.card.text-center
label.modal-close(for="modalInfo")
p(v-html="infoMessage")
+ input#modalAccept.modal(type="checkbox")
+ div#acceptDiv(role="dialog")
+ .card.text-center
+ p
+ span.variantName {{ curChallToAccept.vname }}
+ span {{ curChallToAccept.cadence }}
+ span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
+ .diagram(v-html="tchallDiag")
+ .button-group#buttonsTchall
+ button.acceptBtn(@click="decisionChallenge(true)") {{ st.tr["Accept challenge?"] }}
+ button.refuseBtn(@click="decisionChallenge(false)") {{ st.tr["Refuse"] }}
input#modalNewgame.modal(type="checkbox")
div#newgameDiv(
role="dialog"
)
.card
label#closeNewgame.modal-close(for="modalNewgame")
- form(@submit.prevent="newChallenge()" @keyup.enter="newChallenge()")
+ div(@keyup.enter="newChallenge()")
fieldset
label(for="selectVariant") {{ st.tr["Variant"] }} *
- select#selectVariant(v-model="newchallenge.vid")
+ select#selectVariant(
+ @change="loadNewchallVariant(trySetNewchallDiag)"
+ v-model="newchallenge.vid"
+ )
option(
v-for="v in st.variants"
:value="v.id"
fieldset
label(for="cadence") {{ st.tr["Cadence"] }} *
div#predefinedCadences
- button 3+2
- button 5+3
- button 15+5
+ button(type="button") 3+2
+ button(type="button") 5+3
+ button(type="button") 15+5
input#cadence(
type="text"
v-model="newchallenge.cadence"
v-model="newchallenge.to"
)
fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
- label(for="inputFen") FEN
input#inputFen(
+ placeholder="FEN"
+ @input="trySetNewchallDiag()"
type="text"
v-model="newchallenge.fen"
)
+ .diagram(v-html="newchallenge.diag")
button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
input#modalPeople.modal(
type="checkbox"
import { ajax } from "@/utils/ajax";
import params from "@/parameters";
import { getRandString, shuffle } from "@/utils/alea";
+import { getDiagram } from "@/utils/printDiagram";
import Chat from "@/components/Chat.vue";
import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
infoMessage: "",
newchallenge: {
fen: "",
- vid: localStorage.getItem("vid") || "",
+ vid: parseInt(localStorage.getItem("vid")) || 0,
to: "", //name of challenged player (if any)
- cadence: localStorage.getItem("cadence") || ""
+ cadence: localStorage.getItem("cadence") || "",
+ // VariantRules object, stored to not interfere with
+ // diagrams of targetted challenges:
+ V: null,
+ vname: "",
+ diag: "" //visualizing FEN
},
+ tchallDiag: "",
+ curChallToAccept: {from: {}},
newChat: "",
conn: null,
connexionString: "",
this.challenges.concat(this.games).forEach(o => {
if (o.vname == "") o.vname = this.getVname(o.vid);
});
+ if (!this.newchallenge.V && this.newchallenge.vid > 0)
+ this.loadNewchallVariant();
}
},
computed: {
}
},
created: function() {
+ if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
+ this.loadNewchallVariant();
const my = this.st.user;
this.$set(this.people, my.sid, { id: my.id, name: my.name, pages: ["/"] });
// Ask server for current corr games (all but mines)
let names = {};
response.challenges.forEach(c => {
if (c.uid != this.st.user.id) names[c.uid] = "";
- //unknwon for now
else if (!!c.target && c.target != this.st.user.id)
names[c.target] = "";
});
case "newgame": {
// NOTE: it may be live or correspondance
const game = data.data;
- let locGame = this.games.find(g => g.id == game.id);
- if (!locGame) {
- let newGame = game;
- newGame.type = this.classifyObject(game);
- newGame.vname = this.getVname(game.vid);
- if (!game.score)
- //if new game from Hall
- newGame.score = "*";
- newGame.rids = [game.rid];
- delete newGame["rid"];
- this.games.push(newGame);
- if (
- (newGame.type == "live" && this.gdisplay == "corr") ||
- (newGame.type == "corr" && this.gdisplay == "live")
- ) {
- document
- .getElementById("btnG" + newGame.type)
- .classList.add("somethingnew");
+ // Ignore games where I play (corr games)
+ if (game.players.every(p => p.id != this.st.user.id))
+ {
+ let locGame = this.games.find(g => g.id == game.id);
+ if (!locGame) {
+ let newGame = game;
+ newGame.type = this.classifyObject(game);
+ newGame.vname = this.getVname(game.vid);
+ if (!game.score)
+ //if new game from Hall
+ newGame.score = "*";
+ newGame.rids = [game.rid];
+ delete newGame["rid"];
+ this.games.push(newGame);
+ if (
+ (newGame.type == "live" && this.gdisplay == "corr") ||
+ (newGame.type == "corr" && this.gdisplay == "live")
+ ) {
+ document
+ .getElementById("btnG" + newGame.type)
+ .classList.add("somethingnew");
+ }
+ } else {
+ // Append rid (if not already in list)
+ if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
}
- } else {
- // Append rid (if not already in list)
- if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
}
break;
}
this.conn.addEventListener("close", this.socketCloseListener);
},
// Challenge lifecycle:
+ loadNewchallVariant: async function(cb) {
+ const vname = this.getVname(this.newchallenge.vid);
+ const vModule = await import("@/variants/" + vname + ".js");
+ this.newchallenge.V = vModule.VariantRules;
+ this.newchallenge.vname = vname;
+ if (cb)
+ cb();
+ },
+ trySetNewchallDiag: function() {
+ if (!this.newchallenge.fen) {
+ this.newchallenge.diag = "";
+ return;
+ }
+ // If vid > 0 then the variant is loaded (function above):
+ window.V = this.newchallenge.V;
+ if (
+ this.newchallenge.vid > 0 &&
+ this.newchallenge.fen &&
+ V.IsGoodFen(this.newchallenge.fen)
+ ) {
+ const parsedFen = V.ParseFen(this.newchallenge.fen);
+ this.newchallenge.diag = getDiagram({
+ position: parsedFen.position,
+ orientation: V.GetOppCol(parsedFen.turn)
+ });
+ }
+ },
newChallenge: async function() {
+ if (this.newchallenge.cadence.match(/^[0-9]+$/))
+ this.newchallenge.cadence += "+0"; //assume minutes, no increment
+ const ctype = this.classifyObject(this.newchallenge);
+ // TODO: cadence still unchecked so ctype could be wrong...
let error = "";
- if (this.newchallenge.vid == "")
+ if (!this.newchallenge.vid)
error = this.st.tr["Please select a variant"];
- else if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
- error = this.st.tr["Self-challenge is forbidden"];
+ else if (ctype == "corr" && this.st.user.id <= 0)
+ error = this.st.tr["Please log in to play correspondance games"];
+ else if (this.newchallenge.to) {
+ if (this.newchallenge.to == this.st.user.name)
+ error = this.st.tr["Self-challenge is forbidden"];
+ else if (
+ ctype == "live" &&
+ Object.values(this.people).every(p => p.name != this.newchallenge.to)
+ )
+ error = this.newchallenge.to + " " + this.st.tr["is not online"];
+ }
if (error) {
alert(error);
return;
}
- const vname = this.getVname(this.newchallenge.vid);
- const vModule = await import("@/variants/" + vname + ".js");
- window.V = vModule.VariantRules;
- if (this.newchallenge.cadence.match(/^[0-9]+$/))
- this.newchallenge.cadence += "+0"; //assume minutes, no increment
- const ctype = this.classifyObject(this.newchallenge);
+ window.V = this.newchallenge.V;
error = checkChallenge(this.newchallenge);
- if (!error && ctype == "corr" && this.st.user.id <= 0)
- error = this.st.tr["Please log in to play correspondance games"];
if (error) {
alert(error);
return;
});
// Add new challenge:
chall.from = {
- //decompose to avoid revealing email
+ // Decompose to avoid revealing email
sid: this.st.user.sid,
id: this.st.user.id,
name: this.st.user.name
chall.added = Date.now();
// NOTE: vname and type are redundant (can be deduced from cadence + vid)
chall.type = ctype;
- chall.vname = vname;
+ chall.vname = this.newchallenge.vname;
this.challenges.push(chall);
// Remember cadence + vid for quicker further challenges:
localStorage.setItem("cadence", chall.cadence);
});
}
},
- clickChallenge: function(c) {
+ // Callback function after a diagram was showed to accept
+ // or refuse targetted challenge:
+ decisionChallenge: function(accepted) {
+ this.curChallToAccept.accepted = accepted;
+ this.finishProcessingChallenge(this.curChallToAccept);
+ document.getElementById("modalAccept").checked = false;
+ },
+ finishProcessingChallenge: function(c) {
+ if (c.accepted) {
+ c.seat = {
+ // Again, avoid c.seat = st.user to not reveal email
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name
+ };
+ this.launchGame(c);
+ } else {
+ this.send("refusechallenge", { data: c.id, target: c.from.sid });
+ }
+ this.send("deletechallenge", { data: c.id });
+ },
+ clickChallenge: async function(c) {
const myChallenge =
c.from.sid == this.st.user.sid || //live
(this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
return;
}
c.accepted = true;
+ const vModule = await import("@/variants/" + c.vname + ".js");
+ window.V = vModule.VariantRules;
if (c.to) {
- //c.to == this.st.user.name (connected)
- // TODO: if special FEN, show diagram after loading variant
- c.accepted = confirm("Accept challenge?");
- }
- if (c.accepted) {
- c.seat = {
- //again, avoid c.seat = st.user to not reveal email
- sid: this.st.user.sid,
- id: this.st.user.id,
- name: this.st.user.name
- };
- this.launchGame(c);
- } else {
- this.send("refusechallenge", { data: c.id, target: c.from.sid });
+ // c.to == this.st.user.name (connected)
+ if (c.fen) {
+ const parsedFen = V.ParseFen(c.fen);
+ c.mycolor = V.GetOppCol(parsedFen.turn);
+ this.tchallDiag = getDiagram({
+ position: parsedFen.position,
+ orientation: c.mycolor
+ });
+ this.curChallToAccept = c;
+ document.getElementById("modalAccept").checked = true;
+ }
+ else {
+ if (!confirm(this.st.tr["Accept challenge?"]))
+ c.accepted = false;
+ this.finishProcessingChallenge(c);
+ }
}
- this.send("deletechallenge", { data: c.id });
- } //my challenge
+ else
+ this.finishProcessingChallenge(c);
+ }
else {
+ // My challenge
if (c.type == "corr") {
ajax("/challenges", "DELETE", { id: c.id });
}
ArrayFun.remove(this.challenges, ch => ch.id == c.id);
},
// NOTE: when launching game, the challenge is already being deleted
- launchGame: async function(c) {
- const vModule = await import("@/variants/" + c.vname + ".js");
- window.V = vModule.VariantRules;
+ launchGame: function(c) {
// These game informations will be shared
let gameInfo = {
id: getRandString(),
fen: c.fen || V.GenRandInitFen(),
- players: shuffle([c.from, c.seat]), //white then black
+ // White player index 0, black player index 1:
+ players: c.mycolor
+ ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ : shuffle([c.from, c.seat]),
vid: c.vid,
cadence: c.cadence
};
initime: [0, 0], //initialized later
score: "*"
});
- GameStorage.add(game);
- if (this.st.settings.sound >= 1)
- new Audio("/sounds/newgame.mp3").play().catch(() => {});
- this.$router.push("/game/" + gameInfo.id);
+ GameStorage.add(game, (err) => {
+ // If an error occurred, game is not added: abort
+ if (!err) {
+ if (this.st.settings.sound >= 1)
+ new Audio("/sounds/newgame.mp3").play().catch(() => {});
+ this.$router.push("/game/" + gameInfo.id);
+ }
+ });
}
}
};
padding: 15px 0
max-width: 430px
-#newgameDiv > .card
+#newgameDiv > .card, #acceptDiv > .card
max-width: 767px
max-height: 100%
.tabbtn
background-color: #f9faee
+button.acceptBtn
+ background-color: lightgreen
+button.refuseBtn
+ background-color: red
+
+#buttonsTchall
+ margin-top: 10px
+
+.variantName
+ font-weight: bold
+
+.diagram
+ margin: 0 auto
+ max-width: 400px
+
+#inputFen
+ width: 100%
+
#div2, #div3
margin-top: 15px
@media screen and (max-width: 767px)