-import ChessRules from "/base_rules.js";
-import PiPo from "/utils/PiPo.js";
+import AbstractFlipRules from "/variants/_Flip/class.js";
-export default class BenedictRules extends ChessRules {
+export default class BenedictRules extends AbstractFlipRules {
static get Options() {
return {
};
}
- get hasEnpassant() {
- return false;
- }
-
- canTake() {
- return false;
- }
-
pieces(color, x, y) {
if (!this.options["cleopatra"])
return super.pieces(color, x, y);
}
postProcessPotentialMoves(moves) {
- moves.forEach(m => {
+ const oppCol = C.GetOppTurn(this.turn);
+ let bMoves = super.postProcessPotentialMoves(moves);
+ bMoves.forEach(m => {
m.flips = [];
if (!this.options["cleopatra"] || m.vanish[0].p == 'q') {
super.playOnBoard(m);
let attacks = super.findDestSquares(
[m.end.x, m.end.y],
- {attackOnly: true, segments: false},
- ([x, y] => this.canTake([m.end.x, m.end.y], [x, y]))
+ {
+ attackOnly: true,
+ segments: this.options["cylinder"]
+ },
+ ([i1, j1], [i2, j2]) => {
+ return (
+ this.getColor(i2, j2) == oppCol &&
+ (!this.options["zen"] || this.getPiece(i2, j2) == 'k')
+ );
+ }
);
if (this.options["zen"]) {
const zenAttacks = super.findCapturesOn(
[m.end.x, m.end.y],
- {segments: false},
- ([x, y] => this.canTake([m.end.x, m.end.y], [x, y]))
+ {
+ byCol: [oppCol],
+ segments: this.options["cylinder"]
+ },
+ ([i1, j1], [i2, j2]) => this.getPiece(i1, j1) != 'k'
);
Array.prototype.push.apply(attacks, zenAttacks);
}
attacks.forEach(a => m.flips.push({x: a.sq[0], y: a.sq[1]}));
}
});
- return moves;
- }
-
- playOnBoard(move) {
- super.playOnBoard(move);
- this.flipColorOf(move.flips);
- }
- undoOnBoard(move) {
- super.undoOnBoard(move);
- this.flipColorOf(move.flips);
- }
-
- flipColorOf(flips) {
- for (let xy of flips) {
- const newColor = C.GetOppCol(this.getColor(xy.x, xy.y));
- this.board[xy.x][xy.y] = newColor + this.board[xy.x][xy.y][1];
- }
- }
-
- // Moves cannot flip our king's color, so all are valid
- filterValid(moves) {
- return moves;
- }
-
- // A king under (regular) check flips color, and the game is over.
- underCheck() {
- return false;
- }
-
- playVisual(move, r) {
- super.playVisual(move, r);
- move.flips.forEach(f => {
- this.g_pieces[f.x][f.y].classList.toggle("white");
- this.g_pieces[f.x][f.y].classList.toggle("black");
- });
+ return bMoves;
}
};