<template lang="pug">
-.row
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- .button-group
- button(@click="display='rules'") Read the rules
- button(v-show="!gameInProgress" @click="watchComputerGame")
- | Observe a sample game
- button(v-show="!gameInProgress" @click="playAgainstComputer")
- | Beat the computer!
- button(v-show="gameInProgress" @click="stopGame")
- | Stop game
- .section-content(v-show="display=='rules'" v-html="content")
- ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
- @computer-think="gameInProgress=false" @game-over="stopGame")
+main
+ .row
+ .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+ .button-group
+ button(@click="clickReadRules()") {{ st.tr["Rules"] }}
+ button(
+ v-show="!gameInProgress"
+ @click="startGame('auto')"
+ )
+ | {{ st.tr["Example game"] }}
+ button(
+ v-show="!gameInProgress"
+ @click="startGame('versus')"
+ )
+ | {{ st.tr["Practice"] }}
+ button(
+ v-show="gameInProgress"
+ @click="stopGame()"
+ )
+ | {{ st.tr["Stop game"] }}
+ button(
+ v-if="display=='rules' && gameInfo.vname!='Dark'"
+ @click="gotoAnalyze()"
+ )
+ | {{ st.tr["Analyse"] }}
+ div(
+ v-show="display=='rules'"
+ v-html="content"
+ )
+ ComputerGame(
+ v-show="display=='computer'"
+ :game-info="gameInfo"
+ @game-over="stopGame"
+ @game-stopped="gameStopped"
+ )
</template>
<script>
import ComputerGame from "@/components/ComputerGame.vue";
import { store } from "@/store";
import { getDiagram } from "@/utils/printDiagram";
-
export default {
- name: 'my-rules',
+ name: "my-rules",
components: {
- ComputerGame,
+ ComputerGame
},
data: function() {
return {
st: store.state,
- content: "",
display: "rules",
gameInProgress: false,
// variables passed to ComputerGame:
- vname: "_unknown",
- mode: "versus",
- fen: "",
+ gameInfo: {
+ vname: "",
+ mode: "versus",
+ fen: "",
+ score: "*"
+ }
};
},
- computed: {
- gameInfo: function() {
- return {
- fen: this.fen,
- mode: this.mode,
- vname: this.vname,
- };
- },
- },
watch: {
- "$route": function(newRoute) {
- this.tryChangeVariant(newRoute.params["vname"]);
- },
+ $route: function(newRoute) {
+ this.re_setVariant(newRoute.params["vname"]);
+ }
},
- created: async function() {
+ created: function() {
// NOTE: variant cannot be set before store is initialized
- this.tryChangeVariant(this.$route.params["vname"]);
+ this.re_setVariant(this.$route.params["vname"]);
+ },
+ computed: {
+ content: function() {
+ if (!this.gameInfo.vname) return ""; //variant not set yet
+ // (AJAX) Request to get rules content (plain text, HTML)
+ return (
+ require("raw-loader!@/translations/rules/" +
+ this.gameInfo.vname +
+ "/" +
+ this.st.lang +
+ ".pug")
+ // Next two lines fix a weird issue after last update (2019-11)
+ .replace(/\\n/g, " ")
+ .replace(/\\"/g, '"')
+ .replace('module.exports = "', "")
+ .replace(/"$/, "")
+ .replace(/(fen:)([^:]*):/g, this.replaceByDiag)
+ );
+ }
},
methods: {
+ clickReadRules: function() {
+ if (this.display != "rules") this.display = "rules";
+ else if (this.gameInProgress) this.display = "computer";
+ },
parseFen(fen) {
const fenParts = fen.split(" ");
return {
position: fenParts[0],
marks: fenParts[1],
orientation: fenParts[2],
- shadow: fenParts[3],
+ shadow: fenParts[3]
};
},
- tryChangeVariant: async function(vname) {
- if (!vname || vname == "_unknown")
- return;
- this.vname = vname;
+ // Method to replace diagrams in loaded HTML
+ replaceByDiag: function(match, p1, p2) {
+ const args = this.parseFen(p2);
+ return getDiagram(args);
+ },
+ re_setVariant: async function(vname) {
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
- // Method to replace diagrams in loaded HTML
- const replaceByDiag = (match, p1, p2) => {
- const args = this.parseFen(p2);
- return getDiagram(args);
- };
- // (AJAX) Request to get rules content (plain text, HTML)
- this.content =
- require("raw-loader!@/rules/" + vname + "/" + this.st.lang + ".pug")
- .replace(/(fen:)([^:]*):/g, replaceByDiag);
+ this.gameInfo.vname = vname;
},
- startGame: function() {
- if (this.gameInProgress)
- return;
+ startGame: function(mode) {
+ if (this.gameInProgress) return;
this.gameInProgress = true;
this.display = "computer";
- this.fen = V.GenRandInitFen();
+ this.gameInfo.mode = mode;
+ this.gameInfo.score = "*";
+ this.gameInfo.fen = V.GenRandInitFen();
},
- stopGame: function() {
- this.gameInProgress = false;
- this.mode = "analyze";
+ // user is willing to stop the game:
+ stopGame: function(score) {
+ this.gameInfo.score = score || "?";
},
- playAgainstComputer: function() {
- this.mode = "versus";
- this.startGame();
- },
- watchComputerGame: function() {
- this.mode = "auto";
- this.startGame();
+ // The game is effectively stopped:
+ gameStopped: function() {
+ this.gameInProgress = false;
},
- },
+ gotoAnalyze: function() {
+ this.$router.push(
+ "/analyse/" + this.gameInfo.vname + "/?fen=" + V.GenRandInitFen()
+ );
+ }
+ }
};
</script>
+<!-- NOTE: not scoped here, because HTML is injected (TODO) -->
<style lang="sass">
.warn
padding: 3px
padding-top: 5px
font-size: 0.8em
- p.boxed
- background-color: #FFCC66
- padding: 5px
-
- .stageDelimiter
- color: purple
-
- // To show (new) pieces, and/or there values...
- figure.showPieces > img
- width: 50px
-
- figure.showPieces > figcaption
- color: #6C6C6C
-
- .section-title
- padding: 0
+p.boxed
+ background-color: #FFCC66
+ padding: 5px
- .section-title > h4
- padding: 5px
+.bigfont
+ font-size: 1.2em
- ol, ul:not(.browser-default)
- padding-left: 20px
-
- ul:not(.browser-default)
- margin-top: 5px
-
- ul:not(.browser-default) > li
- list-style-type: disc
-
-.light-square-diag
- background-color: #e5e5ca
-
-.dark-square-diag
- background-color: #6f8f57
+.bold
+ font-weight: bold
-// TODO: following is duplicated
-div.board
- float: left
- height: 0
- display: inline-block
- position: relative
+.stageDelimiter
+ color: purple
-div.board8
- width: 12.5%
- padding-bottom: 12.5%
+// To show (new) pieces, and/or there values...
+figure.showPieces > img
+ width: 50px
-div.board10
- width: 10%
- padding-bottom: 10%
+figure.showPieces > figcaption
+ color: #6C6C6C
-div.board11
- width: 9.09%
- padding-bottom: 9.1%
+.section-title
+ padding: 0
-img.piece
- width: 100%
+.section-title > h4
+ padding: 5px
-img.piece, img.mark-square
- max-width: 100%
- height: auto
- display: block
+ol, ul:not(.browser-default)
+ padding-left: 20px
-img.mark-square
- opacity: 0.6
- width: 76%
- position: absolute
- top: 12%
- left: 12%
- opacity: .7
+ul:not(.browser-default)
+ margin-top: 5px
-.in-shadow
- filter: brightness(50%)
+ul:not(.browser-default) > li
+ list-style-type: disc
</style>