<template lang="pug">
main
+ input#modalOptions.modal(type="checkbox")
+ div#optionsDiv(
+ role="dialog"
+ data-checkbox="modalOptions"
+ )
+ .card
+ label.modal-close(for="modalOptions")
+ h3 {{ st.tr["Options"] }}
+ fieldset(v-if="!!V && V.Options")
+ div(v-for="select of V.Options.select || []")
+ label(:for="select.variable + '_opt'") {{ st.tr[select.label] }}
+ select(:id="select.variable + '_opt'")
+ option(
+ v-for="o of select.options"
+ :value="o.value"
+ :selected="o.value == select.defaut"
+ )
+ | {{ st.tr[o.label] }}
+ div(v-for="check of V.Options.check || []")
+ label(:for="check.variable + '_opt'") {{ st.tr[check.label] }}
+ input(
+ :id="check.variable + '_opt'"
+ type="checkbox"
+ :checked="check.defaut")
+ button(@click="setOptions()") {{ st.tr["Validate"] }}
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.button-group
- button(@click="clickReadRules") Rules
- button(v-show="!gameInProgress" @click="() => startGame('auto')")
- | Sample game
- button(v-show="!gameInProgress" @click="() => startGame('versus')")
- | Practice
- button(v-show="gameInProgress" @click="() => stopGame()")
- | Stop game
- button(v-if="display=='rules' && gameInfo.vname!='Dark'"
- @click="gotoAnalyze")
- | {{ st.tr["Analyze"] }}
- .section-content(v-show="display=='rules'" v-html="content")
- ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
- @game-over="stopGame" @game-stopped="gameStopped")
+ button(@click="clickReadRules()") {{ st.tr["Rules"] }}
+ button(
+ v-show="!gameInProgress"
+ @click="startGame('auto')"
+ )
+ | {{ st.tr["Example game"] }}
+ button(
+ v-show="!gameInProgress"
+ @click="startGame('versus')"
+ )
+ | {{ st.tr["Practice"] }}
+ button(
+ v-show="gameInProgress"
+ @click="stopGame()"
+ )
+ | {{ st.tr["Stop game"] }}
+ button(
+ v-if="showAnalyzeBtn"
+ @click="gotoAnalyze()"
+ )
+ | {{ st.tr["Analysis mode"] }}
+ .row
+ .col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
+ h4#variantName(v-show="display=='rules'") {{ getVariantDisplay }}
+ div(
+ v-show="display=='rules'"
+ v-html="content"
+ )
+ ComputerGame(
+ ref="compgame"
+ v-show="display=='computer'"
+ :game-info="gameInfo"
+ @game-stopped="gameStopped"
+ )
</template>
<script>
import ComputerGame from "@/components/ComputerGame.vue";
import { store } from "@/store";
-import { getDiagram } from "@/utils/printDiagram";
-
+import { replaceByDiag } from "@/utils/printDiagram";
+import { CompgameStorage } from "@/utils/compgameStorage";
+import { processModalClick } from "@/utils/modalClick";
+import afterRawLoad from "@/utils/afterRawLoad";
export default {
- name: 'my-rules',
+ name: "my-rules",
components: {
- ComputerGame,
+ ComputerGame
},
data: function() {
return {
st: store.state,
- content: "",
display: "rules",
gameInProgress: false,
// variables passed to ComputerGame:
gameInfo: {
- vname: "_unknown",
- mode: "versus",
- fen: "",
- score: "*",
- }
+ vname: "",
+ mode: "versus"
+ },
+ V: null
};
},
watch: {
- "$route": function(newRoute) {
- this.tryChangeVariant(newRoute.params["vname"]);
- },
+ $route: function(newRoute) {
+ this.re_setVariant(newRoute.params["vname"]);
+ }
},
- created: async function() {
+ created: function() {
// NOTE: variant cannot be set before store is initialized
- this.tryChangeVariant(this.$route.params["vname"]);
+ this.re_setVariant(this.$route.params["vname"]);
+ },
+ mounted: function() {
+ document.getElementById("optionsDiv")
+ .addEventListener("click", processModalClick);
+ },
+ computed: {
+ showAnalyzeBtn: function() {
+ return !!this.V && this.V.CanAnalyze;
+ },
+ getVariantDisplay: function() {
+ if (!this.gameInfo.vname) return ""; //variant not set yet
+ return this.st.variants.find(v => v.name == this.gameInfo.vname).display;
+ },
+ content: function() {
+ if (!this.gameInfo.vname) return ""; //variant not set yet
+ return (
+ afterRawLoad(
+ require(
+ "raw-loader!@/translations/rules/" +
+ this.gameInfo.vname + "/" + this.st.lang + ".pug"
+ ).default
+ ).replace(/(fen:)([^:]*):/g, replaceByDiag)
+ );
+ }
},
methods: {
clickReadRules: function() {
- if (this.display != "rules")
- this.display = "rules";
- else if (this.gameInProgress)
- this.display = "computer";
+ if (this.display != "rules") this.display = "rules";
+ else if (this.gameInProgress) this.display = "computer";
},
- parseFen(fen) {
- const fenParts = fen.split(" ");
- return {
- position: fenParts[0],
- marks: fenParts[1],
- orientation: fenParts[2],
- shadow: fenParts[3],
- };
+ re_setVariant: async function(vname) {
+ const key = "rr_" + vname;
+ if (!localStorage.getItem(key))
+ // Mark rules as "read"
+ localStorage.setItem(key, '1');
+ await import("@/variants/" + vname + ".js")
+ .then((vModule) => {
+ this.V = window.V = vModule[vname + "Rules"];
+ this.gameInfo.vname = vname;
+ })
+ .catch((err) => {
+ // Soon after component creation, st.tr might be uninitialized.
+ // Set a timeout to let a chance for the message to show translated.
+ const text = "Mispelled variant name";
+ setTimeout(() => {
+ alert(this.st.tr[text] || text);
+ this.$router.replace("/variants");
+ }, 500);
+ });
},
- tryChangeVariant: async function(vname) {
- if (!vname || vname == "_unknown")
+ setOptions: function() {
+ let options = {};
+ // Get/set options variables / TODO: v-model?!
+ for (const check of this.V.Options.check || []) {
+ const elt = document.getElementById(check.variable + "_opt");
+ if (elt.checked) options[check.variable] = true;
+ }
+ for (const select of this.V.Options.select || []) {
+ const elt = document.getElementById(select.variable + "_opt");
+ options[select.variable] = parseInt(elt.value, 10) || elt.value;
+ }
+ if (!V.IsValidOptions(options)) {
+ alert(this.st.tr["Invalid options"]);
return;
- this.gameInfo.vname = vname;
- const vModule = await import("@/variants/" + vname + ".js");
- window.V = vModule.VariantRules;
- // Method to replace diagrams in loaded HTML
- const replaceByDiag = (match, p1, p2) => {
- const args = this.parseFen(p2);
- return getDiagram(args);
- };
- // (AJAX) Request to get rules content (plain text, HTML)
- this.content =
- require("raw-loader!@/translations/rules/" + vname + "/" + this.st.lang + ".pug")
- // Next two lines fix a weird issue after last update (2019-11)
- .replace(/\\[n"]/g, " ")
- .replace('module.exports = "', '').replace(/"$/, "")
- .replace(/(fen:)([^:]*):/g, replaceByDiag);
+ }
+ document.getElementById("modalOptions").checked = false;
+ if (this.whatNext == "analyze") this.gotoAnalyze(options);
+ else this.startGame(this.whatNext, options);
},
- startGame: function(mode) {
- if (this.gameInProgress)
+ startGame: function(mode, options) {
+ if (this.gameInProgress) return;
+ const next = (game, options) => {
+ this.gameInProgress = true;
+ this.display = "computer";
+ this.gameInfo.mode = mode;
+ this.$refs["compgame"].launchGame(game, options);
+ };
+ if (!!options) {
+ next(null, options);
return;
- this.gameInProgress = true;
- this.display = "computer";
- this.gameInfo.mode = mode;
- this.gameInfo.score = "*";
- this.gameInfo.fen = V.GenRandInitFen();
+ }
+ const askOptions = () => {
+ this.whatNext = mode;
+ doClick("modalOptions");
+ };
+ if (mode == "versus") {
+ CompgameStorage.get(this.gameInfo.vname, (game) => {
+ // NOTE: game might be null (if none stored yet)
+ if (!!game && !V.IsGoodFen(game.fen)) {
+ // Some issues with stored game: delete
+ CompgameStorage.remove(game.vname);
+ game = null;
+ }
+ if (!!game || !V.Options) next(game);
+ else askOptions();
+ });
+ }
+ else {
+ if (!V.Options) next();
+ else askOptions();
+ }
},
- // user is willing to stop the game:
- stopGame: function(score) {
- this.gameInfo.score = score || "?";
+ // The user wants to stop the game:
+ stopGame: function() {
+ this.$refs["compgame"].gameOver("?", "Undetermined result");
},
// The game is effectively stopped:
gameStopped: function() {
this.gameInProgress = false;
+ if (this.gameInfo.mode == "versus")
+ CompgameStorage.remove(this.gameInfo.vname);
},
- gotoAnalyze: function() {
- this.$router.push("/analyze/" + this.gameInfo.vname
- + "/?fen=" + V.GenRandInitFen());
- },
- },
+ gotoAnalyze: function(options) {
+ if (!options && V.Options) {
+ this.whatNext = "analyze";
+ doClick("modalOptions");
+ }
+ else {
+ this.$router.push(
+ "/analyse/" + this.gameInfo.vname +
+ "/?fen=" + V.GenRandInitFen(options)
+ );
+ }
+ }
+ }
};
</script>
-<!-- NOTE: not scoped here, because HTML is injected (TODO) -->
+<!-- NOTE: not scoped here, because HTML is injected -->
<style lang="sass">
-//.section-content
-// *
-// margin-left: auto
-// margin-right: auto
-// max-width: 767px
-// figure.diagram-container
-// max-width: 1000px
-// @media screen and (max-width: 767px)
-// max-width: 100%
-// padding: 0 5px
-
-.warn
- padding: 3px
- color: red
- background-color: lightgrey
- font-weight: bold
+@import "@/styles/_board_squares_img.sass"
+@import "@/styles/_rules.sass"
+</style>
-figure.diagram-container
- margin: 15px 0 15px 0
+<style lang="sass" scoped>
+h4#variantName
text-align: center
- width: 100%
- display: block
- .diagram
- display: block
- width: 40%
- min-width: 240px
- margin-left: auto
- margin-right: auto
- .diag12
- float: left
- margin-left: calc(10% - 20px)
- margin-right: 40px
- @media screen and (max-width: 630px)
- float: none
- margin: 0 auto 10px auto
- .diag22
- float: left
- margin-right: calc(10% - 20px)
- @media screen and (max-width: 630px)
- float: none
- margin: 0 auto
- figcaption
- display: block
- clear: both
- padding-top: 5px
- font-size: 0.8em
-
-p.boxed
- background-color: #FFCC66
- padding: 5px
-
-.stageDelimiter
- color: purple
-
-// To show (new) pieces, and/or there values...
-figure.showPieces > img
- width: 50px
-
-figure.showPieces > figcaption
- color: #6C6C6C
-
-.section-title
- padding: 0
-
-.section-title > h4
- padding: 5px
-
-ol, ul:not(.browser-default)
- padding-left: 20px
-
-ul:not(.browser-default)
- margin-top: 5px
-
-ul:not(.browser-default) > li
- list-style-type: disc
-
-.light-square-diag
- background-color: #e5e5ca
-
-.dark-square-diag
- background-color: #6f8f57
-
-// TODO: following is duplicated (Board.vue)
-div.board
- float: left
- height: 0
- display: inline-block
- position: relative
-
-div.board8
- width: 12.5%
- padding-bottom: 12.5%
-
-div.board10
- width: 10%
- padding-bottom: 10%
-
-div.board11
- width: 9.09%
- padding-bottom: 9.1%
-
-img.piece
- width: 100%
-
-img.piece, img.mark-square
- max-width: 100%
- height: auto
- display: block
-
-img.mark-square
- opacity: 0.6
- width: 76%
- position: absolute
- top: 12%
- left: 12%
- opacity: .7
-
-.in-shadow
- filter: brightness(50%)
+ font-weight: bold
</style>