class ZenRules extends ChessRules
{
+ // NOTE: enPassant, if enabled, would need to redefine carefully getEpSquare
+ getEpSquare(move)
+ {
+ return undefined;
+ }
+
// TODO: some duplicated code in 2 next functions
- getSlideNJumpMoves(x, y, color, steps, oneStep)
+ getSlideNJumpMoves([x,y], steps, oneStep)
{
+ const color = this.getColor(x,y);
var moves = [];
let [sizeX,sizeY] = VariantRules.size;
outerLoop:
while (i>=0 && i<sizeX && j>=0 && j<sizeY
&& this.board[i][j] == VariantRules.EMPTY)
{
- moves.push(this.getBasicMove(x, y, i, j));
- if (oneStep !== undefined)
+ moves.push(this.getBasicMove([x,y], [i,j]));
+ if (!!oneStep)
continue outerLoop;
i += step[0];
j += step[1];
// follow steps from x,y until something is met.
// if met piece is opponent and same movement (asA): eat it!
- findCaptures_aux(x, y, color, asA)
+ findCaptures_aux([x,y], asA)
{
+ const color = this.getColor(x,y);
var moves = [];
var V = VariantRules;
var steps = asA != V.PAWN
{
// Special case of promotion:
promotionPieces.forEach(p => {
- moves.push(this.getBasicMove(x, y, i, j, p));
+ moves.push(this.getBasicMove([x,y], [i,j], {c:color,p:p}));
});
}
else
{
// All other cases
- moves.push(this.getBasicMove(x, y, i, j));
+ moves.push(this.getBasicMove([x,y], [i,j]));
}
}
}
}
// Find possible captures from a square: look in every direction!
- findCaptures(x, y, color)
+ findCaptures(sq)
{
var moves = [];
// PAWN
- Array.prototype.push.apply(moves,
- this.findCaptures_aux(x, y, color, VariantRules.PAWN));
+ Array.prototype.push.apply(moves, this.findCaptures_aux(sq, VariantRules.PAWN));
// ROOK
- Array.prototype.push.apply(moves,
- this.findCaptures_aux(x, y, color, VariantRules.ROOK));
+ Array.prototype.push.apply(moves, this.findCaptures_aux(sq, VariantRules.ROOK));
// KNIGHT
- Array.prototype.push.apply(moves,
- this.findCaptures_aux(x, y, color, VariantRules.KNIGHT));
+ Array.prototype.push.apply(moves, this.findCaptures_aux(sq, VariantRules.KNIGHT));
// BISHOP
- Array.prototype.push.apply(moves,
- this.findCaptures_aux(x, y, color, VariantRules.BISHOP));
+ Array.prototype.push.apply(moves, this.findCaptures_aux(sq, VariantRules.BISHOP));
// QUEEN
- Array.prototype.push.apply(moves,
- this.findCaptures_aux(x, y, color, VariantRules.QUEEN));
+ Array.prototype.push.apply(moves, this.findCaptures_aux(sq, VariantRules.QUEEN));
return moves;
}
- getPotentialPawnMoves(x, y, color)
+ getPotentialPawnMoves([x,y])
{
+ const color = this.getColor(x,y);
var moves = [];
var V = VariantRules;
let [sizeX,sizeY] = VariantRules.size;
let shift = (color == 'w' ? -1 : 1);
let startRank = (color == 'w' ? sizeY-2 : 1);
+ let firstRank = (color == 'w' ? sizeY-1 : 0);
let lastRank = (color == "w" ? 0 : sizeY-1);
if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRank)
// Normal moves
if (this.board[x+shift][y] == V.EMPTY)
{
- moves.push(this.getBasicMove(x, y, x+shift, y));
- if (x==startRank && this.board[x+2*shift][y] == V.EMPTY)
+ moves.push(this.getBasicMove([x,y], [x+shift,y]));
+ if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY)
{
//two squares jump
- moves.push(this.getBasicMove(x, y, x+2*shift, y));
+ moves.push(this.getBasicMove([x,y], [x+2*shift,y]));
}
}
}
promotionPieces.forEach(p => {
// Normal move
if (this.board[x+shift][y] == V.EMPTY)
- moves.push(this.getBasicMove(x, y, x+shift, y, p));
+ moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p}));
});
}
- // En passant
- const Lep = this.epSquares.length;
- const epSquare = Lep>0 ? this.epSquares[Lep-1] : undefined;
- if (!!epSquare && epSquare.x == x+shift && Math.abs(epSquare.y - y) == 1)
- {
- let epStep = epSquare.y - y;
- var enpassantMove = this.getBasicMove(x, y, x+shift, y+epStep);
- enpassantMove.vanish.push({
- x: x,
- y: y+epStep,
- p: 'p',
- c: this.getColor(x,y+epStep)
- });
- moves.push(enpassantMove);
- }
+ // No en passant here
// Add "zen" captures
- Array.prototype.push.apply(moves, this.findCaptures(x, y, color));
+ Array.prototype.push.apply(moves, this.findCaptures([x,y]));
return moves;
}
- getPotentialRookMoves(x, y, color)
+ getPotentialRookMoves(sq)
{
- let noCaptures = this.getSlideNJumpMoves(
- x, y, color, VariantRules.steps[VariantRules.ROOK]);
- let captures = this.findCaptures(x, y, color);
+ let noCaptures = this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.ROOK]);
+ let captures = this.findCaptures(sq);
return noCaptures.concat(captures);
}
- getPotentialKnightMoves(x, y, color)
+ getPotentialKnightMoves(sq)
{
- let noCaptures = this.getSlideNJumpMoves(
- x, y, color, VariantRules.steps[VariantRules.KNIGHT], "oneStep");
- let captures = this.findCaptures(x, y, color);
+ let noCaptures = this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.KNIGHT], "oneStep");
+ let captures = this.findCaptures(sq);
return noCaptures.concat(captures);
}
- getPotentialBishopMoves(x, y, color)
+ getPotentialBishopMoves(sq)
{
- let noCaptures = this.getSlideNJumpMoves(
- x, y, color, VariantRules.steps[VariantRules.BISHOP]);
- let captures = this.findCaptures(x, y, color);
+ let noCaptures = this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.BISHOP]);
+ let captures = this.findCaptures(sq);
return noCaptures.concat(captures);
}
- getPotentialQueenMoves(x, y, color)
+ getPotentialQueenMoves(sq)
{
- let noCaptures = this.getSlideNJumpMoves(
- x, y, color, VariantRules.steps[VariantRules.QUEEN]);
- let captures = this.findCaptures(x, y, color);
+ let noCaptures = this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.QUEEN]);
+ let captures = this.findCaptures(sq);
return noCaptures.concat(captures);
}
- getPotentialKingMoves(x, y, c)
+ getPotentialKingMoves(sq)
{
// Initialize with normal moves
- let noCaptures = this.getSlideNJumpMoves(
- x, y, c, VariantRules.steps[VariantRules.QUEEN], "oneStep");
- let captures = this.findCaptures(x, y, c);
-
- let moves = noCaptures
- .concat(captures)
- .concat(this.getCastleMoves(x, y, c));
-
- return moves;
+ let noCaptures = this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.QUEEN], "oneStep");
+ let captures = this.findCaptures(sq);
+ return noCaptures.concat(captures).concat(this.getCastleMoves(sq));
}
getNotation(move)
String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
let notation = "";
- let piece = this.rules.getPiece(move.start.x, move.start.y);
+ let piece = this.getPiece(move.start.x, move.start.y);
if (piece == VariantRules.PAWN)
{
// pawn move (TODO: enPassant indication)