genRandInitBaseFen() {
const s = FenUtil.setupPieces(
- ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'], {diffCol: ['b']});
+ ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'],
+ {
+ randomness: this.options["randomness"],
+ diffCol: ['b']
+ }
+ );
return {
fen: s.b.join("") + "/pppppppp/8/8/8/8/PPPPPPPP/" +
s.w.join("").toUpperCase(),
moves = this.getDropMovesFrom([x, y]);
else if (this.egg == "kingboo") {
const color = this.turn;
- const oppCol = C.GetOppCol(color);
+ const oppCol = C.GetOppTurn(color);
// Only allow to swap (non-immobilized!) pieces
for (let i=0; i<this.size.x; i++) {
for (let j=0; j<this.size.y; j++) {
getPawnMovesFrom([x, y]) {
const color = this.turn;
- const oppCol = C.GetOppCol(color);
+ const oppCol = C.GetOppTurn(color);
const shiftX = (color == 'w' ? -1 : 1);
const firstRank = (color == "w" ? this.size.x - 1 : 0);
let moves = [];
play(move) {
const color = this.turn;
- const oppCol = C.GetOppCol(color);
+ const oppCol = C.GetOppTurn(color);
this.egg = move.egg;
if (move.egg == "toadette") {
this.reserve = { w: {}, b: {} };
)
) {
// "Forgotten" promotion, which occurred after some effect
- let moves = super.pawnPostProcess([move], color, C.GetOppCol(color));
+ let moves = super.pawnPostProcess([move], color, C.GetOppTurn(color));
super.showChoices(moves, r);
}
else
case "luigi":
case "waluigi":
// Change color of friendly or enemy piece, king excepted
- const oldColor = (move.egg == "waluigi" ? color : C.GetOppCol(color));
- const newColor = C.GetOppCol(oldColor);
+ const oldColor = (move.egg == "waluigi" ? color : C.GetOppTurn(color));
+ const newColor = C.GetOppTurn(oldColor);
const coords = getRandomPiece(oldColor);
if (coords) {
const piece = this.getPiece(coords[0], coords[1]);
+ if (coords[0] == move.start.x && coords[1] == move.start.y) {
+ // Moving piece change color: fix coords
+ coords = [move.end.x, move.end.y];
+ }
em = new Move({
appear: [
new PiPo({x: coords[0], y: coords[1], c: newColor, p: piece})