wss.on("connection", (socket, req) => {
const query = getJsonFromUrl(req.url);
const sid = query["sid"];
- // TODO: later, allow duplicate connections (shouldn't be much more complicated)
if (!!clients[sid])
return socket.send(JSON.stringify({code:"duplicate"}));
clients[sid] = {sock: socket, page: query["page"]};
});
};
notifyRoom(query["page"], "connect"); //Hall or Game
+ if (query["page"].indexOf("/game/") >= 0)
+ notifyRoom("/", "connect"); //notify main hall
socket.on("message", objtxt => {
let obj = JSON.parse(objtxt);
if (!!obj.target && !clients[obj.target])
return; //receiver not connected, nothing we can do
-
-console.log(obj.code);
-console.log(clients);
-
switch (obj.code)
{
case "pollclients":
break;
case "pagechange":
notifyRoom(clients[sid].page, "disconnect");
+ if (clients[sid].page.indexOf("/game/") >= 0)
+ notifyRoom("/", "disconnect");
clients[sid].page = obj.page;
notifyRoom(obj.page, "connect");
+ if (obj.page.indexOf("/game/") >= 0)
+ notifyRoom("/", "connect");
break;
case "askidentity":
clients[obj.target].sock.send(JSON.stringify(
clients[obj.target].sock.send(JSON.stringify(
{code:"askchallenge",from:sid}));
break;
- case "askgame":
+ case "askgames":
+ {
// Check all clients playing, and send them a "askgame" message
+ let gameSids = {}; //game ID --> [sid1, sid2]
+ const regexpGid = /\/[a-zA-Z0-9]+$/;
Object.keys(clients).forEach(k => {
if (k != sid && clients[k].page.indexOf("/game/") >= 0)
{
- clients[k].sock.send(JSON.stringify(
- {code:"askgame", from: sid}));
+ const gid = clients[k].page.match(regexpGid)[0];
+ if (!gameSids[gid])
+ gameSids[gid] = [k];
+ else
+ gameSids[gid].push(k);
}
});
+ // Request only one client out of 2 (TODO: this is a bit heavy)
+ // Alt: ask game to all, and filter later?
+ Object.keys(gameSids).forEach(gid => {
+ const L = gameSids[gid].length;
+ const idx = L > 1
+ ? Math.floor(Math.random() * Math.floor(L))
+ : 0;
+ const rid = gameSids[gid][idx];
+ clients[rid].sock.send(JSON.stringify(
+ {code:"askgame", from: sid}));
+ });
+ break;
+ }
+ case "askfullgame":
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"askfullgame", from:sid}));
+ break;
+ case "fullgame":
clients[obj.target].sock.send(JSON.stringify(
- {code:"askgame",from:sid}));
+ {code:"fullgame", game:obj.game}));
break;
case "identity":
clients[obj.target].sock.send(JSON.stringify(
}
break;
case "newchat":
- notifyRoom(query["page"], "newchat", {msg:obj.msg, name:obj.name});
+ // WARNING: do not use query["page"], because the page may change
+ notifyRoom(clients[sid].page, "newchat",
+ {msg: obj.msg, name: obj.name});
break;
// TODO: WebRTC instead in this case (most demanding?)
case "newmove":
const page = clients[sid].page;
delete clients[sid];
notifyRoom(page, "disconnect");
+ if (page.indexOf("/game/") >= 0)
+ notifyRoom("/", "disconnect"); //notify main hall
});
});
}