-var router = require("express").Router();
-var UserModel = require("../models/User");
-var sendEmail = require('../utils/mailer');
-var GameModel = require('../models/Game');
-var VariantModel = require('../models/Variant');
-var access = require("../utils/access");
-var params = require("../config/parameters");
-
-// Notify about a game (start, new move)
-function tryNotify(uid, gid, vname, subject)
-{
- UserModel.getOne("id", uid, (err,user) => {
- if (!!err && user.notify)
- {
- sendEmail(params.mailFrom, user.email, subject,
- params.siteURL + "?v=" + vname + "&g=" + gid, err => {
- res.json(err || {}); // TODO: log error somewhere.
- }
- );
- }
- });
-}
+let router = require("express").Router();
+const UserModel = require("../models/User");
+const ChallengeModel = require('../models/Challenge');
+const GameModel = require('../models/Game');
+const access = require("../utils/access");
+const params = require("../config/parameters");
// From main hall, start game between players 0 and 1
router.post("/games", access.logged, access.ajax, (req,res) => {
- const gameInfo = JSON.parse(req.body.gameInfo);
- if (!gameInfo.players.some(p => p.id == req.user.id))
- return res.json({errmsg: "Cannot start someone else's game"});
- let fen = req.body.fen;
- GameModel.create(
- gameInfo.vid, gameInfo.fen, gameInfo.timeControl, gameInfo.players,
- (err,game) => {
- access.checkRequest(res, err, game, "Cannot create game", () => {
- if (!!req.body.offlineOpp)
- UserModel.tryNotify(req.body.offlineOpp, game.id, variant.name,
- "New game: " + "game link"); //TODO: give game link
- res.json({game: game});
- });
- }
- );
+ const gameInfo = req.body.gameInfo;
+ // Challenge ID is provided if game start from Hall:
+ const cid = req.body.cid;
+ if (
+ Array.isArray(gameInfo.players) &&
+ gameInfo.players.some(p => p.id == req.userId) &&
+ (!cid || !!cid.toString().match(/^[0-9]+$/)) &&
+ GameModel.checkGameInfo(gameInfo)
+ ) {
+ if (!!cid) ChallengeModel.remove(cid);
+ GameModel.create(
+ gameInfo.vid, gameInfo.fen, gameInfo.randomness,
+ gameInfo.cadence, gameInfo.players,
+ (err, ret) => {
+ const oppIdx = (gameInfo.players[0].id == req.userId ? 1 : 0);
+ const oppId = gameInfo.players[oppIdx].id;
+ UserModel.tryNotify(oppId,
+ "Game started: " + params.siteURL + "/#/game/" + ret.id);
+ res.json(err || ret);
+ }
+ );
+ }
});
+// Get only one game (for Game page)
router.get("/games", access.ajax, (req,res) => {
- const gameId = req.query["gid"];
- if (!!gameId)
- {
- GameModel.getOne(gameId, (err,game) => {
- access.checkRequest(res, err, game, "Game not found", () => {
- res.json({game: game});
- });
- });
+ const gameId = req.query["gid"];
+ if (!!gameId && gameId.match(/^[0-9]+$/)) {
+ GameModel.getOne(gameId, (err, game) => {
+ res.json(err || { game: game });
+ });
+ }
+});
+
+// Get by (non-)user ID, for Hall
+router.get("/observedgames", access.ajax, (req,res) => {
+ const userId = req.query["uid"];
+ const cursor = req.query["cursor"];
+ if (!!userId.match(/^[0-9]+$/) && !!cursor.match(/^[0-9]+$/)) {
+ GameModel.getObserved(userId, cursor, (err, games) => {
+ res.json({ games: games });
+ });
}
- else
- {
- // Get by (non-)user ID:
- const userId = req.query["uid"];
- const excluded = !!req.query["excluded"];
- GameModel.getByUser(userId, excluded, (err,games) => {
- if (!!err)
- return res.json({errmsg: err.errmsg || err.toString()});
- res.json({games: games});
- });
+});
+
+// Get by user ID, for MyGames page
+router.get("/runninggames", access.logged, access.ajax, (req,res) => {
+ GameModel.getRunning(req.userId, (err, games) => {
+ res.json({ games: games });
+ });
+});
+
+router.get("/completedgames", access.logged, access.ajax, (req,res) => {
+ const cursor = req.query["cursor"];
+ if (!!cursor.match(/^[0-9]+$/)) {
+ GameModel.getCompleted(req.userId, cursor, (err, games) => {
+ res.json({ games: games });
+ });
}
});
-// TODO:
+// FEN update + score(Msg) + draw status / and new move + chats
router.put("/games", access.logged, access.ajax, (req,res) => {
- let gid = ObjectId(req.body.gid);
- let result = req.body.result;
- // NOTE: only game-level life update is "gameover"
- GameModel.gameOver(gid, result, ObjectId(req.user._id), (err,game) => {
- access.checkRequest(res, err, game, "Cannot find game", () => {
- res.json({});
- });
- });
+ const gid = req.body.gid;
+ let obj = req.body.newObj;
+ if (gid.toString().match(/^[0-9]+$/) && GameModel.checkGameUpdate(obj)) {
+ GameModel.getPlayers(gid, (err, players) => {
+ let myColor = '';
+ if (players.white == req.userId) myColor = 'w';
+ else if (players.black == req.userId) myColor = 'b';
+ if (!!myColor) {
+ // Did I mark the game for deletion?
+ if (!!obj.removeFlag) {
+ obj.deletedBy = myColor;
+ delete obj["removeFlag"];
+ }
+ GameModel.update(gid, obj, (err) => {
+ if (!err && (!!obj.move || !!obj.score)) {
+ // Notify opponent if he enabled notifications:
+ const oppid = (myColor == 'w' ? players.black : players.white);
+ const messagePrefix =
+ !!obj.move
+ ? "New move in game : "
+ : "Game ended : ";
+ UserModel.tryNotify(
+ oppid,
+ messagePrefix + params.siteURL + "/#/game/" + gid
+ );
+ }
+ res.json(err || {});
+ });
+ }
+ });
+ }
});
-// TODO: if newmove fail, takeback in GUI
-// TODO: check move structure
-// TODO: move should contain an optional "message" field ("corr chat" !)
-router.post("/moves", access.logged, access.ajax, (req,res) => {
- let gid = ObjectId(req.body.gid);
- let fen = req.body.fen;
- let vname = req.body.vname; //defined only if !!offlineOpp
- // NOTE: storing the moves encoded lead to double stringify --> error at parsing
- let move = JSON.parse(req.body.move);
- GameModel.addMove(gid, move, fen, req._user._id, (err,game) => {
- access.checkRequest(res, err, game, "Cannot find game", () => {
- if (!!req.body.offlineOpp)
- UserModel.tryNotify(ObjectId(req.body.offlineOpp), gid, vname, "New move");
- res.json({});
- });
- });
+// TODO: chats deletion here, but could/should be elsewhere.
+// Moves update also could, although logical unit in a game.
+router.delete("/chats", access.logged, access.ajax, (req,res) => {
+ const gid = req.query["gid"];
+ GameModel.getPlayers(gid, (err, players) => {
+ if ([players.white, players.black].includes(req.userId))
+ {
+ GameModel.update(gid, { delchat: true }, () => {
+ res.json({});
+ });
+ }
+ });
});
module.exports = router;