.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.button-group
button(@click="display='rules'") Read the rules
- button(v-show="!gameInProgress" @click="watchComputerGame")
+ button(v-show="!gameInProgress" @click="() => startGame('auto')")
| Observe a sample game
- button(v-show="!gameInProgress" @click="playAgainstComputer")
+ button(v-show="!gameInProgress" @click="() => startGame('versus')")
| Beat the computer!
button(v-show="gameInProgress" @click="stopGame")
| Stop game
display: "rules",
gameInProgress: false,
// variables passed to ComputerGame:
- vname: "_unknown",
- mode: "versus",
- fen: "",
+ gameInfo: {
+ vname: "_unknown",
+ mode: "versus",
+ fen: "",
+ userStop: false,
+ }
};
},
- computed: {
- gameInfo: function() {
- return {
- fen: this.fen,
- mode: this.mode,
- vname: this.vname,
- };
- },
- },
watch: {
"$route": function(newRoute) {
this.tryChangeVariant(newRoute.params["vname"]);
tryChangeVariant: async function(vname) {
if (!vname || vname == "_unknown")
return;
- this.vname = vname;
+ this.gameInfo.vname = vname;
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
// Method to replace diagrams in loaded HTML
require("raw-loader!@/rules/" + vname + "/" + this.st.lang + ".pug")
.replace(/(fen:)([^:]*):/g, replaceByDiag);
},
- startGame: function() {
+ startGame: function(mode) {
if (this.gameInProgress)
return;
this.gameInProgress = true;
this.display = "computer";
- this.fen = V.GenRandInitFen();
+ this.gameInfo.mode = mode;
+ this.gameInfo.userStop = false;
+ this.gameInfo.fen = V.GenRandInitFen();
},
stopGame: function() {
this.gameInProgress = false;
- this.mode = "analyze";
- },
- playAgainstComputer: function() {
- this.mode = "versus";
- this.startGame();
- },
- watchComputerGame: function() {
- this.mode = "auto";
- this.startGame();
+ this.gameInfo.userStop = true;
+ this.gameInfo.mode = "analyze";
},
},
};