import ChessRules from "/base_rules.js";
import GiveawayRules from "/variants/Giveaway/class.js";
-import { ArrayFun } from "/utils/array.js";
-import { Random } from "/utils/alea.js";
+import {ArrayFun} from "/utils/array.js";
+import {Random} from "/utils/alea.js";
import PiPo from "/utils/PiPo.js";
import Move from "/utils/Move.js";
]
}
},
- specials, bowsered, super.pieces(color, x, y));
+ specials, bowsered, super.pieces(color, x, y)
+ );
}
genRandInitFen(seed) {
- const gr = new GiveawayRules(
- {mode: "suicide", options: this.options, genFenOnly: true});
- // Add Peach + mario flags
- return gr.genRandInitFen(seed).slice(0, -17) + '{"flags":"1111"}';
+ const options = Object.assign({mode: "suicide"}, this.options);
+ const gr = new GiveawayRules({options: options, genFenOnly: true});
+ const baseFen = gr.genRandInitFen(seed);
+ const fenParts = baseFen.split(" ");
+ let others = JSON.parse(fenParts[3]);
+ delete others["enpassant"];
+ others["flags"] = "1111"; //Peach + Mario flags
+ return fenParts.slice(0, 3).join(" ") + " " + JSON.stringify(others);
}
fen2board(f) {
}
setOtherVariables(fenParsed) {
- this.setFlags(fenParsed.flags);
- this.reserve = {}; //to be filled later
+ super.setOtherVariables(fenParsed);
this.egg = null;
- this.moveStack = [];
// Change seed (after FEN generation!!)
// so that further calls differ between players:
- Random.setSeed(Math.floor(10000 * Math.random()));
+ Random.setSeed(Math.floor(19840 * Math.random()));
+ }
+
+ initReserves() {
+ this.reserve = {}; //to be filled later
+ }
+
+ canStepOver(i, j) {
+ return (
+ this.board[i][j] == "" ||
+ ['i', V.EGG, V.MUSHROOM].includes(this.getPiece(i, j))
+ );
}
// For Toadette bonus
- getDropMovesFrom([c, p]) {
- if (typeof c != "string" || this.reserve[c][p] == 0)
- return [];
- let moves = [];
- const start = (c == 'w' && p == 'p' ? 1 : 0);
- const end = (c == 'b' && p == 'p' ? 7 : 8);
- for (let i = start; i < end; i++) {
- for (let j = 0; j < this.size.y; j++) {
- const pieceIJ = this.getPiece(i, j);
- const colIJ = this.getColor(i, j);
- if (this.board[i][j] == "" || colIJ == 'a' || pieceIJ == 'i') {
- let m = new Move({
- start: {x: c, y: p},
- appear: [new PiPo({x: i, y: j, c: c, p: p})],
- vanish: []
- });
- // A drop move may remove a bonus (or hidden queen!)
- if (this.board[i][j] != "")
- m.vanish.push(new PiPo({x: i, y: j, c: colIJ, p: pieceIJ}));
- moves.push(m);
- }
- }
- }
- return moves;
+ canDrop([c, p], [i, j]) {
+ return (
+ (
+ this.board[i][j] == "" ||
+ this.getColor(i, j) == 'a' ||
+ this.getPiece(i, j) == 'i'
+ )
+ &&
+ (p != "p" || (c == 'w' && i < this.size.x - 1) || (c == 'b' && i > 0))
+ );
}
getPotentialMovesFrom([x, y]) {
case 'b':
case 'r':
// Explicitely listing types to avoid moving immobilized piece
- moves = this.getPotentialMovesOf(piece, [x, y]);
+ moves = super.getPotentialMovesOf(piece, [x, y]);
break;
}
}
return moves;
}
- canStepOver(i, j) {
- return (
- this.board[i][j] == "" ||
- ['i', V.EGG, V.MUSHROOM].includes(this.getPiece(i, j))
- );
- }
-
getPawnMovesFrom([x, y]) {
const color = this.turn;
const oppCol = C.GetOppCol(color);
getKnightMovesFrom([x, y]) {
// Add egg on initial square:
- return this.getPotentialMovesOf('n', [x, y]).map(m => {
+ return super.getPotentialMovesOf('n', [x, y]).map(m => {
m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y}));
return m;
});
}
getQueenMovesFrom(sq) {
- const normalMoves = this.getPotentialMovesOf('q', sq);
+ const normalMoves = super.getPotentialMovesOf('q', sq);
// If flag allows it, add 'invisible movements'
let invisibleMoves = [];
if (this.powerFlags[this.turn]['q']) {
}
getKingMovesFrom([x, y]) {
- let moves = this.getPotentialMovesOf('k', [x, y]);
+ let moves = super.getPotentialMovesOf('k', [x, y]);
// If flag allows it, add 'remote shell captures'
if (this.powerFlags[this.turn]['k']) {
- let shellCaptures = this.getPotentialMovesOf('y', [x, y]);
+ let shellCaptures = super.getPotentialMovesOf('y', [x, y]);
shellCaptures.forEach(sc => {
sc.shell = true; //easier play()
sc.choice = 'z'; //to display in showChoices()
super.showChoices(moves);
return false;
}
- if (!move.nextComputed) {
- // Set potential random effects, so that play() is deterministic
- // from opponent viewpoint:
- const endPiece = this.getPiece(move.end.x, move.end.y);
- switch (endPiece) {
- case V.EGG:
- move.egg = Random.sample(V.EGG_SURPRISE);
- move.next = this.getEggEffect(move);
- break;
- case V.MUSHROOM:
- move.next = this.getMushroomEffect(move);
- break;
- case V.BANANA:
- case V.BOMB:
- move.next = this.getBombBananaEffect(move, endPiece);
- break;
- }
- if (!move.next && move.appear.length > 0 && !move.kingboo) {
- const movingPiece = move.appear[0].p;
- if (['b', 'r'].includes(movingPiece)) {
- // Drop a banana or bomb:
- const bs =
- this.getRandomSquare([move.end.x, move.end.y],
- movingPiece == 'r'
- ? [[1, 1], [1, -1], [-1, 1], [-1, -1]]
- : [[1, 0], [-1, 0], [0, 1], [0, -1]],
- "freeSquare");
- if (bs) {
- move.appear.push(
- new PiPo({
- x: bs[0],
- y: bs[1],
- c: 'a',
- p: movingPiece == 'r' ? 'd' : 'w'
- })
- );
- if (this.board[bs[0]][bs[1]] != "") {
- move.vanish.push(
- new PiPo({
- x: bs[0],
- y: bs[1],
- c: this.getColor(bs[0], bs[1]),
- p: this.getPiece(bs[0], bs[1])
- })
- );
- }
- }
- }
- }
- move.nextComputed = true;
- }
+ this.postPlay(move, color, oppCol);
+ return true;
+ }
+
+ postPlay(move, color, oppCol) {
this.egg = move.egg;
if (move.egg == "toadette") {
this.reserve = { w: {}, b: {} };
this.getColor(i, j) == oppCol
) {
const pieceIJ = this.getPiece(i, j);
- if (pieceIJ == 'i') {
+ if (
+ pieceIJ == 'i' &&
+ // Ensure that current move doesn't erase invisible queen
+ move.appear.every(a => a.x != i || a.y != j)
+ ) {
move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: 'i'}));
move.appear.push(new PiPo({x: i, y: j, c: oppCol, p: 'q'}));
}
}
}
}
- if (!move.next && !["daisy", "toadette", "kingboo"].includes(move.egg)) {
- this.turn = oppCol;
- this.movesCount++;
- }
+ this.playOnBoard(move);
+ super.postPlay(move);
+ }
+
+ playVisual(move, r) {
+ super.playVisual(move, r);
if (move.egg)
this.displayBonus(move);
- this.playOnBoard(move);
- this.nextMove = move.next;
- return true;
+ }
+
+ computeNextMove(move) {
+ // Set potential random effects, so that play() is deterministic
+ // from opponent viewpoint:
+ const endPiece = this.getPiece(move.end.x, move.end.y);
+ switch (endPiece) {
+ case V.EGG:
+ move.egg = Random.sample(V.EGG_SURPRISE);
+ move.next = this.getEggEffect(move);
+ break;
+ case V.MUSHROOM:
+ move.next = this.getMushroomEffect(move);
+ break;
+ case V.BANANA:
+ case V.BOMB:
+ move.next = this.getBombBananaEffect(move, endPiece);
+ break;
+ }
+ // NOTE: Chakart has also some side-effects:
+ if (
+ !move.next && move.appear.length > 0 &&
+ !move.kingboo && !move.luigiEffect
+ ) {
+ const movingPiece = move.appear[0].p;
+ if (['b', 'r'].includes(movingPiece)) {
+ // Drop a banana or bomb:
+ const bs =
+ this.getRandomSquare([move.end.x, move.end.y],
+ movingPiece == 'r'
+ ? [[1, 1], [1, -1], [-1, 1], [-1, -1]]
+ : [[1, 0], [-1, 0], [0, 1], [0, -1]],
+ "freeSquare");
+ if (bs) {
+ move.appear.push(
+ new PiPo({
+ x: bs[0],
+ y: bs[1],
+ c: 'a',
+ p: movingPiece == 'r' ? 'd' : 'w'
+ })
+ );
+ if (this.board[bs[0]][bs[1]] != "") {
+ move.vanish.push(
+ new PiPo({
+ x: bs[0],
+ y: bs[1],
+ c: this.getColor(bs[0], bs[1]),
+ p: this.getPiece(bs[0], bs[1])
+ })
+ );
+ }
+ }
+ }
+ }
+ }
+
+ isLastMove(move) {
+ return !move.next && !["daisy", "toadette", "kingboo"].includes(move.egg);
}
// Helper to set and apply banana/bomb effect
new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece})
]
});
+ em.luigiEffect = true; //avoid dropping bomb/banana by mistake
}
break;
case "bowser":
}
getMushroomEffect(move) {
- if (typeof move.start.x == "string") //drop move (toadette)
+ if (
+ typeof move.start.x == "string" || //drop move (toadette)
+ ['b', 'r', 'q'].includes(move.vanish[0].p) //slider
+ ) {
return null;
- let step = [move.end.x - move.start.x, move.end.y - move.start.y];
- if ([0, 1].some(i => Math.abs(step[i]) >= 2 && Math.abs(step[1-i]) != 1)) {
- // Slider, multi-squares: normalize step
- for (let j of [0, 1])
- step[j] = step[j] / Math.abs(step[j]) || 0;
}
+ let step = [move.end.x - move.start.x, move.end.y - move.start.y];
+ if (Math.abs(step[0]) == 2 && Math.abs(step[1]) == 0)
+ // Pawn initial 2-squares move: normalize step
+ step[0] /= 2;
const nextSquare = [move.end.x + step[0], move.end.y + step[1]];
- const afterSquare =
- [nextSquare[0] + step[0], nextSquare[1] + step[1]];
let nextMove = null;
- if (this.onBoard(nextSquare[0], nextSquare[1])) {
+ if (
+ this.onBoard(nextSquare[0], nextSquare[1]) &&
+ (
+ this.board[nextSquare[0]][nextSquare[1]] == "" ||
+ this.getColor(nextSquare[0], nextSquare[1]) == 'a'
+ )
+ ) {
this.playOnBoard(move); //HACK for getBasicMove()
nextMove = this.getBasicMove([move.end.x, move.end.y], nextSquare);
this.undoOnBoard(move);
return moves;
}
- playPlusVisual(move, r) {
- const nextLines = () => {
- if (!this.play(move))
- return;
- this.moveStack.push(move);
- this.playVisual(move, r);
- if (this.nextMove)
- this.playPlusVisual(this.nextMove, r);
- else {
- this.afterPlay(this.moveStack);
- this.moveStack = [];
- }
- };
- if (this.moveStack.length == 0)
- nextLines();
- else
- this.animate(move, nextLines);
+ // Kingboo bonus can be animated better:
+ customAnimate(move, segments, cb) {
+ if (!move.kingboo)
+ return 0;
+ super.animateMoving(move.end, move.start, null,
+ segments.reverse().map(s => s.reverse()), cb);
+ return 1;
}
};