get hasEnpassant() {
return false;
}
- get hasMoveStack() {
- return true;
- }
setOtherVariables(fenParsed) {
super.setOtherVariables(fenParsed);
if (move.appear.length > 0)
this.curMove = move;
const color = this.turn;
- const oppCol = C.GetOppCol(this.turn);
+ const oppCol = C.GetOppTurn(this.turn);
let mv = new Move({
start: this.curMove.end,
end: this.curMove.end,
// is piece on square x,y mated by color?
isMated(x, y, color) {
- const myColor = C.GetOppCol(color);
- if (!this.underCheck([x, y], color))
+ const myColor = C.GetOppTurn(color);
+ if (!super.underAttack([x, y], [color]))
return false;
for (let i=0; i<this.size.x; i++) {
for (let j=0; j<this.size.y; j++) {
if (i == x && j == y) {
// The mated-candidate has moved itself
testSquare = [move.end.x, move.end.y]; }
- const res = this.underCheck(testSquare, color);
+ const res = this.underAttack(testSquare, [color]);
this.undoOnBoard(move);
if (!res)
return false;
return true;
}
- // No "under check" conditions in castling
- getCastleMoves(sq) {
- return super.getCastleMoves(sq, null, "castleInCheck");
+ underCheck() {
+ return false; //not relevant here
}
filterValid(moves) {