)
| {{ st.tr["Stop game"] }}
button(
- v-if="display=='rules' && gameInfo.vname!='Dark'"
+ v-if="showAnalyzeBtn"
@click="gotoAnalyze()"
)
- | {{ st.tr["Analyse"] }}
+ | {{ st.tr["Analysis mode"] }}
+ .row
+ .col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
+ h4#variantName(v-show="display=='rules'") {{ gameInfo.vname }}
div(
v-show="display=='rules'"
v-html="content"
)
ComputerGame(
+ ref="compgame"
v-show="display=='computer'"
:game-info="gameInfo"
- @game-over="stopGame"
@game-stopped="gameStopped"
)
</template>
<script>
import ComputerGame from "@/components/ComputerGame.vue";
import { store } from "@/store";
-import { getDiagram } from "@/utils/printDiagram";
+import { replaceByDiag } from "@/utils/printDiagram";
+import { CompgameStorage } from "@/utils/compgameStorage";
export default {
name: "my-rules",
components: {
gameInfo: {
vname: "",
mode: "versus",
- fen: "",
- score: "*"
- }
+ },
+ V: null,
};
},
watch: {
this.re_setVariant(this.$route.params["vname"]);
},
computed: {
+ showAnalyzeBtn: function() {
+ return !!this.V && this.V.CanAnalyze;
+ },
content: function() {
if (!this.gameInfo.vname) return ""; //variant not set yet
// (AJAX) Request to get rules content (plain text, HTML)
return (
- require("raw-loader!@/translations/rules/" +
- this.gameInfo.vname +
- "/" +
- this.st.lang +
- ".pug")
- // Next two lines fix a weird issue after last update (2019-11)
- .replace(/\\n/g, " ")
- .replace(/\\"/g, '"')
- .replace('module.exports = "', "")
- .replace(/"$/, "")
- .replace(/(fen:)([^:]*):/g, this.replaceByDiag)
+ require(
+ "raw-loader!@/translations/rules/" +
+ this.gameInfo.vname + "/" +
+ this.st.lang + ".pug"
+ )
+ // Next two lines fix a weird issue after last update (2019-11)
+ .replace(/\\n/g, " ")
+ .replace(/\\"/g, '"')
+ .replace('module.exports = "', "")
+ .replace(/"$/, "")
+ .replace(/(fen:)([^:]*):/g, replaceByDiag)
);
}
},
if (this.display != "rules") this.display = "rules";
else if (this.gameInProgress) this.display = "computer";
},
- parseFen(fen) {
- const fenParts = fen.split(" ");
- return {
- position: fenParts[0],
- marks: fenParts[1],
- orientation: fenParts[2],
- shadow: fenParts[3]
- };
- },
- // Method to replace diagrams in loaded HTML
- replaceByDiag: function(match, p1, p2) {
- const args = this.parseFen(p2);
- return getDiagram(args);
- },
re_setVariant: async function(vname) {
- const vModule = await import("@/variants/" + vname + ".js");
- window.V = vModule.VariantRules;
- this.gameInfo.vname = vname;
+ const key = "rr_" + vname;
+ if (!localStorage.getItem(key))
+ // Mark rules as "read"
+ localStorage.setItem(key, '1');
+ await import("@/variants/" + vname + ".js")
+ .then((vModule) => {
+ this.V = window.V = vModule[vname + "Rules"];
+ this.gameInfo.vname = vname;
+ })
+ .catch((err) => {
+ // Soon after component creation, st.tr might be uninitialized.
+ // Set a timeout to let a chance for the message to show translated.
+ const text = "Mispelled variant name";
+ setTimeout(() => {
+ alert(this.st.tr[text] || text);
+ this.$router.replace("/variants");
+ }, 500);
+ });
},
startGame: function(mode) {
if (this.gameInProgress) return;
this.gameInProgress = true;
this.display = "computer";
this.gameInfo.mode = mode;
- this.gameInfo.score = "*";
- this.gameInfo.fen = V.GenRandInitFen();
+ if (this.gameInfo.mode == "versus") {
+ CompgameStorage.get(this.gameInfo.vname, (game) => {
+ // NOTE: game might be null
+ this.$refs["compgame"].launchGame(game);
+ });
+ } else {
+ this.$refs["compgame"].launchGame();
+ }
},
- // user is willing to stop the game:
- stopGame: function(score) {
- this.gameInfo.score = score || "?";
+ // The user wants to stop the game:
+ stopGame: function() {
+ this.$refs["compgame"].gameOver("?", "Undetermined result");
},
// The game is effectively stopped:
gameStopped: function() {
this.gameInProgress = false;
+ if (this.gameInfo.mode == "versus")
+ CompgameStorage.remove(this.gameInfo.vname);
},
gotoAnalyze: function() {
this.$router.push(
- "/analyse/" + this.gameInfo.vname + "/?fen=" + V.GenRandInitFen()
+ "/analyse/" + this.gameInfo.vname +
+ "/?fen=" + V.GenRandInitFen(this.st.settings.randomness)
);
}
}
};
</script>
-<!-- NOTE: not scoped here, because HTML is injected (TODO) -->
+<!-- NOTE: not scoped here, because HTML is injected -->
<style lang="sass">
-.warn
- padding: 3px
- color: red
- background-color: lightgrey
- font-weight: bold
+@import "@/styles/_board_squares_img.sass"
+@import "@/styles/_rules.sass"
+</style>
-figure.diagram-container
- margin: 15px 0 15px 0
+<style lang="sass" scoped>
+h4#variantName
text-align: center
- width: 100%
- display: block
- .diagram
- display: block
- width: 40%
- min-width: 240px
- margin-left: auto
- margin-right: auto
- .diag12
- float: left
- margin-left: calc(10% - 20px)
- margin-right: 40px
- @media screen and (max-width: 630px)
- float: none
- margin: 0 auto 10px auto
- .diag22
- float: left
- margin-right: calc(10% - 20px)
- @media screen and (max-width: 630px)
- float: none
- margin: 0 auto
- figcaption
- display: block
- clear: both
- padding-top: 5px
- font-size: 0.8em
-
-p.boxed
- background-color: #FFCC66
- padding: 5px
-
-.bigfont
- font-size: 1.2em
-
-.bold
font-weight: bold
-
-.stageDelimiter
- color: purple
-
-// To show (new) pieces, and/or there values...
-figure.showPieces > img
- width: 50px
-
-figure.showPieces > figcaption
- color: #6C6C6C
-
-.section-title
- padding: 0
-
-.section-title > h4
- padding: 5px
-
-ol, ul:not(.browser-default)
- padding-left: 20px
-
-ul:not(.browser-default)
- margin-top: 5px
-
-ul:not(.browser-default) > li
- list-style-type: disc
</style>