// Always add myself to players' list
const my = this.st.user;
this.$set(this.people, my.sid, {id:my.id, name:my.name});
- // Retrieve live challenge (not older than 30 minute) if any:
- const chall = JSON.parse(localStorage.getItem("challenge") || "false");
- if (!!chall)
- {
- // NOTE: a challenge survives 3 minutes, for potential connection issues
- if ((Date.now() - chall.added)/1000 <= 3*60)
- {
- chall.added = Date.now(); //update added time, for next disconnect...
- this.challenges.push(chall);
- localStorage.setItem("challenge", JSON.stringify(chall));
- }
- else
- localStorage.removeItem("challenge");
- }
// Ask server for current corr games (all but mines)
ajax(
"/games",
switch (data.code)
{
case "duplicate":
+ this.st.conn.send(JSON.stringify({code:"duplicate", page:"/"}));
+ this.st.conn.send = () => {};
alert(this.st.tr["Warning: multi-tabs not supported"]);
break;
// 0.2] Receive clients list (just socket IDs)
this.st.conn.send(JSON.stringify({code:"askgames"}));
break;
case "askidentity":
- {
// Request for identification: reply if I'm not anonymous
if (this.st.user.id > 0)
{
target:data.from}));
}
break;
- }
case "identity":
- {
this.$set(this.people, data.user.sid,
{
id: data.user.id,
gamer: this.people[data.user.sid].gamer,
});
break;
- }
case "askchallenge":
{
// Send my current live challenge (if any)
break;
}
case "challenge":
- {
// Receive challenge from some player (+sid)
// NOTE about next condition: see "askchallenge" case.
if (!data.chall.to || data.chall.to == this.st.user.name)
this.challenges.push(newChall);
}
break;
- }
case "game":
{
// Receive game from some player (+sid)
break;
}
case "newgame":
- {
// New game just started: data contain all information
if (this.classifyObject(data.gameInfo) == "live")
this.startNewGame(data.gameInfo);
setTimeout(() => { modalBox.checked = false; }, 3000);
}
break;
- }
case "newchat":
this.newChat = data.chat;
break;
case "refusechallenge":
- {
ArrayFun.remove(this.challenges, c => c.id == data.cid);
- localStorage.removeItem("challenge");
alert(this.st.tr["Challenge declined"]);
break;
- }
case "deletechallenge":
- {
// NOTE: the challenge may be already removed
ArrayFun.remove(this.challenges, c => c.id == data.cid);
- localStorage.removeItem("challenge"); //in case of
break;
- }
case "connect":
case "gconnect":
this.$set(this.people, data.from, {name:"", id:0, gamer:data.code[0]=='g'});
name: this.st.user.name,
};
this.challenges.push(chall);
- if (ctype == "live")
- localStorage.setItem("challenge", JSON.stringify(chall));
- // Also remember timeControl + vid for quicker further challenges:
+ // Remember timeControl + vid for quicker further challenges:
localStorage.setItem("timeControl", chall.timeControl);
localStorage.setItem("vid", chall.vid);
document.getElementById("modalNewgame").checked = false;
{id: c.id}
);
}
- else //live
- localStorage.removeItem("challenge");
this.sendSomethingTo({name:c.to}, "deletechallenge", {cid:c.id});
}
// In all cases, the challenge is consumed: