import { ChessRules } from "@/base_rules";
-export const VariantRules = class ZenRules extends ChessRules {
- // NOTE: enPassant, if enabled, would need to redefine carefully getEpSquare
- static get HasEnpassant() {
- return false;
- }
-
- // TODO(?): some duplicated code in 2 next functions
- getSlideNJumpMoves([x, y], steps, oneStep) {
- let moves = [];
- outerLoop: for (let loop = 0; loop < steps.length; loop++) {
- const step = steps[loop];
- let i = x + step[0];
- let j = y + step[1];
- while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
- moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep) continue outerLoop;
- i += step[0];
- j += step[1];
- }
- // No capture check: handled elsewhere (next method)
+export class ZenRules extends ChessRules {
+
+ getEpSquare(moveOrSquare) {
+ if (!moveOrSquare) return undefined;
+ if (typeof moveOrSquare === "string") {
+ const square = moveOrSquare;
+ if (square == "-") return undefined;
+ return V.SquareToCoords(square);
}
- return moves;
+ const move = moveOrSquare;
+ const s = move.start,
+ e = move.end;
+ if (
+ // Exclude captures (of rooks for example)
+ move.vanish.length == 1 &&
+ s.y == e.y &&
+ Math.abs(s.x - e.x) == 2 &&
+ move.appear[0].p == V.PAWN
+ ) {
+ return {
+ x: (s.x + e.x) / 2,
+ y: s.y
+ };
+ }
+ return undefined;
}
// follow steps from x,y until something is met.
// if met piece is opponent and same movement (asA): eat it!
findCaptures_aux([x, y], asA) {
const color = this.getColor(x, y);
- var moves = [];
+ let moves = [];
const steps =
asA != V.PAWN
? asA == V.QUEEN
[1, -1],
[1, 1]
];
- const oneStep = asA == V.KNIGHT || asA == V.PAWN; //we don't capture king
+ const oneStep = [V.KNIGHT,V.PAWN].includes(asA); //we don't capture king
const lastRank = color == "w" ? 0 : V.size.x - 1;
const promotionPieces = [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN];
+ const oppCol = V.GetOppCol(color);
outerLoop: for (let loop = 0; loop < steps.length; loop++) {
const step = steps[loop];
let i = x + step[0];
}
if (
V.OnBoard(i, j) &&
- this.getColor(i, j) == V.GetOppCol(color) &&
+ this.board[i][j] != V.EMPTY &&
+ this.getColor(i, j) == oppCol &&
this.getPiece(i, j) == asA
) {
// eat!
promotionPieces.forEach(p => {
moves.push(this.getBasicMove([x, y], [i, j], { c: color, p: p }));
});
- } else {
+ }
+ else {
// All other cases
moves.push(this.getBasicMove([x, y], [i, j]));
}
// Find possible captures from a square: look in every direction!
findCaptures(sq) {
let moves = [];
-
Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.PAWN));
Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.ROOK));
Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.KNIGHT));
Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.BISHOP));
Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.QUEEN));
-
return moves;
}
- getPotentialPawnMoves([x, y]) {
- const color = this.getColor(x, y);
- let moves = [];
- const sizeY = V.size.y;
- const shift = color == "w" ? -1 : 1;
- const startRank = color == "w" ? sizeY - 2 : 1;
- const firstRank = color == "w" ? sizeY - 1 : 0;
- const lastRank = color == "w" ? 0 : sizeY - 1;
-
- if (x + shift != lastRank) {
- // Normal moves
- if (this.board[x + shift][y] == V.EMPTY) {
- moves.push(this.getBasicMove([x, y], [x + shift, y]));
- if (
- [startRank, firstRank].includes(x) &&
- this.board[x + 2 * shift][y] == V.EMPTY
- ) {
- //two squares jump
- moves.push(this.getBasicMove([x, y], [x + 2 * shift, y]));
- }
- }
- } //promotion
- else {
- let promotionPieces = [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN];
- promotionPieces.forEach(p => {
- // Normal move
- if (this.board[x + shift][y] == V.EMPTY)
- moves.push(
- this.getBasicMove([x, y], [x + shift, y], { c: color, p: p })
- );
- });
- }
-
- // No en passant here
-
- // Add "zen" captures
- Array.prototype.push.apply(moves, this.findCaptures([x, y]));
-
- return moves;
- }
-
- getPotentialRookMoves(sq) {
- let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.ROOK]);
- let captures = this.findCaptures(sq);
- return noCaptures.concat(captures);
+ canTake() {
+ return false; //captures handled separately
}
- getPotentialKnightMoves(sq) {
- let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep");
- let captures = this.findCaptures(sq);
- return noCaptures.concat(captures);
- }
-
- getPotentialBishopMoves(sq) {
- let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]);
- let captures = this.findCaptures(sq);
- return noCaptures.concat(captures);
- }
-
- getPotentialQueenMoves(sq) {
- let noCaptures = this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP])
- );
- let captures = this.findCaptures(sq);
- return noCaptures.concat(captures);
- }
-
- getPotentialKingMoves(sq) {
- // Initialize with normal moves
- let noCaptures = this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
- let captures = this.findCaptures(sq);
- return noCaptures.concat(captures).concat(this.getCastleMoves(sq));
+ getPotentialMovesFrom(sq) {
+ return super.getPotentialMovesFrom(sq).concat(this.findCaptures(sq));
}
getNotation(move) {
return "0-0";
}
- // Translate initial square (because pieces may fly unusually in this variant!)
+ // Translate initial square (because pieces may fly unusually!)
const initialSquare = V.CoordsToSquare(move.start);
// Translate final square
const piece = this.getPiece(move.start.x, move.start.y);
if (piece == V.PAWN) {
// pawn move (TODO: enPassant indication)
- if (move.vanish.length > 1) {
+ if (move.vanish.length == 2) {
// capture
notation = initialSquare + "x" + finalSquare;
- } //no capture
+ }
else notation = finalSquare;
if (piece != move.appear[0].p)
//promotion
notation += "=" + move.appear[0].p.toUpperCase();
- } else {
+ }
+ else {
// Piece movement
notation = piece.toUpperCase();
if (move.vanish.length > 1) notation += initialSquare + "x";
k: 1000
};
}
+
};