#players
p(
v-for="sid in Object.keys(people)"
- v-if="people[sid].name"
+ v-if="!!people[sid].name"
)
span {{ people[sid].name }}
button.player-action(
)
| {{ st.tr["Observe"] }}
button.player-action(
- v-else-if="st.user.id > 0 && sid!=st.user.sid"
+ v-else-if="st.user.id > 0 && sid != st.user.sid"
@click="challenge(sid)"
)
| {{ st.tr["Challenge"] }}
"st.variants": function() {
// Set potential challenges and games variant names:
this.challenges.concat(this.games).forEach(o => {
- if (o.vname == "") o.vname = this.getVname(o.vid);
+ if (!o.vname) o.vname = this.getVname(o.vid);
});
if (!this.newchallenge.V && this.newchallenge.vid > 0)
this.loadNewchallVariant();
document.getElementById("cadence").focus();
},
send: function(code, obj) {
- if (this.conn) {
+ if (!!this.conn) {
this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
}
},
: document.getElementById("btn" + letter.toUpperCase() + type);
elt.classList.add("active");
elt.classList.remove("somethingnew"); //in case of
- if (elt.previousElementSibling)
+ if (!!elt.previousElementSibling)
elt.previousElementSibling.classList.remove("active");
else elt.nextElementSibling.classList.remove("active");
},
let gids = [];
this.people[sid].pages.forEach(p => {
const matchGid = p.match(/[a-zA-Z0-9]+$/);
- if (matchGid) gids.push(matchGid[0]);
+ if (!!matchGid) gids.push(matchGid[0]);
});
const gid = gids[Math.floor(Math.random() * gids.length)];
const game = this.games.find(g => g.id == gid);
- if (game) this.showGame(game);
+ if (!!game) this.showGame(game);
else this.$router.push("/game/" + gid); //game vs. me
},
showGame: function(g) {
// Disconnect means no more tmpIds:
if (data.code == "disconnect") {
// Remove the live challenge sent by this player:
- ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
+ ArrayFun.remove(
+ this.challenges,
+ c => c.type == "live" && c.from.sid == data.from
+ );
} else {
// Remove the matching live game if now unreachable
const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
name: user.name,
pages: this.people[user.sid].pages
});
- if (user.name) {
- // If I multi-connect, kill current connexion if no mark (I'm older)
+ // If I multi-connect, kill current connexion if no mark (I'm older)
+ if (this.newConnect[user.sid]) {
if (
- this.newConnect[user.sid] &&
user.id > 0 &&
user.id == this.st.user.id &&
- user.sid != this.st.user.sid
+ user.sid != this.st.user.sid &&
+ !this.killed[this.st.user.sid]
) {
- if (!this.killed[this.st.user.sid]) {
this.send("killme", { sid: this.st.user.sid });
this.killed[this.st.user.sid] = true;
- }
}
+ delete this.newConnect[user.sid];
}
- delete this.newConnect[user.sid];
break;
}
case "askchallenge": {
}
case "result": {
let g = this.games.find(g => g.id == data.gid);
- if (g) g.score = data.score;
+ if (!!g) g.score = data.score;
break;
}
case "startgame": {
const vModule = await import("@/variants/" + vname + ".js");
this.newchallenge.V = vModule.VariantRules;
this.newchallenge.vname = vname;
- if (cb)
+ if (!!cb)
cb();
},
trySetNewchallDiag: function() {
window.V = this.newchallenge.V;
if (
this.newchallenge.vid > 0 &&
- this.newchallenge.fen &&
+ !!this.newchallenge.fen &&
V.IsGoodFen(this.newchallenge.fen)
) {
const parsedFen = V.ParseFen(this.newchallenge.fen);
}
},
newChallenge: async function() {
- if (this.newchallenge.cadence.match(/^[0-9]+$/))
+ if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
this.newchallenge.cadence += "+0"; //assume minutes, no increment
const ctype = this.classifyObject(this.newchallenge);
// TODO: cadence still unchecked so ctype could be wrong...
error = this.st.tr["Please select a variant"];
else if (ctype == "corr" && this.st.user.id <= 0)
error = this.st.tr["Please log in to play correspondance games"];
- else if (this.newchallenge.to) {
+ else if (!!this.newchallenge.to) {
if (this.newchallenge.to == this.st.user.name)
error = this.st.tr["Self-challenge is forbidden"];
else if (
this.launchGame(c);
} else {
const oppsid = this.getOppsid(c);
- if (oppSid)
+ if (!!oppsid)
this.send("refusechallenge", { data: c.id, target: oppsid });
+ if (c.type == "corr")
+ ajax("/challenges", "DELETE", { id: c.id });
}
this.send("deletechallenge", { data: c.id });
},
c.accepted = true;
const vModule = await import("@/variants/" + c.vname + ".js");
window.V = vModule.VariantRules;
- if (c.to) {
+ if (!!c.to) {
// c.to == this.st.user.name (connected)
- if (c.fen) {
+ if (!!c.fen) {
const parsedFen = V.ParseFen(c.fen);
c.mycolor = V.GetOppCol(parsedFen.turn);
this.tchallDiag = getDiagram({
}
else {
// My challenge
- if (c.type == "corr") {
+ if (c.type == "corr")
ajax("/challenges", "DELETE", { id: c.id });
- }
this.send("deletechallenge", { data: c.id });
}
// In all cases, the challenge is consumed:
};
const notifyNewgame = () => {
const oppsid = this.getOppsid(c);
- if (oppsid)
+ if (!!oppsid)
//opponent is online
this.send("startgame", { data: gameInfo, target: oppsid });
// Send game info (only if live) to everyone except me in this tab