<template lang="pug">
-.row
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- .button-group
- button(@click="display='rules'") Read the rules
- button(v-show="!gameInProgress" @click="() => startGame('auto')")
- | Observe a sample game
- button(v-show="!gameInProgress" @click="() => startGame('versus')")
- | Beat the computer!
- button(v-show="gameInProgress" @click="stopGame")
- | Stop game
- .section-content(v-show="display=='rules'" v-html="content")
- ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
- @computer-think="gameInProgress=false" @game-over="stopGame")
+main
+ .row
+ .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+ .button-group
+ button(@click="clickReadRules") {{ st.tr["Rules"] }}
+ button(v-show="!gameInProgress" @click="() => startGame('auto')")
+ | {{ st.tr["Example game"] }}
+ button(v-show="!gameInProgress" @click="() => startGame('versus')")
+ | {{ st.tr["Practice"] }}
+ button(v-show="gameInProgress" @click="() => stopGame()")
+ | {{ st.tr["Stop game"] }}
+ button(v-if="display=='rules' && gameInfo.vname!='Dark'"
+ @click="gotoAnalyze")
+ | {{ st.tr["Analyse"] }}
+ .section-content(v-show="display=='rules'" v-html="content")
+ ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
+ @game-over="stopGame" @game-stopped="gameStopped")
</template>
<script>
data: function() {
return {
st: store.state,
- content: "",
display: "rules",
gameInProgress: false,
// variables passed to ComputerGame:
gameInfo: {
- vname: "_unknown",
+ vname: "",
mode: "versus",
fen: "",
- userStop: false,
+ score: "*",
}
};
},
watch: {
"$route": function(newRoute) {
- this.tryChangeVariant(newRoute.params["vname"]);
+ this.re_setVariant(newRoute.params["vname"]);
},
},
- created: async function() {
+ created: function() {
// NOTE: variant cannot be set before store is initialized
- this.tryChangeVariant(this.$route.params["vname"]);
+ this.re_setVariant(this.$route.params["vname"]);
+ },
+ computed: {
+ content: function() {
+ if (!this.gameInfo.vname)
+ return ""; //variant not set yet
+ // (AJAX) Request to get rules content (plain text, HTML)
+ return require("raw-loader!@/translations/rules/" +
+ this.gameInfo.vname + "/" + this.st.lang + ".pug")
+ // Next two lines fix a weird issue after last update (2019-11)
+ .replace(/\\n/g, " ").replace(/\\"/g, '"')
+ .replace('module.exports = "', '').replace(/"$/, "")
+ .replace(/(fen:)([^:]*):/g, this.replaceByDiag);
+ },
},
methods: {
+ clickReadRules: function() {
+ if (this.display != "rules")
+ this.display = "rules";
+ else if (this.gameInProgress)
+ this.display = "computer";
+ },
parseFen(fen) {
const fenParts = fen.split(" ");
return {
shadow: fenParts[3],
};
},
- tryChangeVariant: async function(vname) {
- if (!vname || vname == "_unknown")
- return;
- this.gameInfo.vname = vname;
+ // Method to replace diagrams in loaded HTML
+ replaceByDiag: function(match, p1, p2) {
+ const args = this.parseFen(p2);
+ return getDiagram(args);
+ },
+ re_setVariant: async function(vname) {
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
- // Method to replace diagrams in loaded HTML
- const replaceByDiag = (match, p1, p2) => {
- const args = this.parseFen(p2);
- return getDiagram(args);
- };
- // (AJAX) Request to get rules content (plain text, HTML)
- this.content =
- require("raw-loader!@/rules/" + vname + "/" + this.st.lang + ".pug")
- // Next two lines fix a weird issue after last update (2019-11)
- .replace(/\\[n"]/g, " ")
- .replace('module.exports = "', '').replace(/"$/, "")
- .replace(/(fen:)([^:]*):/g, replaceByDiag);
+ this.gameInfo.vname = vname;
},
startGame: function(mode) {
if (this.gameInProgress)
this.gameInProgress = true;
this.display = "computer";
this.gameInfo.mode = mode;
- this.gameInfo.userStop = false;
+ this.gameInfo.score = "*";
this.gameInfo.fen = V.GenRandInitFen();
},
- stopGame: function() {
+ // user is willing to stop the game:
+ stopGame: function(score) {
+ this.gameInfo.score = score || "?";
+ },
+ // The game is effectively stopped:
+ gameStopped: function() {
this.gameInProgress = false;
- this.gameInfo.userStop = true;
- this.gameInfo.mode = "analyze";
+ },
+ gotoAnalyze: function() {
+ this.$router.push("/analyse/" + this.gameInfo.vname
+ + "/?fen=" + V.GenRandInitFen());
},
},
};
</script>
+<!-- NOTE: not scoped here, because HTML is injected (TODO) -->
<style lang="sass">
+//.section-content
+// *
+// margin-left: auto
+// margin-right: auto
+// max-width: 767px
+// figure.diagram-container
+// max-width: 1000px
+// @media screen and (max-width: 767px)
+// max-width: 100%
+// padding: 0 5px
+
.warn
padding: 3px
color: red
.dark-square-diag
background-color: #6f8f57
-// TODO: following is duplicated
+// TODO: following is duplicated (Board.vue)
div.board
float: left
height: 0