-var router = require("express").Router();
-var UserModel = require("../models/User");
-var ChallengeModel = require('../models/Challenge');
-var GameModel = require('../models/Game');
-var VariantModel = require('../models/Variant');
-var access = require("../utils/access");
-var params = require("../config/parameters");
+let router = require("express").Router();
+const UserModel = require("../models/User");
+const ChallengeModel = require('../models/Challenge');
+const GameModel = require('../models/Game');
+const access = require("../utils/access");
+const params = require("../config/parameters");
+
+router.post("/gamestat", access.ajax, (req,res) => {
+ const vid = req.body.vid;
+ if (!!vid && !!vid.toString().match(/^[0-9]+$/)) {
+ GameModel.incrementCounter(vid);
+ res.json({});
+ }
+});
// From main hall, start game between players 0 and 1
router.post("/games", access.logged, access.ajax, (req,res) => {
const gameInfo = req.body.gameInfo;
- if (!Array.isArray(gameInfo.players) ||
- !gameInfo.players.some(p => p.id == req.userId))
- {
- return res.json({errmsg: "Cannot start someone else's game"});
- }
+ // Challenge ID is provided if game start from Hall:
const cid = req.body.cid;
- // Check all entries of gameInfo + cid:
- let error = GameModel.checkGameInfo(gameInfo);
- if (!error)
- {
- if (!cid.toString().match(/^[0-9]+$/))
- error = "Wrong challenge ID";
- }
- if (!!error)
- return res.json({errmsg:error});
- ChallengeModel.remove(cid);
- GameModel.create(
- gameInfo.vid, gameInfo.fen, gameInfo.timeControl, gameInfo.players,
- (err,ret) => {
- access.checkRequest(res, err, ret, "Cannot create game", () => {
+ if (
+ Array.isArray(gameInfo.players) &&
+ gameInfo.players.some(p => p.id == req.userId) &&
+ (!cid || !!cid.toString().match(/^[0-9]+$/)) &&
+ GameModel.checkGameInfo(gameInfo)
+ ) {
+ if (!!cid) ChallengeModel.remove(cid);
+ GameModel.create(
+ gameInfo.vid, gameInfo.fen, gameInfo.options,
+ gameInfo.cadence, gameInfo.players,
+ (err, ret) => {
const oppIdx = (gameInfo.players[0].id == req.userId ? 1 : 0);
const oppId = gameInfo.players[oppIdx].id;
UserModel.tryNotify(oppId,
- "New game: " + params.siteURL + "/game/" + ret.gid);
- res.json({gameId: ret.gid});
- });
- }
- );
+ "Game started: " + params.siteURL + "/#/game/" + ret.id);
+ res.json(err || ret);
+ }
+ );
+ }
});
+// Get only one game (for Game page)
router.get("/games", access.ajax, (req,res) => {
- const gameId = req.query["gid"];
- if (!!gameId)
- {
- GameModel.getOne(gameId, (err,game) => {
- access.checkRequest(res, err, game, "Game not found", () => {
- res.json({game: game});
- });
- });
+ const gameId = req.query["gid"];
+ if (!!gameId && gameId.match(/^[0-9]+$/)) {
+ GameModel.getOne(gameId, (err, game) => {
+ res.json(err || { game: game });
+ });
}
- else
- {
- // Get by (non-)user ID:
- const userId = req.query["uid"];
- const excluded = !!req.query["excluded"];
- GameModel.getByUser(userId, excluded, (err,games) => {
- if (!!err)
- return res.json({errmsg: err.errmsg || err.toString()});
- res.json({games: games});
- });
+});
+
+// Get by (non-)user ID, for Hall
+router.get("/observedgames", access.ajax, (req,res) => {
+ const userId = req.query["uid"];
+ const cursor = req.query["cursor"];
+ if (!!userId.match(/^[0-9]+$/) && !!cursor.match(/^[0-9]+$/)) {
+ GameModel.getObserved(userId, cursor, (err, games) => {
+ res.json({ games: games });
+ });
}
});
-// New move + fen update + score, potentially
-// TODO: if newmove fail, takeback in GUI
+// Get by user ID, for MyGames page
+router.get("/runninggames", access.logged, access.ajax, (req,res) => {
+ GameModel.getRunning(req.userId, (err, games) => {
+ res.json({ games: games });
+ });
+});
+
+router.get("/completedgames", access.logged, access.ajax, (req,res) => {
+ const cursor = req.query["cursor"];
+ if (!!cursor.match(/^[0-9]+$/)) {
+ GameModel.getCompleted(req.userId, cursor, (err, games) => {
+ res.json({ games: games });
+ });
+ }
+});
+
+// FEN update + score(Msg) + draw status / and new move + chats
router.put("/games", access.logged, access.ajax, (req,res) => {
const gid = req.body.gid;
- let error = "";
- if (!gid.toString().match(/^[0-9]+$/))
- error = "Wrong game ID";
- const obj = req.body.newObj;
- error = GameModel.checkGameUpdate(obj);
- if (!!error)
- return res.json({errmsg: error});
- GameModel.update(gid, obj, (err) => {
- if (!!err)
- return res.json(err);
- // Notify opponent if he enabled notifications:
- GameModel.getPlayers(gid, (err2,players) => {
- if (!!err2)
- return res.json(err);
- const oppid = (players[0].id == req.userId ? players[1].id : players[0].id);
- UserModel.tryNotify(oppid,
- "New move in game: " + params.siteURL + "/game/" + gid);
+ let obj = req.body.newObj;
+ if (gid.toString().match(/^[0-9]+$/) && GameModel.checkGameUpdate(obj)) {
+ GameModel.getPlayers(gid, (err, players) => {
+ let myColor = '';
+ if (players.white == req.userId) myColor = 'w';
+ else if (players.black == req.userId) myColor = 'b';
+ if (!!myColor) {
+ // Did I mark the game for deletion?
+ if (!!obj.removeFlag) {
+ obj.deletedBy = myColor;
+ delete obj["removeFlag"];
+ }
+ GameModel.update(gid, obj, (err) => {
+ if (!err && (!!obj.move || !!obj.score)) {
+ // Notify opponent if he enabled notifications:
+ const oppid = (myColor == 'w' ? players.black : players.white);
+ const messagePrefix =
+ !!obj.move
+ ? "New move in game : "
+ : "Game ended : ";
+ UserModel.tryNotify(
+ oppid,
+ messagePrefix + params.siteURL + "/#/game/" + gid
+ );
+ }
+ res.json(err || {});
+ });
+ }
});
- res.json({});
- });
+ }
+});
+
+// TODO: chats deletion here, but could/should be elsewhere.
+// Moves update also could, although logical unit in a game.
+router.delete("/chats", access.logged, access.ajax, (req,res) => {
+ const gid = req.query["gid"];
+ GameModel.getPlayers(gid, (err, players) => {
+ if ([players.white, players.black].includes(req.userId))
+ {
+ GameModel.update(gid, { delchat: true }, () => {
+ res.json({});
+ });
+ }
+ });
});
module.exports = router;