<template lang="pug">
-.row
- .col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2
- .button-group
- button(@click="display='rules'") Read the rules
- button(v-show="!gameInProgress" @click="watchComputerGame")
- | Observe a sample game
- button(v-show="!gameInProgress" @click="playAgainstComputer")
- | Beat the computer!
- button(v-show="gameInProgress" @click="stopGame")
- | Stop game
- div(v-show="display=='rules'" v-html="content" class="section-content")
- Game(v-show="display=='computer'" :gid-or-fen="fen"
- :mode="mode" :sub-mode="subMode" :variant="variant"
- @computer-think="gameInProgress=false" @game-over="stopGame")
+main
+ .row
+ .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+ .button-group
+ button(@click="clickReadRules()") {{ st.tr["Rules"] }}
+ button(
+ v-show="!gameInProgress"
+ @click="startGame('auto')"
+ )
+ | {{ st.tr["Example game"] }}
+ button(
+ v-show="!gameInProgress"
+ @click="startGame('versus')"
+ )
+ | {{ st.tr["Practice"] }}
+ button(
+ v-show="gameInProgress"
+ @click="stopGame()"
+ )
+ | {{ st.tr["Stop game"] }}
+ button(
+ v-if="showAnalyzeBtn"
+ @click="gotoAnalyze()"
+ )
+ | {{ st.tr["Analysis mode"] }}
+ .row
+ .col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
+ h4#variantName(v-show="display=='rules'") {{ gameInfo.vname }}
+ div(
+ v-show="display=='rules'"
+ v-html="content"
+ )
+ ComputerGame(
+ ref="compgame"
+ v-show="display=='computer'"
+ :game-info="gameInfo"
+ @game-stopped="gameStopped"
+ )
</template>
<script>
-import Game from "@/components/Game.vue";
+import ComputerGame from "@/components/ComputerGame.vue";
import { store } from "@/store";
+import { replaceByDiag } from "@/utils/printDiagram";
+import { CompgameStorage } from "@/utils/compgameStorage";
export default {
- name: 'my-rules',
+ name: "my-rules",
components: {
- Game,
+ ComputerGame
},
data: function() {
return {
st: store.state,
- variant: null,
- content: "",
display: "rules",
- mode: "computer",
- subMode: "", //'auto' for game CPU vs CPU
gameInProgress: false,
- mycolor: "w",
- fen: "",
+ // variables passed to ComputerGame:
+ gameInfo: {
+ vname: "",
+ mode: "versus",
+ },
+ V: null,
};
},
- // TODO: variant is initialized before store initializes, so remain null (I think)
+ watch: {
+ $route: function(newRoute) {
+ this.re_setVariant(newRoute.params["vname"]);
+ }
+ },
created: function() {
- const vname = this.$route.params["vname"];
- const idxOfVar = this.st.variants.indexOf(e => e.name == vname);
- this.variant = this.st.variants[idxOfVar];
+ // NOTE: variant cannot be set before store is initialized
+ this.re_setVariant(this.$route.params["vname"]);
},
- mounted: function() {
- // Method to replace diagrams in loaded HTML
- const replaceByDiag = (match, p1, p2) => {
- const args = this.parseFen(p2);
- return getDiagram(args);
- };
- // (AJAX) Request to get rules content (plain text, HTML)
- this.content =
- // TODO: why doesn't this work? require("raw-loader!pug-plain-loader!@/rules/"...)
- require("raw-loader!@/rules/" +
- this.$route.params["vname"] + "/" + this.st.lang + ".pug")
- .replace(/(fen:)([^:]*):/g, replaceByDiag);
+ computed: {
+ showAnalyzeBtn: function() {
+ return !!this.V && this.V.CanAnalyze;
+ },
+ content: function() {
+ if (!this.gameInfo.vname) return ""; //variant not set yet
+ // (AJAX) Request to get rules content (plain text, HTML)
+ return (
+ require(
+ "raw-loader!@/translations/rules/" +
+ this.gameInfo.vname + "/" +
+ this.st.lang + ".pug"
+ )
+ // Next two lines fix a weird issue after last update (2019-11)
+ .replace(/\\n/g, " ")
+ .replace(/\\"/g, '"')
+ .replace('module.exports = "', "")
+ .replace(/"$/, "")
+ .replace(/(fen:)([^:]*):/g, replaceByDiag)
+ );
+ }
},
methods: {
- parseFen(fen) {
- const fenParts = fen.split(" ");
- return {
- position: fenParts[0],
- marks: fenParts[1],
- orientation: fenParts[2],
- shadow: fenParts[3],
- };
+ clickReadRules: function() {
+ if (this.display != "rules") this.display = "rules";
+ else if (this.gameInProgress) this.display = "computer";
},
- startGame: function() {
- if (this.gameInProgress)
- return;
+ re_setVariant: async function(vname) {
+ const key = "rr_" + vname;
+ if (!localStorage.getItem(key))
+ // Mark rules as "read"
+ localStorage.setItem(key, '1');
+ await import("@/variants/" + vname + ".js")
+ .then((vModule) => {
+ this.V = window.V = vModule[vname + "Rules"];
+ this.gameInfo.vname = vname;
+ })
+ .catch((err) => {
+ // Soon after component creation, st.tr might be uninitialized.
+ // Set a timeout to let a chance for the message to show translated.
+ const text = "Mispelled variant name";
+ setTimeout(() => {
+ alert(this.st.tr[text] || text);
+ this.$router.replace("/variants");
+ }, 500);
+ });
+ },
+ startGame: function(mode) {
+ if (this.gameInProgress) return;
this.gameInProgress = true;
- this.mode = "computer";
this.display = "computer";
- this.fen = V.GenRandInitFen();
+ this.gameInfo.mode = mode;
+ if (this.gameInfo.mode == "versus") {
+ CompgameStorage.get(this.gameInfo.vname, (game) => {
+ // NOTE: game might be null
+ this.$refs["compgame"].launchGame(game);
+ });
+ } else {
+ this.$refs["compgame"].launchGame();
+ }
},
+ // The user wants to stop the game:
stopGame: function() {
- this.gameInProgress = false;
- this.mode = "analyze";
+ this.$refs["compgame"].gameOver("?", "Undetermined result");
},
- playAgainstComputer: function() {
- this.subMode = "";
- this.startGame();
- },
- watchComputerGame: function() {
- this.subMode = "auto";
- this.startGame();
+ // The game is effectively stopped:
+ gameStopped: function() {
+ this.gameInProgress = false;
+ if (this.gameInfo.mode == "versus")
+ CompgameStorage.remove(this.gameInfo.vname);
},
- },
+ gotoAnalyze: function() {
+ this.$router.push(
+ "/analyse/" + this.gameInfo.vname +
+ "/?fen=" + V.GenRandInitFen(this.st.settings.randomness)
+ );
+ }
+ }
};
</script>
+
+<!-- NOTE: not scoped here, because HTML is injected -->
+<style lang="sass">
+@import "@/styles/_board_squares_img.sass"
+@import "@/styles/_rules.sass"
+</style>
+
+<style lang="sass" scoped>
+h4#variantName
+ text-align: center
+ font-weight: bold
+</style>