<template lang="pug">
main
+ input#modalOptions.modal(type="checkbox")
+ div#optionsDiv(
+ role="dialog"
+ data-checkbox="modalOptions"
+ )
+ .card
+ label.modal-close(for="modalOptions")
+ h3 {{ st.tr["Options"] }}
+ fieldset(v-if="!!V && V.Options")
+ div(v-for="select of V.Options.select || []")
+ label(:for="select.variable + '_opt'") {{ st.tr[select.label] }}
+ select(:id="select.variable + '_opt'")
+ option(
+ v-for="o of select.options"
+ :value="o.value"
+ :selected="o.value == select.defaut"
+ )
+ | {{ st.tr[o.label] }}
+ div(v-for="check of V.Options.check || []")
+ label(:for="check.variable + '_opt'") {{ st.tr[check.label] }}
+ input(
+ :id="check.variable + '_opt'"
+ type="checkbox"
+ :checked="check.defaut")
+ button(@click="setOptions()") {{ st.tr["Validate"] }}
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.button-group
| {{ st.tr["Analysis mode"] }}
.row
.col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
+ h4#variantName(v-show="display=='rules'") {{ getVariantDisplay }}
div(
v-show="display=='rules'"
v-html="content"
<script>
import ComputerGame from "@/components/ComputerGame.vue";
import { store } from "@/store";
-import { getDiagram } from "@/utils/printDiagram";
+import { replaceByDiag } from "@/utils/printDiagram";
import { CompgameStorage } from "@/utils/compgameStorage";
+import { processModalClick } from "@/utils/modalClick";
+import afterRawLoad from "@/utils/afterRawLoad";
export default {
name: "my-rules",
components: {
// variables passed to ComputerGame:
gameInfo: {
vname: "",
- mode: "versus",
+ mode: "versus"
},
- V: null,
+ V: null
};
},
watch: {
// NOTE: variant cannot be set before store is initialized
this.re_setVariant(this.$route.params["vname"]);
},
+ mounted: function() {
+ document.getElementById("optionsDiv")
+ .addEventListener("click", processModalClick);
+ },
computed: {
showAnalyzeBtn: function() {
- return this.V && this.V.CanAnalyze;
+ return !!this.V && this.V.CanAnalyze;
+ },
+ getVariantDisplay: function() {
+ if (!this.gameInfo.vname) return ""; //variant not set yet
+ return this.st.variants.find(v => v.name == this.gameInfo.vname).display;
},
content: function() {
if (!this.gameInfo.vname) return ""; //variant not set yet
- // (AJAX) Request to get rules content (plain text, HTML)
return (
- require(
- "raw-loader!@/translations/rules/" +
- this.gameInfo.vname + "/" +
- this.st.lang + ".pug"
- )
- // Next two lines fix a weird issue after last update (2019-11)
- .replace(/\\n/g, " ")
- .replace(/\\"/g, '"')
- .replace('module.exports = "', "")
- .replace(/"$/, "")
- .replace(/(fen:)([^:]*):/g, this.replaceByDiag)
+ afterRawLoad(
+ require(
+ "raw-loader!@/translations/rules/" +
+ this.gameInfo.vname + "/" + this.st.lang + ".pug"
+ ).default
+ ).replace(/(fen:)([^:]*):/g, replaceByDiag)
);
}
},
if (this.display != "rules") this.display = "rules";
else if (this.gameInProgress) this.display = "computer";
},
- parseFen(fen) {
- const fenParts = fen.split(" ");
- return {
- position: fenParts[0],
- marks: fenParts[1],
- orientation: fenParts[2],
- shadow: fenParts[3]
- };
- },
- // Method to replace diagrams in loaded HTML
- replaceByDiag: function(match, p1, p2) {
- const args = this.parseFen(p2);
- return getDiagram(args);
- },
re_setVariant: async function(vname) {
+ const key = "rr_" + vname;
+ if (!localStorage.getItem(key))
+ // Mark rules as "read"
+ localStorage.setItem(key, '1');
await import("@/variants/" + vname + ".js")
.then((vModule) => {
- this.V = window.V = vModule.VariantRules;
+ this.V = window.V = vModule[vname + "Rules"];
this.gameInfo.vname = vname;
})
.catch((err) => {
}, 500);
});
},
- startGame: function(mode) {
+ setOptions: function() {
+ let options = {};
+ // Get/set options variables / TODO: v-model?!
+ for (const check of this.V.Options.check || []) {
+ const elt = document.getElementById(check.variable + "_opt");
+ if (elt.checked) options[check.variable] = true;
+ }
+ for (const select of this.V.Options.select || []) {
+ const elt = document.getElementById(select.variable + "_opt");
+ options[select.variable] = parseInt(elt.value, 10) || elt.value;
+ }
+ if (!V.IsValidOptions(options)) {
+ alert(this.st.tr["Invalid options"]);
+ return;
+ }
+ document.getElementById("modalOptions").checked = false;
+ if (this.whatNext == "analyze") this.gotoAnalyze(options);
+ else this.startGame(this.whatNext, options);
+ },
+ startGame: function(mode, options) {
if (this.gameInProgress) return;
- this.gameInProgress = true;
- this.display = "computer";
- this.gameInfo.mode = mode;
- if (this.gameInfo.mode == "versus") {
+ const next = (game, options) => {
+ this.gameInProgress = true;
+ this.display = "computer";
+ this.gameInfo.mode = mode;
+ this.$refs["compgame"].launchGame(game, options);
+ };
+ if (!!options) {
+ next(null, options);
+ return;
+ }
+ const askOptions = () => {
+ this.whatNext = mode;
+ doClick("modalOptions");
+ };
+ if (mode == "versus") {
CompgameStorage.get(this.gameInfo.vname, (game) => {
- // NOTE: game might be null
- this.$refs["compgame"].launchGame(game);
+ // NOTE: game might be null (if none stored yet)
+ if (!!game && !V.IsGoodFen(game.fen)) {
+ // Some issues with stored game: delete
+ CompgameStorage.remove(game.vname);
+ game = null;
+ }
+ if (!!game || !V.Options) next(game);
+ else askOptions();
});
- } else {
- this.$refs["compgame"].launchGame();
+ }
+ else {
+ if (!V.Options) next();
+ else askOptions();
}
},
- // user wants to stop the game:
+ // The user wants to stop the game:
stopGame: function() {
this.$refs["compgame"].gameOver("?", "Undetermined result");
},
if (this.gameInfo.mode == "versus")
CompgameStorage.remove(this.gameInfo.vname);
},
- gotoAnalyze: function() {
- this.$router.push(
- "/analyse/" + this.gameInfo.vname +
- "/?fen=" + V.GenRandInitFen(this.st.settings.randomness)
- );
+ gotoAnalyze: function(options) {
+ if (!options && V.Options) {
+ this.whatNext = "analyze";
+ doClick("modalOptions");
+ }
+ else {
+ this.$router.push(
+ "/analyse/" + this.gameInfo.vname +
+ "/?fen=" + V.GenRandInitFen(options)
+ );
+ }
}
}
};
</script>
-<!-- NOTE: not scoped here, because HTML is injected (TODO) -->
+<!-- NOTE: not scoped here, because HTML is injected -->
<style lang="sass">
-.warn
- padding: 3px
- color: red
- background-color: lightgrey
- font-weight: bold
+@import "@/styles/_board_squares_img.sass"
+@import "@/styles/_rules.sass"
+</style>
-figure.diagram-container
- margin: 15px 0 15px 0
+<style lang="sass" scoped>
+h4#variantName
text-align: center
- width: 100%
- display: block
- .diagram
- display: block
- width: 40%
- min-width: 240px
- margin-left: auto
- margin-right: auto
- .diag12
- float: left
- margin-left: calc(10% - 20px)
- margin-right: 40px
- @media screen and (max-width: 630px)
- float: none
- margin: 0 auto 10px auto
- .diag22
- float: left
- margin-right: calc(10% - 20px)
- @media screen and (max-width: 630px)
- float: none
- margin: 0 auto
- figcaption
- display: block
- clear: both
- padding-top: 5px
- font-size: 0.8em
-
-p.boxed
- background-color: #FFCC66
- padding: 5px
-
-.bigfont
- font-size: 1.2em
-
-.bold
font-weight: bold
-
-.stageDelimiter
- color: purple
-
-// To show (new) pieces, and/or there values...
-figure.showPieces > img
- width: 50px
-
-figure.showPieces > figcaption
- color: #6C6C6C
-
-.section-title
- padding: 0
-
-.section-title > h4
- padding: 5px
-
-ol, ul:not(.browser-default)
- padding-left: 20px
-
-ul:not(.browser-default)
- margin-top: 5px
-
-ul:not(.browser-default) > li
- list-style-type: disc
</style>