@show-game="showGame"
@abortgame="abortGame"
)
+ UploadGame(
+ v-show="display=='import'"
+ @game-uploaded="addGameImport"
+ )
GameList(
v-show="display=='import'"
ref="importgames"
:games="importGames"
+ :show-both="true"
@show-game="showGame"
)
button#loadMoreBtn(
@click="loadMore(display)"
)
| {{ st.tr["Load more"] }}
- UploadGame(@game-uploaded="addGameImport")
</template>
<script>
import params from "@/parameters";
import { getRandString } from "@/utils/alea";
import GameList from "@/components/GameList.vue";
+import UploadGame from "@/components/UploadGame.vue";
export default {
name: "my-my-games",
components: {
},
mounted: function() {
const adjustAndSetDisplay = () => {
- // showType is the last type viwed by the user (default)
+ // showType is the last type viewed by the user (default)
let showType = localStorage.getItem("type-myGames") || "live";
// Live games, my turn: highest priority:
if (this.liveGames.some(g => !!g.myTurn)) showType = "live";
// Now ask completed games (partial list)
this.loadMore(
"live",
- () => this.loadMore("corr", adjustAndSetDisplay)
+ () => this.loadMore("corr", () => {
+ this.loadMore("import", adjustAndSetDisplay);
+ })
);
}
}
);
- } else this.loadMore("live", adjustAndSetDisplay);
+ }
+ else {
+ this.loadMore("live", () => {
+ this.loadMore("import", adjustAndSetDisplay);
+ });
+ }
});
},
beforeDestroy: function() {
setDisplay: function(type, e) {
this.display = type;
localStorage.setItem("type-myGames", type);
- let elt = e ? e.target : document.getElementById(type + "Games");
+ let elt = (!!e ? e.target : document.getElementById(type + "Games"));
elt.classList.add("active");
elt.classList.remove("somethingnew"); //in case of
- if (elt.previousElementSibling)
- elt.previousElementSibling.classList.remove("active");
- else elt.nextElementSibling.classList.remove("active");
+ for (let t of ["live","corr","import"]) {
+ if (t != type)
+ document.getElementById(t + "Games").classList.remove("active");
+ }
},
addGameImport(game) {
- if (!game.id) {
- alert(this.st.tr[
- "No identifier found: use the upload button in analysis mode"]);
- }
- else this.importGames.push(game);
+ game.type = "import";
+ ImportgameStorage.add(game, (err) => {
+ if (!!err) {
+ if (err.message.indexOf("Key already exists") < 0) {
+ alert(this.st.tr["An error occurred. Try again!"]);
+ return;
+ }
+ // NOTE: since a random new ID is generated for imported games,
+ // this error will not occur.
+ else alert(this.st.tr["The game was already imported"]);
+ }
+ this.$router.push("/game/" + game.id);
+ });
},
tryShowNewsIndicator: function(type) {
if (
- (type == "live" && this.display == "corr") ||
- (type == "corr" && this.display == "live")
+ (type == "live" && this.display != "live") ||
+ (type == "corr" && this.display != "corr")
) {
document
.getElementById(type + "Games")
if (thing == "turn") {
game.myTurn = !game.myTurn;
if (game.myTurn) this.tryShowNewsIndicator(type);
- } else game.myTurn = false;
+ }
+ else game.myTurn = false;
// TODO: forcing refresh like that is ugly and wrong.
// How to do it cleanly?
this.$refs[type + "games"].$forceUpdate();
moreGames.forEach(g => g.type = "corr");
this.decorate(moreGames);
this.corrGames = this.corrGames.concat(moreGames);
- } else this.hasMore["corr"] = false;
+ }
+ else this.hasMore["corr"] = false;
if (!!cb) cb();
}
}
localGames.forEach(g => g.type = "live");
this.decorate(localGames);
this.liveGames = this.liveGames.concat(localGames);
- } else this.hasMore["live"] = false;
+ }
+ else this.hasMore["live"] = false;
if (!!cb) cb();
});
}
this.cursor["import"] = importGames[L - 1].created - 1;
importGames.forEach(g => g.type = "import");
this.importGames = this.importGames.concat(importGames);
- } else this.hasMore["import"] = false;
+ }
+ else this.hasMore["import"] = false;
if (!!cb) cb();
});
}
};
</script>
-<style lang="sass">
+<style lang="sass" scoped>
.active
- color: #42a983
+ color: #388e3c
.tabbtn
background-color: #f9faee
-table.game-list
- max-height: 100%
-
button#loadMoreBtn
display: block
margin: 0 auto
.somethingnew
- background-color: #c5fefe !important
+ background-color: #90C4EC !important
+</style>
+
+<!-- Not scoped because acting on GameList -->
+<style lang="sass">
+table.game-list
+ max-height: 100%
</style>