}
}
+// TODO: for animation, moves should contains "moving" and "fading" maybe...
class Move
{
// o: {appear, vanish, [start,] [end,]}
this.shouldReturn = false;
const maxeval = VariantRules.INFINITY;
const color = this.turn;
- let moves1 = this.getAllValidMoves();
+ // Some variants may show a bigger moves list to the human (Switching),
+ // thus the argument "computer" below (which is generally ignored)
+ let moves1 = this.getAllValidMoves("computer");
// Can I mate in 1 ? (for Magnetic & Extinction)
for (let i of _.shuffle(_.range(moves1.length)))
{
eval2 = (color=="w" ? 1 : -1) * maxeval; //initialized with checkmate value
// Second half-move:
- let moves2 = this.getAllValidMoves();
+ let moves2 = this.getAllValidMoves("computer");
for (let j=0; j<moves2.length; j++)
{
this.play(moves2[j]);
}
if (depth == 0)
return this.evalPosition();
- const moves = this.getAllValidMoves();
+ const moves = this.getAllValidMoves("computer");
let v = color=="w" ? -maxeval : maxeval;
if (color == "w")
{
for (let i of ['w','b'])
{
for (let j=0; j<2; j++)
- fen += this.castleFlags[i][j] ? '1' : '0';
+ fen += (this.castleFlags[i][j] ? '1' : '0');
}
return fen;
}
// Context: just before move is played, turn hasn't changed
getNotation(move)
{
- if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING)
- {
- // Castle
- if (move.end.y < move.start.y)
- return "0-0-0";
- else
- return "0-0";
- }
+ if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING) //castle
+ return (move.end.y < move.start.y ? "0-0-0" : "0-0");
// Translate final square
const finalSquare =
// The score is already computed when calling this function
getPGN(mycolor, score, fenStart, mode)
{
+ const zeroPad = x => { return (x<10 ? "0" : "") + x; };
let pgn = "";
pgn += '[Site "vchess.club"]<br>';
const d = new Date();
const opponent = mode=="human" ? "Anonymous" : "Computer";
pgn += '[Variant "' + variant + '"]<br>';
- pgn += '[Date "' + d.getFullYear() + '-' + (d.getMonth()+1) + '-' + d.getDate() + '"]<br>';
+ pgn += '[Date "' + d.getFullYear() + '-' + (d.getMonth()+1) + '-' + zeroPad(d.getDate()) + '"]<br>';
pgn += '[White "' + (mycolor=='w'?'Myself':opponent) + '"]<br>';
pgn += '[Black "' + (mycolor=='b'?'Myself':opponent) + '"]<br>';
pgn += '[FenStart "' + fenStart + '"]<br>';
pgn += ((i/2)+1) + ".";
pgn += this.moves[i].notation[0] + " ";
}
- pgn += score + "<br><br>";
+ pgn += "<br><br>";
// "Complete moves" PGN (helping in ambiguous cases)
for (let i=0; i<this.moves.length; i++)
pgn += ((i/2)+1) + ".";
pgn += this.moves[i].notation[1] + " ";
}
- pgn += score;
return pgn;
}