wss.on("connection", (socket, req) => {
const query = getJsonFromUrl(req.url);
const sid = query["sid"];
- // TODO: later, allow duplicate connections (shouldn't be much more complicated)
if (!!clients[sid])
return socket.send(JSON.stringify({code:"duplicate"}));
clients[sid] = {sock: socket, page: query["page"]};
- const notifyRoom = (page,code) => {
+ const notifyRoom = (page,code,obj={},excluded=[]) => {
Object.keys(clients).forEach(k => {
+ if (k in excluded)
+ return;
if (k != sid && clients[k].page == page)
- clients[k].sock.send(JSON.stringify({code:code,sid:sid}));
+ {
+ clients[k].sock.send(JSON.stringify(Object.assign(
+ {code:code, from:sid}, obj)));
+ }
});
};
- notifyRoom(query["page"],"connect");
+ notifyRoom(query["page"], "connect"); //Hall or Game
+ if (query["page"].indexOf("/game/") >= 0)
+ notifyRoom("/", "connect"); //notify main hall
socket.on("message", objtxt => {
let obj = JSON.parse(objtxt);
if (!!obj.target && !clients[obj.target])
case "pollclients":
const curPage = clients[sid].page;
socket.send(JSON.stringify({code:"pollclients",
- sockIds: Object.keys(clients).filter(k =>
- k != sid && clients[k].page == curPage)}));
+ sockIds: Object.keys(clients).filter(k => k != sid &&
+ (clients[k].page == curPage ||
+ // Consider that people playing are in Hall too:
+ (curPage == "/" && clients[k].page.indexOf("/game/") >= 0))
+ )}));
break;
case "pagechange":
notifyRoom(clients[sid].page, "disconnect");
+ if (clients[sid].page.indexOf("/game/") >= 0)
+ notifyRoom("/", "disconnect");
clients[sid].page = obj.page;
notifyRoom(obj.page, "connect");
+ if (obj.page.indexOf("/game/") >= 0)
+ notifyRoom("/", "connect");
break;
case "askidentity":
clients[obj.target].sock.send(JSON.stringify(
clients[obj.target].sock.send(JSON.stringify(
{code:"askchallenge",from:sid}));
break;
- case "askgame":
- clients[obj.target].sock.send(JSON.stringify(
- {code:"askgame",from:sid}));
+ case "askgames":
+ {
+ // Check all clients playing, and send them a "askgame" message
+ let gameSids = {}; //game ID --> [sid1, sid2]
+ const regexpGid = /\/[a-zA-Z0-9]+$/;
+ Object.keys(clients).forEach(k => {
+ if (k != sid && clients[k].page.indexOf("/game/") >= 0)
+ {
+ const gid = clients[k].page.match(regexpGid)[0];
+ if (!gameSids[gid])
+ gameSids[gid] = [k];
+ else
+ gameSids[gid].push(k);
+ }
+ });
+ // Request only one client out of 2 (TODO: this is a bit heavy)
+ // Alt: ask game to all, and filter later?
+ Object.keys(gameSids).forEach(gid => {
+ const L = gameSids[gid].length;
+ const idx = L > 1
+ ? Math.floor(Math.random() * Math.floor(L))
+ : 0;
+ const rid = gameSids[gid][idx];
+ clients[rid].sock.send(JSON.stringify(
+ {code:"askgame", from: sid}));
+ });
+ break;
+ }
+ case "askfullgame":
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"askfullgame", from:sid}));
+ break;
+ case "fullgame":
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"fullgame", game:obj.game}));
break;
case "identity":
clients[obj.target].sock.send(JSON.stringify(
{code:"challenge", chall:obj.chall, from:sid}));
break;
case "game":
- clients[obj.target].sock.send(JSON.stringify(
- {code:"game", game:obj.game, from:sid}));
+ if (!!obj.target)
+ {
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"game", game:obj.game, from:sid}));
+ }
+ else
+ {
+ // Notify all room except opponent and me:
+ notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]);
+ }
break;
case "newchat":
- clients[obj.target].sock.send(JSON.stringify(
- {code:"newchat",msg:obj.msg}));
+ // WARNING: do not use query["page"], because the page may change
+ notifyRoom(clients[sid].page, "newchat",
+ {msg: obj.msg, name: obj.name});
break;
// TODO: WebRTC instead in this case (most demanding?)
case "newmove":
clients[obj.target].sock.send(JSON.stringify(
- {code:"newmove",move:obj.move}));
+ {code:"newmove", move:obj.move}));
break;
case "lastate":
clients[obj.target].sock.send(JSON.stringify(
const page = clients[sid].page;
delete clients[sid];
notifyRoom(page, "disconnect");
+ if (page.indexOf("/game/") >= 0)
+ notifyRoom("/", "disconnect"); //notify main hall
});
});
}