}
// For Toadette bonus
- getDropMovesFrom([c, p]) {
- if (typeof c != "string" || this.reserve[c][p] == 0)
- return [];
- let moves = [];
- const start = (c == 'w' && p == 'p' ? 1 : 0);
- const end = (color == 'b' && p == 'p' ? 7 : 8);
- for (let i = start; i < end; i++) {
- for (let j = 0; j < this.size.y; j++) {
- const pieceIJ = this.getPiece(i, j);
- if (
- this.board[i][j] == "" ||
- this.getColor(i, j) == 'a' ||
- pieceIJ == V.INVISIBLE_QUEEN
- ) {
- let m = new Move({
- start: {x: c, y: p},
- end: {x: i, y: j},
- appear: [new PiPo({x: i, y: j, c: c, p: p})],
- vanish: []
- });
- // A drop move may remove a bonus (or hidden queen!)
- if (this.board[i][j] != "")
- m.vanish.push(new PiPo({x: i, y: j, c: 'a', p: pieceIJ}));
- moves.push(m);
- }
- }
- }
- return moves;
+ canDrop([c, p], [i, j]) {
+ return (
+ (
+ this.board[i][j] == "" ||
+ this.getColor(i, j) == 'a' ||
+ this.getPiece(i, j) == 'i'
+ )
+ &&
+ (p != "p" || (c == 'w' && i < this.size.x - 1) || (c == 'b' && i > 0))
+ );
}
- // Moving something. Potential effects resolved after playing
- getPotentialMovesFrom([x, y], bonus) {
+ getPotentialMovesFrom([x, y]) {
let moves = [];
- if (bonus == "toadette")
- return this.getDropMovesFrom([x, y]);
- if (bonus == "kingboo") {
- const initPiece = this.getPiece(x, y);
- const color = this.getColor(x, y);
+ const piece = this.getPiece(x, y);
+ if (this.egg == "toadette")
+ moves = this.getDropMovesFrom([x, y]);
+ else if (this.egg == "kingboo") {
+ const color = this.turn;
const oppCol = C.GetOppCol(color);
- // Only allow to swap pieces (TODO: restrict for pawns)
+ // Only allow to swap (non-immobilized!) pieces
for (let i=0; i<this.size.x; i++) {
for (let j=0; j<this.size.y; j++) {
- if ((i != x || j != y) && this.board[i][j] != "") {
+ const colIJ = this.getColor(i, j);
+ const pieceIJ = this.getPiece(i, j);
+ if (
+ (i != x || j != y) &&
+ ['w', 'b'].includes(colIJ) &&
+ !Object.keys(V.IMMOBILIZE_DECODE).includes(pieceIJ) &&
+ // Next conditions = no pawn on last rank
+ (
+ piece != 'p' ||
+ (
+ (color != 'w' || i != 0) &&
+ (color != 'b' || i != this.size.x - 1)
+ )
+ )
+ &&
+ (
+ pieceIJ != 'p' ||
+ (
+ (colIJ != 'w' || x != 0) &&
+ (colIJ != 'b' || x != this.size.x - 1)
+ )
+ )
+ ) {
let m = this.getBasicMove([x, y], [i, j]);
- m.appear.push(
- new PiPo({x: x, y: y, p: this.getPiece(i, j), c: oppCol}));
+ m.appear.push(new PiPo({x: x, y: y, p: pieceIJ, c: colIJ}));
+ m.kingboo = true; //avoid some side effects (bananas/bombs)
moves.push(m);
}
}
}
- return moves;
}
- // Normal case (including bonus daisy)
- switch (this.getPiece(x, y)) {
- case 'p':
- moves = this.getPawnMovesFrom([x, y]); //apply promotions
- break;
- case 'q':
- moves = this.getQueenMovesFrom([x, y]);
- break;
- case 'k',
- moves = this.getKingMovesFrom([x, y]);
- break;
- case 'n':
- moves = this.getKnightMovesFrom([x, y]);
- break;
- case 'b':
- case 'r':
- // explicitely listing types to avoid moving immobilized piece
- moves = super.getPotentialMovesFrom([x, y]);
+ else {
+ // Normal case (including bonus daisy)
+ switch (piece) {
+ case 'p':
+ moves = this.getPawnMovesFrom([x, y]); //apply promotions
+ break;
+ case 'q':
+ moves = this.getQueenMovesFrom([x, y]);
+ break;
+ case 'k':
+ moves = this.getKingMovesFrom([x, y]);
+ break;
+ case 'n':
+ moves = this.getKnightMovesFrom([x, y]);
+ break;
+ case 'b':
+ case 'r':
+ // Explicitely listing types to avoid moving immobilized piece
+ moves = super.getPotentialMovesOf(piece, [x, y]);
+ break;
+ }
}
return moves;
}
const shiftX = (color == 'w' ? -1 : 1);
const firstRank = (color == "w" ? this.size.x - 1 : 0);
let moves = [];
+ const frontPiece = this.getPiece(x + shiftX, y);
if (
this.board[x + shiftX][y] == "" ||
this.getColor(x + shiftX, y) == 'a' ||
- this.getPiece(x + shiftX, y) == V.INVISIBLE_QUEEN
+ frontPiece == 'i'
) {
moves.push(this.getBasicMove([x, y], [x + shiftX, y]));
if (
[firstRank, firstRank + shiftX].includes(x) &&
+ ![V.BANANA, V.BOMB].includes(frontPiece) &&
(
this.board[x + 2 * shiftX][y] == "" ||
this.getColor(x + 2 * shiftX, y) == 'a' ||
- this.getPiece(x + 2 * shiftX, y) == V.INVISIBLE_QUEEN
+ this.getPiece(x + 2 * shiftX, y) == 'i'
)
) {
moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y]));
}
}
for (let shiftY of [-1, 1]) {
+ const nextY = this.getY(y + shiftY);
if (
- y + shiftY >= 0 &&
- y + shiftY < sizeY &&
- this.board[x + shiftX][y + shiftY] != "" &&
+ nextY >= 0 &&
+ nextY < this.size.y &&
+ this.board[x + shiftX][nextY] != "" &&
// Pawns cannot capture invisible queen this way!
- this.getPiece(x + shiftX, y + shiftY) != V.INVISIBLE_QUEEN &&
- ['a', oppCol].includes(this.getColor(x + shiftX, y + shiftY))
+ this.getPiece(x + shiftX, nextY) != 'i' &&
+ ['a', oppCol].includes(this.getColor(x + shiftX, nextY))
) {
- moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY]));
+ moves.push(this.getBasicMove([x, y], [x + shiftX, nextY]));
}
}
- super.pawnPostProcess(moves, color, oppCol);
+ this.pawnPostProcess(moves, color, oppCol);
+ // Add mushroom on before-last square (+ potential segments)
+ moves.forEach(m => {
+ let [mx, my] = [x, y];
+ if (Math.abs(m.end.x - m.start.x) == 2)
+ mx = (m.start.x + m.end.x) / 2;
+ m.appear.push(new PiPo({x: mx, y: my, c: 'a', p: 'm'}));
+ if (mx != x && this.board[mx][my] != "") {
+ m.vanish.push(new PiPo({
+ x: mx,
+ y: my,
+ c: this.getColor(mx, my),
+ p: this.getPiece(mx, my)
+ }));
+ }
+ if (Math.abs(m.end.y - m.start.y) > 1) {
+ m.segments = [
+ [[x, y], [x, y]],
+ [[m.end.x, m.end.y], [m.end.x, m.end.y]]
+ ];
+ }
+ });
return moves;
}
+ getKnightMovesFrom([x, y]) {
+ // Add egg on initial square:
+ return super.getPotentialMovesOf('n', [x, y]).map(m => {
+ m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y}));
+ return m;
+ });
+ }
+
getQueenMovesFrom(sq) {
const normalMoves = super.getPotentialMovesOf('q', sq);
// If flag allows it, add 'invisible movements'
m.vanish[0].c != 'a'
) {
let im = JSON.parse(JSON.stringify(m));
- im.appear[0].p = V.INVISIBLE_QUEEN;
- im.end.noHighlight = true;
+ im.appear[0].p = 'i';
+ im.noAnimate = true;
invisibleMoves.push(im);
}
});
let moves = super.getPotentialMovesOf('k', [x, y]);
// If flag allows it, add 'remote shell captures'
if (this.powerFlags[this.turn]['k']) {
- super.pieces()['k'].moves[0].steps.forEach(step => {
- let [i, j] = [x + step[0], y + step[1]];
- while (
- this.onBoard(i, j) &&
- (
- this.board[i][j] == "" ||
- this.getPiece(i, j) == V.INVISIBLE_QUEEN ||
- (
- this.getColor(i, j) == 'a' &&
- [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j))
- )
- )
- ) {
- i += step[0];
- j += step[1];
- }
- if (this.onBoard(i, j)) {
- const colIJ = this.getColor(i, j);
- if (colIJ != this.turn) {
- // May just destroy a bomb or banana:
- moves.push(
- new Move({
- start: {x: x, y: y},
- end: {x: i, y: j},
- appear: [],
- vanish: [
- new PiPo({x: i, y: j, c: colIJ, p: this.getPiece(i, j)})
- ]
- })
- );
- }
- }
+ let shellCaptures = super.getPotentialMovesOf('y', [x, y]);
+ shellCaptures.forEach(sc => {
+ sc.shell = true; //easier play()
+ sc.choice = 'z'; //to display in showChoices()
+ // Fix move (Rifle style):
+ sc.vanish.shift();
+ sc.appear.shift();
});
+ Array.prototype.push.apply(moves, shellCaptures);
}
return moves;
}
- getKnightMovesFrom([x, y]) {
- // Add egg on initial square:
- return super.getPotentialMovesOf('n', [x, y]).map(m => {
- m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y}));
- return m;
- });
- }
-
-/// if any of my pieces was immobilized, it's not anymore.
- //if play set a piece immobilized, then mark it
play(move) {
- if (move.effect == "toadette") {
- this.reserve = this.captured;
- this.re_drawReserve([this.turn]);
- }
- else if (this.reserve) {
- this.reserve = { w: {}, b: {} };
- this.re_drawReserve([this.turn]);
- }
const color = this.turn;
- if (
- move.vanish.length == 2 &&
- move.vanish[1].c != 'a' &&
- move.appear.length == 1 //avoid king Boo!
- ) {
- // Capture: update this.captured
- let capturedPiece = move.vanish[1].p;
- if (capturedPiece == V.INVISIBLE_QUEEN)
- capturedPiece = V.QUEEN;
- else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece))
- capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece];
- this.captured[move.vanish[1].c][capturedPiece]++;
+ const oppCol = C.GetOppCol(color);
+ this.egg = move.egg;
+ if (move.egg == "toadette") {
+ this.reserve = { w: {}, b: {} };
+ // Randomly select a piece in pawnPromotions
+ if (!move.toadette)
+ move.toadette = Random.sample(this.pawnPromotions);
+ this.reserve[color][move.toadette] = 1;
+ this.re_drawReserve([color]);
}
- else if (move.vanish.length == 0) {
- if (move.appear.length == 0 || move.appear[0].c == 'a')
- return;
- // A piece is back on board
- this.captured[move.appear[0].c][move.appear[0].p]--;
+ else if (Object.keys(this.reserve).length > 0) {
+ this.reserve = {};
+ this.re_drawReserve([color]);
}
- if (move.appear.length == 0) {
- // Three cases: king "shell capture", Chomp or Koopa
- if (this.getPiece(move.start.x, move.start.y) == V.KING)
- // King remote capture:
- this.powerFlags[color][V.KING] = false;
- else if (move.end.effect == "chomp")
- this.captured[color][move.vanish[0].p]++;
+ if (move.shell)
+ this.powerFlags[color]['k'] = false;
+ else if (move.appear.length > 0 && move.appear[0].p == 'i') {
+ this.powerFlags[move.appear[0].c]['q'] = false;
+ if (color == this.playerColor) {
+ move.appear.push(
+ new PiPo({x: move.start.x, y: move.start.y, c: color, p: '?'}));
+ }
}
- else if (move.appear[0].p == V.INVISIBLE_QUEEN)
- this.powerFlags[move.appear[0].c][V.QUEEN] = false;
- if (this.subTurn == 2) return;
- if (
- move.turn[1] == 1 &&
- move.appear.length == 0 ||
- !(Object.keys(V.IMMOBILIZE_DECODE).includes(move.appear[0].p))
- ) {
+ if (color == this.playerColor) {
// Look for an immobilized piece of my color: it can now move
for (let i=0; i<8; i++) {
for (let j=0; j<8; j++) {
- if (this.board[i][j] != V.EMPTY) {
+ if ((i != move.end.x || j != move.end.y) && this.board[i][j] != "") {
const piece = this.getPiece(i, j);
if (
this.getColor(i, j) == color &&
Object.keys(V.IMMOBILIZE_DECODE).includes(piece)
) {
- this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece];
- move.wasImmobilized = [i, j];
+ move.vanish.push(new PiPo({
+ x: i, y: j, c: color, p: piece
+ }));
+ move.appear.push(new PiPo({
+ x: i, y: j, c: color, p: V.IMMOBILIZE_DECODE[piece]
+ }));
}
}
}
}
- }
- // Also make opponent invisible queen visible again, if any
- const oppCol = V.GetOppCol(color);
- for (let i=0; i<8; i++) {
- for (let j=0; j<8; j++) {
- if (
- this.board[i][j] != V.EMPTY &&
- this.getColor(i, j) == oppCol &&
- this.getPiece(i, j) == V.INVISIBLE_QUEEN
- ) {
- this.board[i][j] = oppCol + V.QUEEN;
- move.wasInvisible = [i, j];
+ // Also make opponent invisible queen visible again, if any
+ for (let i=0; i<8; i++) {
+ for (let j=0; j<8; j++) {
+ if (
+ this.board[i][j] != "" &&
+ this.getColor(i, j) == oppCol
+ ) {
+ const pieceIJ = this.getPiece(i, j);
+ if (
+ pieceIJ == 'i' &&
+ // Ensure that current move doesn't erase invisible queen
+ move.appear.every(a => a.x != i || a.y != j)
+ ) {
+ move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: 'i'}));
+ move.appear.push(new PiPo({x: i, y: j, c: oppCol, p: 'q'}));
+ }
+ else if (pieceIJ == '?')
+ move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: '?'}));
+ }
}
}
}
this.playOnBoard(move);
- if (["kingboo", "toadette", "daisy"].includes(move.effect)) {
- this.effect = move.effect;
- this.subTurn = 2;
+ super.postPlay(move);
+ }
+
+ playVisual(move, r) {
+ super.playVisual(move, r);
+ if (move.egg)
+ this.displayBonus(move);
+ }
+
+ buildMoveStack(move, r) {
+ const color = this.turn;
+ if (
+ move.appear.length > 0 &&
+ move.appear[0].p == 'p' &&
+ (
+ (color == 'w' && move.end.x == 0) ||
+ (color == 'b' && move.end.x == this.size.x - 1)
+ )
+ ) {
+ // "Forgotten" promotion, which occurred after some effect
+ let moves = [move];
+ super.pawnPostProcess(moves, color, C.GetOppCol(color));
+ super.showChoices(moves, r);
}
- else {
- this.turn = C.GetOppCol(this.turn);
- this.movesCount++;
- this.subTurn = 1;
+ else
+ super.buildMoveStack(move, r);
+ }
+
+ computeNextMove(move) {
+ // Set potential random effects, so that play() is deterministic
+ // from opponent viewpoint:
+ const endPiece = this.getPiece(move.end.x, move.end.y);
+ switch (endPiece) {
+ case V.EGG:
+ move.egg = Random.sample(V.EGG_SURPRISE);
+ move.next = this.getEggEffect(move);
+ break;
+ case V.MUSHROOM:
+ move.next = this.getMushroomEffect(move);
+ break;
+ case V.BANANA:
+ case V.BOMB:
+ move.next = this.getBombBananaEffect(move, endPiece);
+ break;
+ }
+ // NOTE: Chakart has also some side-effects:
+ if (
+ !move.next && move.appear.length > 0 &&
+ !move.kingboo && !move.luigiEffect
+ ) {
+ const movingPiece = move.appear[0].p;
+ if (['b', 'r'].includes(movingPiece)) {
+ // Drop a banana or bomb:
+ const bs =
+ this.getRandomSquare([move.end.x, move.end.y],
+ movingPiece == 'r'
+ ? [[1, 1], [1, -1], [-1, 1], [-1, -1]]
+ : [[1, 0], [-1, 0], [0, 1], [0, -1]],
+ "freeSquare");
+ if (bs) {
+ move.appear.push(
+ new PiPo({
+ x: bs[0],
+ y: bs[1],
+ c: 'a',
+ p: movingPiece == 'r' ? 'd' : 'w'
+ })
+ );
+ if (this.board[bs[0]][bs[1]] != "") {
+ move.vanish.push(
+ new PiPo({
+ x: bs[0],
+ y: bs[1],
+ c: this.getColor(bs[0], bs[1]),
+ p: this.getPiece(bs[0], bs[1])
+ })
+ );
+ }
+ }
+ }
}
}
- filterValid(moves) {
- return moves;
+ isLastMove(move) {
+ return !move.next && !["daisy", "toadette", "kingboo"].includes(move.egg);
}
- // idée : on joue le coup, puis son effet est déterminé, puis la suite (si suite)
- // est jouée automatiquement ou demande action utilisateur, etc jusqu'à coup terminal.
- tryMoveFollowup(move, cb) {
- if (this.getColor(move.end.x, move.end.y) == 'a') {
- // effect, or bonus/malus
- const endType = this.getPiece(m.end.x, m.end.y);
- switch (endType) {
- case V.EGG:
- this.applyRandomBonus(move, cb);
- break;
- case V.BANANA:
- case V.BOMB: {
- const dest =
- this.getRandomSquare([m.end.x, m.end.y],
- endType == V.BANANA
- ? [[1, 1], [1, -1], [-1, 1], [-1, -1]]
- : [[1, 0], [-1, 0], [0, 1], [0, -1]]);
- const nextMove = this.getBasicMove([move.end.x, move.end.y], dest);
- cb(nextMove);
- break;
+ // Helper to set and apply banana/bomb effect
+ getRandomSquare([x, y], steps, freeSquare) {
+ let validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1]));
+ if (freeSquare) {
+ // Square to put banana/bomb cannot be occupied by a piece
+ validSteps = validSteps.filter(s => {
+ return ["", 'a'].includes(this.getColor(x + s[0], y + s[1]))
+ });
+ }
+ if (validSteps.length == 0)
+ return null;
+ const step = validSteps[Random.randInt(validSteps.length)];
+ return [x + step[0], y + step[1]];
+ }
+
+ getEggEffect(move) {
+ const getRandomPiece = (c) => {
+ let bagOfPieces = [];
+ for (let i=0; i<this.size.x; i++) {
+ for (let j=0; j<this.size.y; j++) {
+ const pieceIJ = this.getPiece(i, j);
+ if (
+ this.getColor(i, j) == c && pieceIJ != 'k' &&
+ (
+ // The color will change, so pawns on first rank are ineligible
+ pieceIJ != 'p' ||
+ (c == 'w' && i < this.size.x - 1) || (c == 'b' && i > 0)
+ )
+ ) {
+ bagOfPieces.push([i, j]);
+ }
}
- case V.MUSHROOM:
- // aller dans direction, saut par dessus pièce adverse
- // ou amie (tjours), new step si roi caval pion
- break;
}
+ if (bagOfPieces.length >= 1)
+ return Random.sample(bagOfPieces);
+ return null;
+ };
+ const color = this.turn;
+ let em = null;
+ switch (move.egg) {
+ case "luigi":
+ case "waluigi":
+ // Change color of friendly or enemy piece, king excepted
+ const oldColor = (move.egg == "waluigi" ? color : C.GetOppCol(color));
+ const newColor = C.GetOppCol(oldColor);
+ const coords = getRandomPiece(oldColor);
+ if (coords) {
+ const piece = this.getPiece(coords[0], coords[1]);
+ em = new Move({
+ appear: [
+ new PiPo({x: coords[0], y: coords[1], c: newColor, p: piece})
+ ],
+ vanish: [
+ new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece})
+ ]
+ });
+ em.luigiEffect = true; //avoid dropping bomb/banana by mistake
+ }
+ break;
+ case "bowser":
+ em = new Move({
+ appear: [
+ new PiPo({
+ x: move.end.x,
+ y: move.end.y,
+ c: color,
+ p: V.IMMOBILIZE_CODE[move.appear[0].p]
+ })
+ ],
+ vanish: [
+ new PiPo({
+ x: move.end.x,
+ y: move.end.y,
+ c: color,
+ p: move.appear[0].p
+ })
+ ]
+ });
+ break;
+ case "koopa":
+ // Reverse move
+ em = new Move({
+ appear: [
+ new PiPo({
+ x: move.start.x, y: move.start.y, c: color, p: move.appear[0].p
+ })
+ ],
+ vanish: [
+ new PiPo({
+ x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p
+ })
+ ]
+ });
+ if (this.board[move.start.x][move.start.y] != "") {
+ // Pawn or knight let something on init square
+ em.vanish.push(new PiPo({
+ x: move.start.x,
+ y: move.start.y,
+ c: 'a',
+ p: this.getPiece(move.start.x, move.start.y)
+ }));
+ }
+ break;
+ case "chomp":
+ // Eat piece
+ em = new Move({
+ appear: [],
+ vanish: [
+ new PiPo({
+ x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p
+ })
+ ],
+ end: {x: move.end.x, y: move.end.y}
+ });
+ break;
}
+ if (em && move.egg != "koopa")
+ em.noAnimate = true; //static move
+ return em;
}
- playVisual(move, r) {
- super.playVisual(move, r);
- if (move.bonus)
- alert(move.bonus); //TODO: nicer display
+ getMushroomEffect(move) {
+ if (
+ typeof move.start.x == "string" || //drop move (toadette)
+ ['b', 'r', 'q'].includes(move.vanish[0].p) //slider
+ ) {
+ return null;
+ }
+ let step = [move.end.x - move.start.x, move.end.y - move.start.y];
+ if (Math.abs(step[0]) == 2 && Math.abs(step[1]) == 0)
+ // Pawn initial 2-squares move: normalize step
+ step[0] /= 2;
+ const nextSquare = [move.end.x + step[0], move.end.y + step[1]];
+ let nextMove = null;
+ if (
+ this.onBoard(nextSquare[0], nextSquare[1]) &&
+ (
+ this.board[nextSquare[0]][nextSquare[1]] == "" ||
+ this.getColor(nextSquare[0], nextSquare[1]) == 'a'
+ )
+ ) {
+ this.playOnBoard(move); //HACK for getBasicMove()
+ nextMove = this.getBasicMove([move.end.x, move.end.y], nextSquare);
+ this.undoOnBoard(move);
+ }
+ return nextMove;
}
- applyRandomBonus(move, cb) {
- // TODO: determine bonus/malus, and then
+ getBombBananaEffect(move, item) {
+ const steps = item == V.BANANA
+ ? [[1, 0], [-1, 0], [0, 1], [0, -1]]
+ : [[1, 1], [1, -1], [-1, 1], [-1, -1]];
+ const nextSquare = this.getRandomSquare([move.end.x, move.end.y], steps);
+ this.playOnBoard(move); //HACK for getBasicMove()
+ const res = this.getBasicMove([move.end.x, move.end.y], nextSquare);
+ this.undoOnBoard(move);
+ return res;
}
- // Helper to apply banana/bomb effect
- getRandomSquare([x, y], steps) {
- const validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1]));
- const step = validSteps[Random.randInt(validSteps.length)];
- return [x + step[0], y + step[1]];
+ displayBonus(move) {
+ super.displayMessage(null, move.egg, "bonus-text", 2000);
}
- // Warning: if play() is called, then move.end changed.
- playPlusVisual(move, r) {
- this.moveStack.push(move);
- this.play(move);
- this.playVisual(move, r);
- this.tryMoveFollowup(move, (nextMove) => {
- if (nextMove)
- this.playPlusVisual(nextMove, r);
- else
- this.afterPlay(this.moveStack);
- });
+ atLeastOneMove() {
+ return true;
+ }
+
+ filterValid(moves) {
+ return moves;
+ }
+
+ // Kingboo bonus can be animated better:
+ customAnimate(move, segments, cb) {
+ if (!move.kingboo)
+ return 0;
+ super.animateMoving(move.end, move.start, null,
+ segments.reverse().map(s => s.reverse()), cb);
+ return 1;
}
};