<template lang="pug">
-.row
- .col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2
- .button-group
- button(@click="display='rules'") Read the rules
- button(v-show="!gameInProgress" @click="watchComputerGame")
- | Observe a sample game
- button(v-show="!gameInProgress" @click="playAgainstComputer")
- | Beat the computer!
- button(v-show="gameInProgress" @click="stopGame")
- | Stop game
- div(v-show="display=='rules'" v-html="content" class="section-content")
- Game(v-show="display=='computer'" :mycolor="mycolor" :fen="fen"
- :mode="mode" :sub-mode="subMode"
- @computer-think="gameInProgress=false" @game-over="stopGame")
+main
+ .row
+ .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+ .button-group
+ button(@click="clickReadRules") {{ st.tr["Rules"] }}
+ button(v-show="!gameInProgress" @click="() => startGame('auto')")
+ | {{ st.tr["Example game"] }}
+ button(v-show="!gameInProgress" @click="() => startGame('versus')")
+ | {{ st.tr["Practice"] }}
+ button(v-show="gameInProgress" @click="() => stopGame()")
+ | {{ st.tr["Stop game"] }}
+ button(v-if="display=='rules' && gameInfo.vname!='Dark'"
+ @click="gotoAnalyze")
+ | {{ st.tr["Analyse"] }}
+ .section-content(v-show="display=='rules'" v-html="content")
+ ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
+ @game-over="stopGame" @game-stopped="gameStopped")
</template>
<script>
-import Game from "@/components/Game.vue";
+import ComputerGame from "@/components/ComputerGame.vue";
import { store } from "@/store";
+import { getDiagram } from "@/utils/printDiagram";
+
export default {
name: 'my-rules',
+ components: {
+ ComputerGame,
+ },
data: function() {
return {
st: store.state,
- content: "",
display: "rules",
- mode: "computer",
- subMode: "", //'auto' for game CPU vs CPU
gameInProgress: false,
- mycolor: "w",
- fen: "",
+ // variables passed to ComputerGame:
+ gameInfo: {
+ vname: "",
+ mode: "versus",
+ fen: "",
+ score: "*",
+ }
};
},
- mounted: function() {
- // Method to replace diagrams in loaded HTML
- const replaceByDiag = (match, p1, p2) => {
- const args = this.parseFen(p2);
- return getDiagram(args);
- };
- // (AJAX) Request to get rules content (plain text, HTML)
- this.content =
- require("raw-loader!pug-plain-loader!@/rules/" +
- this.$route.params["vname"] + "/" + this.st.lang + ".pug")
- .replace(/(fen:)([^:]*):/g, replaceByDiag);
+ watch: {
+ "$route": function(newRoute) {
+ this.re_setVariant(newRoute.params["vname"]);
+ },
+ },
+ created: function() {
+ // NOTE: variant cannot be set before store is initialized
+ this.re_setVariant(this.$route.params["vname"]);
+ },
+ computed: {
+ content: function() {
+ if (!this.gameInfo.vname)
+ return ""; //variant not set yet
+ // (AJAX) Request to get rules content (plain text, HTML)
+ return require("raw-loader!@/translations/rules/" +
+ this.gameInfo.vname + "/" + this.st.lang + ".pug")
+ // Next two lines fix a weird issue after last update (2019-11)
+ .replace(/\\n/g, " ").replace(/\\"/g, '"')
+ .replace('module.exports = "', '').replace(/"$/, "")
+ .replace(/(fen:)([^:]*):/g, this.replaceByDiag);
+ },
},
methods: {
+ clickReadRules: function() {
+ if (this.display != "rules")
+ this.display = "rules";
+ else if (this.gameInProgress)
+ this.display = "computer";
+ },
parseFen(fen) {
const fenParts = fen.split(" ");
return {
shadow: fenParts[3],
};
},
- startGame: function() {
+ // Method to replace diagrams in loaded HTML
+ replaceByDiag: function(match, p1, p2) {
+ const args = this.parseFen(p2);
+ return getDiagram(args);
+ },
+ re_setVariant: async function(vname) {
+ const vModule = await import("@/variants/" + vname + ".js");
+ window.V = vModule.VariantRules;
+ this.gameInfo.vname = vname;
+ },
+ startGame: function(mode) {
if (this.gameInProgress)
return;
this.gameInProgress = true;
- this.mode = "computer";
this.display = "computer";
- this.fen = V.GenRandInitFen();
+ this.gameInfo.mode = mode;
+ this.gameInfo.score = "*";
+ this.gameInfo.fen = V.GenRandInitFen();
},
- stopGame: function() {
- this.gameInProgress = false;
- this.mode = "analyze";
+ // user is willing to stop the game:
+ stopGame: function(score) {
+ this.gameInfo.score = score || "?";
},
- playAgainstComputer: function() {
- this.subMode = "";
- this.startGame();
+ // The game is effectively stopped:
+ gameStopped: function() {
+ this.gameInProgress = false;
},
- watchComputerGame: function() {
- this.subMode = "auto";
- this.startGame();
+ gotoAnalyze: function() {
+ this.$router.push("/analyse/" + this.gameInfo.vname
+ + "/?fen=" + V.GenRandInitFen());
},
},
};
</script>
+
+<!-- NOTE: not scoped here, because HTML is injected (TODO) -->
+<style lang="sass">
+//.section-content
+// *
+// margin-left: auto
+// margin-right: auto
+// max-width: 767px
+// figure.diagram-container
+// max-width: 1000px
+// @media screen and (max-width: 767px)
+// max-width: 100%
+// padding: 0 5px
+
+.warn
+ padding: 3px
+ color: red
+ background-color: lightgrey
+ font-weight: bold
+
+figure.diagram-container
+ margin: 15px 0 15px 0
+ text-align: center
+ width: 100%
+ display: block
+ .diagram
+ display: block
+ width: 40%
+ min-width: 240px
+ margin-left: auto
+ margin-right: auto
+ .diag12
+ float: left
+ margin-left: calc(10% - 20px)
+ margin-right: 40px
+ @media screen and (max-width: 630px)
+ float: none
+ margin: 0 auto 10px auto
+ .diag22
+ float: left
+ margin-right: calc(10% - 20px)
+ @media screen and (max-width: 630px)
+ float: none
+ margin: 0 auto
+ figcaption
+ display: block
+ clear: both
+ padding-top: 5px
+ font-size: 0.8em
+
+p.boxed
+ background-color: #FFCC66
+ padding: 5px
+
+.stageDelimiter
+ color: purple
+
+// To show (new) pieces, and/or there values...
+figure.showPieces > img
+ width: 50px
+
+figure.showPieces > figcaption
+ color: #6C6C6C
+
+.section-title
+ padding: 0
+
+.section-title > h4
+ padding: 5px
+
+ol, ul:not(.browser-default)
+ padding-left: 20px
+
+ul:not(.browser-default)
+ margin-top: 5px
+
+ul:not(.browser-default) > li
+ list-style-type: disc
+
+.light-square-diag
+ background-color: #e5e5ca
+
+.dark-square-diag
+ background-color: #6f8f57
+
+// TODO: following is duplicated (Board.vue)
+div.board
+ float: left
+ height: 0
+ display: inline-block
+ position: relative
+
+div.board8
+ width: 12.5%
+ padding-bottom: 12.5%
+
+div.board10
+ width: 10%
+ padding-bottom: 10%
+
+div.board11
+ width: 9.09%
+ padding-bottom: 9.1%
+
+img.piece
+ width: 100%
+
+img.piece, img.mark-square
+ max-width: 100%
+ height: auto
+ display: block
+
+img.mark-square
+ opacity: 0.6
+ width: 76%
+ position: absolute
+ top: 12%
+ left: 12%
+ opacity: .7
+
+.in-shadow
+ filter: brightness(50%)
+</style>