-// TODO: use indexedDB instead of localStorage? (more flexible: allow several games)
Vue.component('my-game', {
data: function() {
return {
},
[h('img',
{
- attrs: { "src": '/images/pieces/' + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
+ attrs: { "src": '/images/pieces/' +
+ VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
'class': { 'choice-piece': true, 'board': true },
on: { "click": e => { this.play(m); this.choices=[]; } },
})
{
'class': {
'piece': true,
- 'ghost': !!this.selectedPiece && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
+ 'ghost': !!this.selectedPiece
+ && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
},
attrs: {
- src: "/images/pieces/" + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
+ src: "/images/pieces/" +
+ VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
},
}
)
? localStorage.getItem("myid")
// random enough (TODO: function)
: (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
+ if (!continuation)
+ {
+ // HACK: play a small silent sound to allow "new game" sound later if tab not focused
+ new Audio("/sounds/silent.mp3").play().then(() => {}).catch(err => {});
+ }
this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
const socketOpenListener = () => {
if (continuation)
this.newGame("computer");
},
newGame: function(mode, fenInit, color, oppId, moves, continuation) {
+ //const fen = "1n2T1n0/p2pO2p/1s1k1s2/8/3S2p1/2U2cO1/P3PuPP/3K1BR1 0100";
const fen = fenInit || VariantRules.GenRandInitFen();
console.log(fen); //DEBUG
this.score = "*";
}
else //against computer
{
- //this.mycolor = "w";
this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
if (this.mycolor == 'b')
setTimeout(this.playComputerMove, 500);
}
},
playComputerMove: function() {
+ const timeStart = Date.now();
const compMove = this.vr.getComputerMove();
- // HACK: avoid selecting elements before they appear on page:
- setTimeout(() => this.play(compMove, "animate"), 500);
+ // (first move) HACK: avoid selecting elements before they appear on page:
+ const delay = Math.max(500-(Date.now()-timeStart), 0);
+ setTimeout(() => this.play(compMove, "animate"), delay);
},
// Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
getSquareId: function(o) {
let rectStart = startSquare.getBoundingClientRect();
let rectEnd = endSquare.getBoundingClientRect();
let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
- let movingPiece = document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
- // HACK for animation (otherwise with positive translate, image slides "under background"...)
+ let movingPiece =
+ document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
+ // HACK for animation (with positive translate, image slides "under background"...)
// Possible improvement: just alter squares on the piece's way...
squares = document.getElementsByClassName("board");
for (let i=0; i<squares.length; i++)