-// TODO: adapt for correspondance play
-
var router = require("express").Router();
var UserModel = require("../models/User");
+var ChallengeModel = require('../models/Challenge');
var GameModel = require('../models/Game');
var VariantModel = require('../models/Variant');
-var ObjectId = require("bson-objectid");
var access = require("../utils/access");
+var params = require("../config/parameters");
-// Notify about a game (start, new move)
-function tryNotify(uid, gid, vname, subject)
-{
- UserModel.getOne("id", uid, (err,user) => {
- if (!!err && user.notify)
- {
- maild.send({
- from: params.mailFrom,
- to: user.email,
- subject: subject,
- body: params.siteURL + "?v=" + vname + "&g=" + gid
- }, err => {
- // TODO: log error somewhere.
- });
- }
- )};
-}
-
-// From variant page, start game between player 0 and 1
+// From main hall, start game between players 0 and 1
router.post("/games", access.logged, access.ajax, (req,res) => {
- let variant = JSON.parse(req.body.variant);
- let players = JSON.parse(req.body.players);
- if (!players.includes(req.user._id.toString())) //TODO: should also check challenge...
+ const gameInfo = req.body.gameInfo;
+ if (!gameInfo.players.some(p => p.id == req.userId))
return res.json({errmsg: "Cannot start someone else's game"});
- let fen = req.body.fen;
- // Randomly shuffle colors white/black
- if (Math.random() < 0.5)
- players = [players[1],players[0]];
+ const cid = req.body.cid;
+ ChallengeModel.remove(cid);
+ const fen = req.body.fen;
GameModel.create(
- ObjectId(variant._id), [ObjectId(players[0]),ObjectId(players[1])], fen,
- (err,game) => {
- access.checkRequest(res, err, game, "Cannot create game", () => {
- if (!!req.body.offlineOpp)
- UserModel.tryNotify(ObjectId(req.body.offlineOpp), game._id, variant.name, "New game");
- game.movesLength = game.moves.length; //no need for all moves here
- delete game["moves"];
- res.json({game: game});
+ gameInfo.vid, gameInfo.fen, gameInfo.timeControl, gameInfo.players,
+ (err,ret) => {
+ access.checkRequest(res, err, ret, "Cannot create game", () => {
+ const oppIdx = (gameInfo.players[0].id == req.userId ? 1 : 0);
+ const oppId = gameInfo.players[oppIdx].id;
+ UserModel.tryNotify(oppId,
+ "New game: " + params.siteURL + "/game/" + ret.gid);
+ res.json({gameId: ret.gid});
});
}
);
});
-// game page
router.get("/games", access.ajax, (req,res) => {
- let gameID = req.query["gid"];
- GameModel.getById(ObjectId(gameID), (err,game) => {
- access.checkRequest(res, err, game, "Game not found", () => {
- res.json({game: game});
- });
- });
-});
-
-router.put("/games", access.logged, access.ajax, (req,res) => {
- let gid = ObjectId(req.body.gid);
- let result = req.body.result;
- // NOTE: only game-level life update is "gameover"
- GameModel.gameOver(gid, result, ObjectId(req.user._id), (err,game) => {
- access.checkRequest(res, err, game, "Cannot find game", () => {
- res.json({});
- });
- });
-});
-
-// variant page
-router.get("/gamesbyvariant", access.logged, access.ajax, (req,res) => {
- if (req.query["uid"] != req.user._id)
- return res.json({errmsg: "Not your games"});
- let uid = ObjectId(req.query["uid"]);
- let vid = ObjectId(req.query["vid"]);
- GameModel.getByVariant(uid, vid, (err,gameArray) => {
- // NOTE: res.json already stringify, no need to do it manually
- res.json(err || {games: gameArray});
- });
-});
-
-// For index: only moves count + myColor
-router.get("/gamesbyplayer", access.logged, access.ajax, (req,res) => {
- if (req.query["uid"] != req.user._id)
- return res.json({errmsg: "Not your games"});
- let uid = ObjectId(req.query["uid"]);
- GameModel.getByPlayer(uid, (err,games) => {
- res.json(err || {games: games});
- });
+ const gameId = req.query["gid"];
+ if (!!gameId)
+ {
+ GameModel.getOne(gameId, (err,game) => {
+ access.checkRequest(res, err, game, "Game not found", () => {
+ res.json({game: game});
+ });
+ });
+ }
+ else
+ {
+ // Get by (non-)user ID:
+ const userId = req.query["uid"];
+ const excluded = !!req.query["excluded"];
+ GameModel.getByUser(userId, excluded, (err,games) => {
+ if (!!err)
+ return res.json({errmsg: err.errmsg || err.toString()});
+ res.json({games: games});
+ });
+ }
});
+// New move + fen update + score, potentially
// TODO: if newmove fail, takeback in GUI
-// TODO: check move structure
-// TODO: for corr games, move should contain an optional "message" field ("corr chat" !)
-router.post("/moves", access.logged, access.ajax, (req,res) => {
- let gid = ObjectId(req.body.gid);
- let fen = req.body.fen;
- let vname = req.body.vname; //defined only if !!offlineOpp
- // NOTE: storing the moves encoded lead to double stringify --> error at parsing
- let move = JSON.parse(req.body.move);
- GameModel.addMove(gid, move, fen, req._user._id, (err,game) => {
- access.checkRequest(res, err, game, "Cannot find game", () => {
- if (!!req.body.offlineOpp)
- UserModel.tryNotify(ObjectId(req.body.offlineOpp), gid, vname, "New move");
- res.json({});
- });
+router.put("/games", access.logged, access.ajax, (req,res) => {
+ const gid = req.body.gid;
+ const obj = req.body.newObj;
+ GameModel.update(gid, obj, (err) => {
+ if (!!err)
+ return res.json(err);
+ // Notify opponent if he enabled notifications:
+ GameModel.getPlayers(gid, (err2,players) => {
+ if (!!err2)
+ return res.json(err);
+ const oppid = (players[0].id == req.userId ? players[1].id : players[0].id);
+ UserModel.tryNotify(oppid,
+ "New move in game: " + params.siteURL + "/game/" + gid);
+ });
+ res.json({});
});
});