<template lang="pug">
main
+ input#modalInfo.modal(type="checkbox")
+ div#infoDiv(role="dialog" data-checkbox="modalInfo" aria-labelledby="infoMessage")
+ .card.smallpad.small-modal.text-center
+ label.modal-close(for="modalInfo")
+ h3#infoMessage.section
+ p(v-html="infoMessage")
input#modalNewgame.modal(type="checkbox")
- div(role="dialog" aria-labelledby="titleFenedit")
- .card.smallpad
+ div#newgameDiv(role="dialog" data-checkbox="modalNewgame"
+ aria-labelledby="titleFenedit")
+ .card.smallpad(@keyup.enter="newChallenge")
label#closeNewgame.modal-close(for="modalNewgame")
fieldset
- label(for="selectVariant") {{ st.tr["Variant"] }}
+ label(for="selectVariant") {{ st.tr["Variant"] }} *
select#selectVariant(v-model="newchallenge.vid")
- option(v-for="v in st.variants" :value="v.id") {{ v.name }}
+ option(v-for="v in st.variants" :value="v.id"
+ :selected="newchallenge.vid==v.id")
+ | {{ v.name }}
fieldset
- label(for="timeControl") {{ st.tr["Time control"] }}
+ label(for="timeControl") {{ st.tr["Cadence"] }} *
+ div#predefinedTimeControls
+ button 3+2
+ button 5+3
+ button 15+5
input#timeControl(type="text" v-model="newchallenge.timeControl"
- placeholder="3m+2s, 1h+30s, 7d+1d ...")
+ placeholder="5+0, 1h+30s, 7d+1d ...")
fieldset(v-if="st.user.id > 0")
- label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
+ label(for="selectPlayers") {{ st.tr["Play with?"] }}
input#selectPlayers(type="text" v-model="newchallenge.to")
- fieldset(v-if="st.user.id > 0")
- label(for="inputFen") {{ st.tr["FEN (optional)"] }}
+ fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
+ label(for="inputFen") FEN
input#inputFen(type="text" v-model="newchallenge.fen")
button(@click="newChallenge") {{ st.tr["Send challenge"] }}
.row
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- button(onClick="doClick('modalNewgame')") New game
+ .col-sm-12
+ button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- .collapse
- input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
- label(for="challengeSection" aria-hidden="true") Challenges
- div
- .button-group
- button(@click="cdisplay='live'") Live Challenges
- button(@click="cdisplay='corr'") Correspondance challenges
- ChallengeList(v-show="cdisplay=='live'"
- :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
- ChallengeList(v-show="cdisplay=='corr'"
- :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
- input#peopleSection(type="radio" aria-hidden="true" name="accordion")
- label(for="peopleSection" aria-hidden="true") People
- div
- .button-group
- button(@click="pdisplay='players'") Players
- button(@click="pdisplay='chat'") Chat
- #players(v-show="pdisplay=='players'")
- h3 Online players
- .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
- :class="{anonymous: !!p.count}"
+ div
+ .button-group
+ button(@click="(e) => setDisplay('c','live',e)" class="active")
+ | {{ st.tr["Live challenges"] }}
+ button(@click="(e) => setDisplay('c','corr',e)")
+ | {{ st.tr["Correspondance challenges"] }}
+ ChallengeList(v-show="cdisplay=='live'"
+ :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
+ ChallengeList(v-show="cdisplay=='corr'"
+ :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
+ #people
+ h3.text-center {{ st.tr["Who's there?"] }}
+ #players
+ p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
+ span {{ people[sid].name }}
+ button.player-action(
+ v-if="people[sid].name != st.user.name"
+ @click="challOrWatch(sid, $event)"
)
- | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
- #chat(v-show="pdisplay=='chat'")
- h3 Chat (TODO)
- input#gameSection(type="radio" aria-hidden="true" name="accordion")
- label(for="gameSection" aria-hidden="true") Games
- div
- .button-group
- button(@click="gdisplay='live'") Live games
- button(@click="gdisplay='corr'") Correspondance games
- GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
- @show-game="showGame")
- GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
- @show-game="showGame")
+ | {{ st.tr[!!people[sid].gamer ? 'Playing' : 'Available'] }}
+ p.anonymous @nonymous ({{ anonymousCount }})
+ #chat
+ Chat(:newChat="newChat" @mychat="processChat")
+ .clearer
+ div
+ .button-group
+ button(@click="(e) => setDisplay('g','live',e)" class="active")
+ | {{ st.tr["Live games"] }}
+ button(@click="(e) => setDisplay('g','corr',e)")
+ | {{ st.tr["Correspondance games"] }}
+ GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
+ @show-game="showGame")
+ GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
+ @show-game="showGame")
</template>
<script>
import { ArrayFun } from "@/utils/array";
import { ajax } from "@/utils/ajax";
import { getRandString, shuffle } from "@/utils/alea";
+import Chat from "@/components/Chat.vue";
import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
import { GameStorage } from "@/utils/gameStorage";
-import { extractTime } from "@/utils/timeControl";
+import { processModalClick } from "@/utils/modalClick";
+
export default {
name: "my-hall",
components: {
+ Chat,
GameList,
ChallengeList,
},
gdisplay: "live",
games: [],
challenges: [],
- people: [], //(all) online players
+ people: {}, //people in main hall
+ infoMessage: "",
newchallenge: {
fen: "",
- vid: 0,
+ vid: localStorage.getItem("vid") || "",
to: "", //name of challenged player (if any)
- timeControl: "", //"2m+2s" ...etc
+ timeControl: localStorage.getItem("timeControl") || "",
},
+ newChat: "",
};
},
- computed: {
- uniquePlayers: function() {
- // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
- let anonymous = {id:0, name:"@nonymous", count:0};
- let playerList = [];
- this.people.forEach(p => {
- if (p.id > 0)
- playerList.push(p);
- else
- anonymous.count++;
+ watch: {
+ // st.variants changes only once, at loading from [] to [...]
+ "st.variants": function(variantArray) {
+ // Set potential challenges and games variant names:
+ this.challenges.forEach(c => {
+ if (c.vname == "")
+ c.vname = this.getVname(c.vid);
});
- if (anonymous.count > 0)
- playerList.push(anonymous);
- return playerList;
+ this.games.forEach(g => {
+ if (g.vname == "")
+ g.vname = this.getVname(g.vid);
+ });
+ },
+ },
+ computed: {
+ anonymousCount: function() {
+ let count = 0;
+ Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
+ return count;
},
},
created: function() {
// Always add myself to players' list
- this.people.push(this.st.user);
- // Retrieve live challenge (not older than 30 minute) if any:
- const chall = JSON.parse(localStorage.getItem("challenge") || "false");
- if (!!chall)
- {
- if ((Date.now() - chall.added)/1000 <= 30*60)
- this.challenges.push(chall);
- else
- localStorage.removeItem("challenge");
- }
- if (this.st.user.id > 0)
- {
+ const my = this.st.user;
+ this.$set(this.people, my.sid, {id:my.id, name:my.name});
// Ask server for current corr games (all but mines)
-// ajax(
-// "/games",
-// "GET",
-// {excluded: this.st.user.id},
-// response => {
-// this.games = this.games.concat(response.games);
-// }
-// );
- // Also ask for corr challenges (open + sent to me)
- ajax(
- "/challenges",
- "GET",
- {uid: this.st.user.id},
- response => {
- console.log(response.challenges);
- // TODO: post-treatment on challenges ?
- Array.prototype.push.apply(this.challenges, response.challenges);
+ ajax(
+ "/games",
+ "GET",
+ {uid: this.st.user.id, excluded: true},
+ response => {
+ this.games = this.games.concat(response.games.map(g => {
+ const type = this.classifyObject(g);
+ const vname = this.getVname(g.vid);
+ return Object.assign({}, g, {type: type, vname: vname});
+ }));
+ }
+ );
+ // Also ask for corr challenges (open + sent by/to me)
+ ajax(
+ "/challenges",
+ "GET",
+ {uid: this.st.user.id},
+ response => {
+ // Gather all senders names, and then retrieve full identity:
+ // (TODO [perf]: some might be online...)
+ let names = {};
+ response.challenges.forEach(c => {
+ if (c.uid != this.st.user.id)
+ names[c.uid] = ""; //unknwon for now
+ else if (!!c.target && c.target != this.st.user.id)
+ names[c.target] = "";
+ });
+ const addChallenges = (newChalls) => {
+ names[this.st.user.id] = this.st.user.name; //in case of
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ const from = {name: names[c.uid], id: c.uid}; //or just name
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign({},
+ {
+ type: type,
+ vname: vname,
+ from: from,
+ to: (!!c.target ? names[c.target] : ""),
+ },
+ c);
+ })
+ );
+ };
+ if (names !== {})
+ {
+ ajax("/users",
+ "GET",
+ { ids: Object.keys(names).join(",") },
+ response2 => {
+ response2.users.forEach(u => {names[u.id] = u.name});
+ addChallenges();
+ }
+ );
}
- );
- }
+ else
+ addChallenges();
+ }
+ );
// 0.1] Ask server for room composition:
const funcPollClients = () => {
+ // Same strategy as in Game.vue: send connection
+ // after we're sure WebSocket is initialized
+ this.st.conn.send(JSON.stringify({code:"connect"}));
this.st.conn.send(JSON.stringify({code:"pollclients"}));
+ this.st.conn.send(JSON.stringify({code:"pollgamers"}));
};
if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
funcPollClients();
else //socket not ready yet (initial loading)
- {
- const socketOpenListener = funcPollClients;
- this.st.conn.onopen = socketOpenListener;
- }
- // TODO: is this required here?
- this.oldOnmessage = this.st.conn.onmessage || Function.prototype;
+ this.st.conn.onopen = funcPollClients;
this.st.conn.onmessage = this.socketMessageListener;
- const oldOnclose = this.st.conn.onclose;
const socketCloseListener = () => {
- oldOnclose(); //reinitialize connexion (in store.js)
+ store.socketCloseListener(); //reinitialize connexion (in store.js)
this.st.conn.addEventListener('message', this.socketMessageListener);
this.st.conn.addEventListener('close', socketCloseListener);
};
this.st.conn.onclose = socketCloseListener;
},
+ mounted: function() {
+ [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
+ .forEach(elt => elt.addEventListener("click", processModalClick));
+ document.querySelectorAll("#predefinedTimeControls > button").forEach(
+ (b) => { b.addEventListener("click",
+ () => { this.newchallenge.timeControl = b.innerHTML; }
+ )}
+ );
+ },
methods: {
// Helpers:
filterChallenges: function(type) {
return this.challenges.filter(c => c.type == type);
},
filterGames: function(type) {
- return this.games.filter(c => c.type == type);
+ return this.games.filter(g => g.type == type);
},
classifyObject: function(o) { //challenge or game
- // Heuristic: should work for most cases... (TODO)
return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
},
showGame: function(g) {
// ==> Moves sent by connected remote player(s) if live game
let url = "/game/" + g.id;
if (g.type == "live")
- {
- const remotes = g.players.filter(p => this.people.some(pl => pl.sid == p.sid));
- const rIdx = (remotes.length == 1 ? 0 : Math.floor(Math.random()*2));
- url += "?rid=" + remotes[rIdx].sid;
- }
+ url += "?rid=" + g.rid;
this.$router.push(url);
},
- getVname: function(vid) {
- const vIdx = this.st.variants.findIndex(v => v.id == vid);
- return this.st.variants[vIdx].name;
+ setDisplay: function(letter, type, e) {
+ this[letter + "display"] = type;
+ e.target.classList.add("active");
+ if (!!e.target.previousElementSibling)
+ e.target.previousElementSibling.classList.remove("active");
+ else
+ e.target.nextElementSibling.classList.remove("active");
},
- getSid: function(pname) {
- const pIdx = this.people.findIndex(pl => pl.name == pname);
- return (pIdx === -1 ? null : this.people[pIdx].sid);
+ getVname: function(vid) {
+ const variant = this.st.variants.find(v => v.id == vid);
+ // this.st.variants might be uninitialized (variant == null)
+ return (!!variant ? variant.name : "");
},
- getPname: function(sid) {
- const pIdx = this.people.findIndex(pl => pl.sid == sid);
- return (pIdx === -1 ? null : this.people[pIdx].name);
+ processChat: function(chat) {
+ // When received on server, this will trigger a "notifyRoom"
+ this.st.conn.send(JSON.stringify({code:"newchat", chat: chat}));
},
sendSomethingTo: function(to, code, obj, warnDisconnected) {
const doSend = (code, obj, sid) => {
this.st.conn.send(JSON.stringify(Object.assign(
- {},
{code: code},
obj,
{target: sid}
)));
};
- if (!!to)
+ if (!to || (!to.sid && !to.name))
{
- // Challenge with targeted players
- const targetSid = this.getSid(to);
- if (!targetSid)
- {
- if (!!warnDisconnected)
- alert("Warning: " + pname + " is not connected");
- }
- else
- doSend(code, obj, targetSid);
+ // Open challenge: send to all connected players (me excepted)
+ Object.keys(this.people).forEach(sid => {
+ if (sid != this.st.user.sid)
+ doSend(code, obj, sid);
+ });
}
else
{
- // Open challenge: send to all connected players (except us)
- this.people.forEach(p => {
- if (p.sid != this.st.user.sid) //only sid is always set
- doSend(code, obj, p.sid);
- });
+ let targetSid = "";
+ if (!!to.sid)
+ targetSid = to.sid;
+ else
+ {
+ if (to.name == this.st.user.name)
+ return alert(this.st.tr["Cannot challenge self"]);
+ // Challenge with targeted players
+ targetSid =
+ Object.keys(this.people).find(sid => this.people[sid].name == to.name);
+ if (!targetSid)
+ {
+ if (!!warnDisconnected)
+ alert(this.st.tr["Warning: target is not connected"]);
+ return false;
+ }
+ }
+ doSend(code, obj, targetSid);
}
+ return true;
},
// Messaging center:
socketMessageListener: function(msg) {
- // Save and call current st.conn.onmessage if one was already defined
- // --> also needed in future Game.vue (also in Chat.vue component)
- this.oldOnmessage(msg);
const data = JSON.parse(msg.data);
switch (data.code)
{
+ case "duplicate":
+ this.st.conn.send(JSON.stringify({code:"duplicate", page:"/"}));
+ this.st.conn.send = () => {};
+ alert(this.st.tr["Warning: multi-tabs not supported"]);
+ break;
// 0.2] Receive clients list (just socket IDs)
case "pollclients":
- {
data.sockIds.forEach(sid => {
- this.people.push({sid:sid, id:0, name:""});
- // Ask identity, challenges and game(s)
+ this.$set(this.people, sid, {id:0, name:""});
+ // Ask identity and challenges
this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
- this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
});
break;
- }
+ case "pollgamers":
+ // NOTE: we could make a difference between people in hall
+ // and gamers, but is it necessary?
+ data.sockIds.forEach(sid => {
+ this.$set(this.people, sid, {id:0, name:"", gamer:true});
+ this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
+ });
+ // Also ask current games to all playing peers (TODO: some design issue)
+ this.st.conn.send(JSON.stringify({code:"askgames"}));
+ break;
case "askidentity":
- {
// Request for identification: reply if I'm not anonymous
if (this.st.user.id > 0)
{
- this.st.conn.send(JSON.stringify(
- {code:"identity", user:this.st.user, target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"identity",
+ user: {
+ // NOTE: decompose to avoid revealing email
+ name: this.st.user.name,
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ },
+ target:data.from}));
}
break;
- }
+ case "identity":
+ this.$set(this.people, data.user.sid,
+ {
+ id: data.user.id,
+ name: data.user.name,
+ gamer: this.people[data.user.sid].gamer,
+ });
+ break;
case "askchallenge":
{
// Send my current live challenge (if any)
- const cIdx = this.challenges
- .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
+ const cIdx = this.challenges.findIndex(c =>
+ c.from.sid == this.st.user.sid && c.type == "live");
if (cIdx >= 0)
{
const c = this.challenges[cIdx];
+ // TODO: code below requires "c.to" to have given his identity,
+ // but it can happen that the identity arrives later, which
+ // prevent him from receiving the challenge.
+ // ==> Filter later (when receiving challenge)
+// if (!!c.to)
+// {
+// // Only share targeted challenges to the targets:
+// const toSid = Object.keys(this.people).find(k =>
+// this.people[k].name == c.to);
+// if (toSid != data.from)
+// return;
+// }
const myChallenge =
{
// Minimal challenge informations: (from not required)
to: c.to,
fen: c.fen,
vid: c.vid,
- timeControl: c.timeControl
+ timeControl: c.timeControl,
+ added: c.added,
};
-
- // TODO: understand multiple (increasing) "send challenge" events.... (when potential opponent navigate Hall --> variants --> Hall)
-console.log("send challenge to " + data.from);
-
this.st.conn.send(JSON.stringify({code:"challenge",
chall:myChallenge, target:data.from}));
}
break;
}
- case "askgame":
- {
- // Send my current live game (if any)
- GameStorage.getCurrent((game) => {
- if (!!game)
- {
- const myGame =
- {
- // Minimal game informations:
- id: game.id,
- players: game.players.map(p => p.name),
- vname: game.vname,
- timeControl: game.timeControl,
- };
- this.st.conn.send(JSON.stringify({code:"game",
- game:myGame, target:data.from}));
- }
- });
- break;
- }
- case "identity":
- {
- const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
- this.people[pIdx].id = data.user.id;
- this.people[pIdx].name = data.user.name;
- break;
- }
case "challenge":
- {
-
-console.log(data.chall);
-
// Receive challenge from some player (+sid)
- let newChall = data.chall;
- newChall.type = this.classifyObject(data.chall);
- const pIdx = this.people.findIndex(p => p.sid == data.from);
- newChall.from = this.people[pIdx]; //may be anonymous
- newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
- newChall.vname = this.getVname(newChall.vid); //TODO: just send vname?
- this.challenges.push(newChall);
+ // NOTE about next condition: see "askchallenge" case.
+ if (!data.chall.to || data.chall.to == this.st.user.name)
+ {
+ let newChall = data.chall;
+ newChall.type = this.classifyObject(data.chall);
+ newChall.from =
+ Object.assign({sid:data.from}, this.people[data.from]);
+ newChall.vname = this.getVname(newChall.vid);
+ this.challenges.push(newChall);
+ }
break;
- }
case "game":
{
// Receive game from some player (+sid)
// NOTE: it may be correspondance (if newgame while we are connected)
- if (!this.games.some(g => g.id == data.game.id)) //ignore duplicates
+ // If duplicate found: select rid (remote ID) at random
+ let game = this.games.find(g => g.id == data.game.id);
+ if (!!game)
+ {
+ if (Math.random() < 0.5)
+ game.rid = data.from;
+ }
+ else
{
let newGame = data.game;
newGame.type = this.classifyObject(data.game);
+ newGame.vname = this.getVname(data.game.vid);
newGame.rid = data.from;
- newGame.score = "*";
+ if (!data.game.score)
+ newGame.score = "*";
this.games.push(newGame);
}
break;
}
case "newgame":
- {
- // New game just started: data contain all informations
- this.startNewGame(data.gameInfo);
- // TODO: if live, redirect to game
- // if corr, notify with link but do not redirect
+ // New game just started: data contain all information
+ if (this.classifyObject(data.gameInfo) == "live")
+ this.startNewGame(data.gameInfo);
+ else
+ {
+ this.infoMessage = "New game started: " +
+ "<a href='#/game/" + data.gameInfo.id + "'>" +
+ "#/game/" + data.gameInfo.id + "</a>";
+ let modalBox = document.getElementById("modalInfo");
+ modalBox.checked = true;
+ setTimeout(() => { modalBox.checked = false; }, 3000);
+ }
+ break;
+ case "newchat":
+ this.newChat = data.chat;
break;
- }
case "refusechallenge":
- {
- alert(this.getPname(data.from) + " declined your challenge");
ArrayFun.remove(this.challenges, c => c.id == data.cid);
+ alert(this.st.tr["Challenge declined"]);
break;
- }
case "deletechallenge":
- {
// NOTE: the challenge may be already removed
ArrayFun.remove(this.challenges, c => c.id == data.cid);
break;
- }
case "connect":
- {
- this.people.push({name:"", id:0, sid:data.sid});
- this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
- this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
- this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
+ case "gconnect":
+ this.$set(this.people, data.from, {name:"", id:0, gamer:data.code[0]=='g'});
+ this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
+ if (data.code == "connect")
+ this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
+ else
+ this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
break;
- }
case "disconnect":
- {
- ArrayFun.remove(this.people, p => p.sid == data.sid);
- // Also remove all challenges sent by this player:
- ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
- // And all live games where he plays and no other opponent is online
- ArrayFun.remove(this.games, g =>
- g.type == "live" && (g.players.every(p => p.sid == data.sid
- || !this.people.some(pl => pl.sid == p.sid))), "all");
+ case "gdisconnect":
+ this.$delete(this.people, data.from);
+ if (data.code == "disconnect")
+ {
+ // Also remove all challenges sent by this player:
+ ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
+ }
+ else
+ {
+ // And all live games where he plays and no other opponent is online
+ ArrayFun.remove(this.games, g =>
+ g.type == "live" && (g.players.every(p => p.sid == data.from
+ || !this.people[p.sid])), "all");
+ }
break;
- }
}
},
// Challenge lifecycle:
- tryChallenge: function(player) {
- if (player.id == 0)
+ tryChallenge: function(sid) {
+ if (this.people[sid].id == 0)
return; //anonymous players cannot be challenged
- this.newchallenge.to[0] = player.name;
+ // TODO: SID is available, so we could use it instead of searching from name
+ this.newchallenge.to = this.people[sid].name;
doClick("modalNewgame");
},
+ challOrWatch: function(sid) {
+ if (!this.people[sid].gamer)
+ {
+ // Available, in Hall
+ this.tryChallenge(sid);
+ }
+ else
+ {
+ // Playing, in Game
+ this.showGame(this.games.find(
+ g => g.players.some(pl => pl.sid == sid || pl.uid == this.people[sid].id)));
+ }
+ },
newChallenge: async function() {
+ if (this.newchallenge.vid == "")
+ return alert(this.st.tr["Please select a variant"]);
+ if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
+ return alert(this.st.tr["Self-challenge is forbidden"]);
const vname = this.getVname(this.newchallenge.vid);
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
+ if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
+ this.newchallenge.timeControl += "+0"; //assume minutes, no increment
const error = checkChallenge(this.newchallenge);
if (!!error)
return alert(error);
const ctype = this.classifyObject(this.newchallenge);
+ if (ctype == "corr" && this.st.user.id <= 0)
+ return alert(this.st.tr["Please log in to play correspondance games"]);
// NOTE: "from" information is not required here
- let chall =
- {
- fen: this.newchallenge.fen,
- to: this.newchallenge.to,
- timeControl: this.newchallenge.timeControl,
- vid: this.newchallenge.vid,
- };
+ let chall = Object.assign({}, this.newchallenge);
const finishAddChallenge = (cid,warnDisconnected) => {
chall.id = cid || "c" + getRandString();
// Send challenge to peers (if connected)
- this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected);
+ const isSent = this.sendSomethingTo({name:chall.to}, "challenge",
+ {chall:chall}, !!warnDisconnected);
+ if (!isSent)
+ return;
+ // Remove old challenge if any (only one at a time of a given type):
+ const cIdx = this.challenges.findIndex(c =>
+ (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && c.type == ctype);
+ if (cIdx >= 0)
+ {
+ // Delete current challenge (will be replaced now)
+ this.sendSomethingTo({name:this.challenges[cIdx].to},
+ "deletechallenge", {cid:this.challenges[cIdx].id});
+ if (ctype == "corr")
+ {
+ ajax(
+ "/challenges",
+ "DELETE",
+ {id: this.challenges[cIdx].id}
+ );
+ }
+ this.challenges.splice(cIdx, 1);
+ }
+ // Add new challenge:
chall.added = Date.now();
+ // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
chall.type = ctype;
chall.vname = vname;
- chall.from = this.st.user;
+ chall.from = { //decompose to avoid revealing email
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name,
+ };
this.challenges.push(chall);
- localStorage.setItem("challenge", JSON.stringify(chall));
+ // Remember timeControl + vid for quicker further challenges:
+ localStorage.setItem("timeControl", chall.timeControl);
+ localStorage.setItem("vid", chall.vid);
document.getElementById("modalNewgame").checked = false;
};
- const cIdx = this.challenges.findIndex(
- c => c.from.sid == this.st.user.sid && c.type == ctype);
- if (cIdx >= 0)
- {
- // Delete current challenge (will be replaced now)
- this.sendSomethingTo(this.challenges[cIdx].to,
- "deletechallenge", {cid:this.challenges[cIdx].id});
- if (ctype == "corr")
- {
- ajax(
- "/challenges",
- "DELETE",
- {id: this.challenges[cIdx].id}
- );
- }
- this.challenges.splice(cIdx, 1);
- }
if (ctype == "live")
{
// Live challenges have a random ID
ajax(
"/challenges",
"POST",
- chall,
+ { chall: chall },
response => { finishAddChallenge(response.cid); }
);
}
|| (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
if (!myChallenge)
{
+ if (c.type == "corr" && this.st.user.id <= 0)
+ return alert(this.st.tr["Please log in to accept corr challenges"]);
c.accepted = true;
if (!!c.to) //c.to == this.st.user.name (connected)
{
}
if (c.accepted)
{
- c.seat = this.st.user;
+ c.seat = { //again, avoid c.seat = st.user to not reveal email
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name,
+ };
this.launchGame(c);
}
else
code: "refusechallenge",
cid: c.id, target: c.from.sid}));
}
+ this.sendSomethingTo(!!c.to ? {sid:c.from.sid} : null, "deletechallenge", {cid:c.id});
}
- // In all cases, the challenge is consumed:
- ArrayFun.remove(this.challenges, ch => ch.id == c.id);
- // NOTE: deletechallenge event might be redundant (but it's easier this way)
- this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
- if (c.type == "corr")
+ else //my challenge
{
- ajax(
- "/challenges",
- "DELETE",
- {id: this.challenges[cIdx].id}
- );
+ if (c.type == "corr")
+ {
+ ajax(
+ "/challenges",
+ "DELETE",
+ {id: c.id}
+ );
+ }
+ this.sendSomethingTo({name:c.to}, "deletechallenge", {cid:c.id});
}
+ // In all cases, the challenge is consumed:
+ ArrayFun.remove(this.challenges, ch => ch.id == c.id);
},
- // NOTE: when launching game, the challenge is already deleted
+ // NOTE: when launching game, the challenge is already being deleted
launchGame: async function(c) {
- const vname = this.getVname(c.vid);
- const vModule = await import("@/variants/" + vname + ".js");
+ const vModule = await import("@/variants/" + c.vname + ".js");
window.V = vModule.VariantRules;
- let players = [c.from, c.seat];
// These game informations will be sent to other players
const gameInfo =
{
- gameId: getRandString(),
+ id: getRandString(),
fen: c.fen || V.GenRandInitFen(),
- // Players' names may be required if game start when a player is offline
- // Shuffle players order (white then black).
- players: shuffle(players.map(p => { return {name:p.name, sid:p.sid} })),
+ players: shuffle([c.from, c.seat]), //white then black
vid: c.vid,
+ vname: c.vname, //theoretically vid is enough, but much easier with vname
timeControl: c.timeControl,
};
- this.st.conn.send(JSON.stringify({code:"newgame",
- gameInfo:gameInfo, target:c.seat.sid}));
+ let oppsid = c.from.sid; //may not be defined if corr + offline opp
+ if (!oppsid)
+ {
+ oppsid = Object.keys(this.people).find(sid =>
+ this.people[sid].id == c.from.id);
+ }
+ const tryNotifyOpponent = () => {
+ if (!!oppsid) //opponent is online
+ {
+ this.st.conn.send(JSON.stringify({code:"newgame",
+ gameInfo:gameInfo, target:oppsid, cid:c.id}));
+ }
+ };
if (c.type == "live")
+ {
+ // NOTE: in this case we are sure opponent is online
+ tryNotifyOpponent();
this.startNewGame(gameInfo);
+ }
else //corr: game only on server
{
ajax(
"/games",
"POST",
- {gameInfo: gameInfo}
+ {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
+ response => {
+ gameInfo.id = response.gameId;
+ tryNotifyOpponent();
+ this.$router.push("/game/" + response.gameId);
+ }
);
}
+ // Send game info to everyone except opponent (and me)
+ Object.keys(this.people).forEach(sid => {
+ if (![this.st.user.sid,oppsid].includes(sid))
+ {
+ this.st.conn.send(JSON.stringify({code:"game",
+ game: { //minimal game info:
+ id: gameInfo.id,
+ players: gameInfo.players,
+ vid: gameInfo.vid,
+ timeControl: gameInfo.timeControl,
+ },
+ target: sid}));
+ }
+ });
},
- // NOTE: for live games only (corr games are launched on server)
+ // NOTE: for live games only (corr games start on the server)
startNewGame: function(gameInfo) {
- // Extract times (in [milli]seconds), set clocks
- const tc = extractTime(gameInfo.timeControl);
- let initime = [...Array(gameInfo.players.length)];
- initime[0] = Date.now();
- const game =
- {
- // Game infos: constant
- gameId: gameInfo.gameId,
- vname: this.getVname(gameInfo.vid),
+ const game = Object.assign({}, gameInfo, {
+ // (other) Game infos: constant
fenStart: gameInfo.fen,
- players: gameInfo.players,
- timeControl: gameInfo.timeControl,
- increment: tc.increment,
- mode: "live", //function for live games only
- // Game state: will be updated
- fen: gameInfo.fen,
+ added: Date.now(),
+ // Game state (including FEN): will be updated
moves: [],
- clocks: [...Array(gameInfo.players.length)].fill(tc.mainTime),
- initime: initime,
+ clocks: [-1, -1], //-1 = unstarted
+ initime: [0, 0], //initialized later
score: "*",
- };
+ });
GameStorage.add(game);
if (this.st.settings.sound >= 1)
new Audio("/sounds/newgame.mp3").play().catch(err => {});
- // TODO: redirect to game
+ this.$router.push("/game/" + gameInfo.id);
},
},
};
</script>
-<style lang="sass">
-// TODO
+<style lang="sass" scoped>
+.active
+ color: #42a983
+#newGame
+ display: block
+ margin: 10px auto 5px auto
+#people
+ width: 100%
+#players
+ width: 50%
+ position: relative
+ float: left
+#chat
+ width: 50%
+ float: left
+ position: relative
+@media screen and (max-width: 767px)
+ #players, #chats
+ width: 100%
+#chat > .card
+ max-width: 100%
+ margin: 0;
+ border: none;
+#players > p
+ margin-left: 5px
+.anonymous
+ font-style: italic
+button.player-action
+ margin-left: 32px
</style>