-class ZenRules extends ChessRules
+import { ChessRules } from "@/base_rules";
+
+export const VariantRules = class ZenRules extends ChessRules
{
- // NOTE: enPassant, if enabled, would need to redefine carefully getEpSquare
- static get HasEnpassant() { return false; }
-
- // TODO(?): some duplicated code in 2 next functions
- getSlideNJumpMoves([x,y], steps, oneStep)
- {
- const color = this.getColor(x,y);
- let moves = [];
- outerLoop:
- for (let loop=0; loop<steps.length; loop++)
- {
- const step = steps[loop];
- let i = x + step[0];
- let j = y + step[1];
- while (V.OnBoard(i,j) && this.board[i][j] == V.EMPTY)
- {
- moves.push(this.getBasicMove([x,y], [i,j]));
- if (!!oneStep)
- continue outerLoop;
- i += step[0];
- j += step[1];
- }
- // No capture check: handled elsewhere (next method)
- }
- return moves;
- }
-
- // follow steps from x,y until something is met.
- // if met piece is opponent and same movement (asA): eat it!
- findCaptures_aux([x,y], asA)
- {
- const color = this.getColor(x,y);
- var moves = [];
- const steps = asA != V.PAWN
- ? (asA==V.QUEEN ? V.steps[V.ROOK].concat(V.steps[V.BISHOP]) : V.steps[asA])
- : color=='w' ? [[-1,-1],[-1,1]] : [[1,-1],[1,1]];
- const oneStep = (asA==V.KNIGHT || asA==V.PAWN); //we don't capture king
- const lastRank = (color == 'w' ? 0 : V.size.x-1);
- const promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN];
- outerLoop:
- for (let loop=0; loop<steps.length; loop++)
- {
- const step = steps[loop];
- let i = x + step[0];
- let j = y + step[1];
- while (V.OnBoard(i,j) && this.board[i][j] == V.EMPTY)
- {
- if (oneStep)
- continue outerLoop;
- i += step[0];
- j += step[1];
- }
- if (V.OnBoard(i,j) && this.getColor(i,j) == V.GetOppCol(color)
- && this.getPiece(i,j) == asA)
- {
- // eat!
- if (this.getPiece(x,y) == V.PAWN && i == lastRank)
- {
- // Special case of promotion:
- promotionPieces.forEach(p => {
- moves.push(this.getBasicMove([x,y], [i,j], {c:color,p:p}));
- });
- }
- else
- {
- // All other cases
- moves.push(this.getBasicMove([x,y], [i,j]));
- }
- }
- }
- return moves;
- }
-
- // Find possible captures from a square: look in every direction!
- findCaptures(sq)
- {
- let moves = [];
-
- Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.PAWN));
- Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.ROOK));
- Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.KNIGHT));
- Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.BISHOP));
- Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.QUEEN));
-
- return moves;
- }
-
- getPotentialPawnMoves([x,y])
- {
- const color = this.getColor(x,y);
- let moves = [];
- const [sizeX,sizeY] = [V.size.x,V.size.y];
- const shift = (color == 'w' ? -1 : 1);
- const startRank = (color == 'w' ? sizeY-2 : 1);
- const firstRank = (color == 'w' ? sizeY-1 : 0);
- const lastRank = (color == "w" ? 0 : sizeY-1);
-
- if (x+shift != lastRank)
- {
- // Normal moves
- if (this.board[x+shift][y] == V.EMPTY)
- {
- moves.push(this.getBasicMove([x,y], [x+shift,y]));
- if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY)
- {
- //two squares jump
- moves.push(this.getBasicMove([x,y], [x+2*shift,y]));
- }
- }
- }
-
- else //promotion
- {
- let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN];
- promotionPieces.forEach(p => {
- // Normal move
- if (this.board[x+shift][y] == V.EMPTY)
- moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p}));
- });
- }
-
- // No en passant here
-
- // Add "zen" captures
- Array.prototype.push.apply(moves, this.findCaptures([x,y]));
-
- return moves;
- }
-
- getPotentialRookMoves(sq)
- {
- let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.ROOK]);
- let captures = this.findCaptures(sq);
- return noCaptures.concat(captures);
- }
-
- getPotentialKnightMoves(sq)
- {
- let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep");
- let captures = this.findCaptures(sq);
- return noCaptures.concat(captures);
- }
-
- getPotentialBishopMoves(sq)
- {
- let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]);
- let captures = this.findCaptures(sq);
- return noCaptures.concat(captures);
- }
-
- getPotentialQueenMoves(sq)
- {
- let noCaptures = this.getSlideNJumpMoves(
- sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]));
- let captures = this.findCaptures(sq);
- return noCaptures.concat(captures);
- }
-
- getPotentialKingMoves(sq)
- {
- // Initialize with normal moves
- let noCaptures = this.getSlideNJumpMoves(sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
- let captures = this.findCaptures(sq);
- return noCaptures.concat(captures).concat(this.getCastleMoves(sq));
- }
-
- getNotation(move)
- {
- // Recognize special moves first
- if (move.appear.length == 2)
- {
- // castle
- if (move.end.y < move.start.y)
- return "0-0-0";
- else
- return "0-0";
- }
-
- // Translate initial square (because pieces may fly unusually in this variant!)
- const initialSquare = V.CoordsToSquare(move.start);
-
- // Translate final square
- const finalSquare = V.CoordsToSquare(move.end);
-
- let notation = "";
- const piece = this.getPiece(move.start.x, move.start.y);
- if (piece == V.PAWN)
- {
- // pawn move (TODO: enPassant indication)
- if (move.vanish.length > 1)
- {
- // capture
- notation = initialSquare + "x" + finalSquare;
- }
- else //no capture
- notation = finalSquare;
- if (piece != move.appear[0].p) //promotion
- notation += "=" + move.appear[0].p.toUpperCase();
- }
-
- else
- {
- // Piece movement
- notation = piece.toUpperCase();
- if (move.vanish.length > 1)
- notation += initialSquare + "x";
- notation += finalSquare;
- }
- return notation;
- }
-
- static get VALUES()
- {
- // TODO: experimental
- return {
- 'p': 1,
- 'r': 3,
- 'n': 2,
- 'b': 2,
- 'q': 5,
- 'k': 1000
- }
- }
+ // NOTE: enPassant, if enabled, would need to redefine carefully getEpSquare
+ static get HasEnpassant() { return false; }
+
+ // TODO(?): some duplicated code in 2 next functions
+ getSlideNJumpMoves([x,y], steps, oneStep)
+ {
+ const color = this.getColor(x,y);
+ let moves = [];
+ outerLoop:
+ for (let loop=0; loop<steps.length; loop++)
+ {
+ const step = steps[loop];
+ let i = x + step[0];
+ let j = y + step[1];
+ while (V.OnBoard(i,j) && this.board[i][j] == V.EMPTY)
+ {
+ moves.push(this.getBasicMove([x,y], [i,j]));
+ if (!!oneStep)
+ continue outerLoop;
+ i += step[0];
+ j += step[1];
+ }
+ // No capture check: handled elsewhere (next method)
+ }
+ return moves;
+ }
+
+ // follow steps from x,y until something is met.
+ // if met piece is opponent and same movement (asA): eat it!
+ findCaptures_aux([x,y], asA)
+ {
+ const color = this.getColor(x,y);
+ var moves = [];
+ const steps = asA != V.PAWN
+ ? (asA==V.QUEEN ? V.steps[V.ROOK].concat(V.steps[V.BISHOP]) : V.steps[asA])
+ : color=='w' ? [[-1,-1],[-1,1]] : [[1,-1],[1,1]];
+ const oneStep = (asA==V.KNIGHT || asA==V.PAWN); //we don't capture king
+ const lastRank = (color == 'w' ? 0 : V.size.x-1);
+ const promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN];
+ outerLoop:
+ for (let loop=0; loop<steps.length; loop++)
+ {
+ const step = steps[loop];
+ let i = x + step[0];
+ let j = y + step[1];
+ while (V.OnBoard(i,j) && this.board[i][j] == V.EMPTY)
+ {
+ if (oneStep)
+ continue outerLoop;
+ i += step[0];
+ j += step[1];
+ }
+ if (V.OnBoard(i,j) && this.getColor(i,j) == V.GetOppCol(color)
+ && this.getPiece(i,j) == asA)
+ {
+ // eat!
+ if (this.getPiece(x,y) == V.PAWN && i == lastRank)
+ {
+ // Special case of promotion:
+ promotionPieces.forEach(p => {
+ moves.push(this.getBasicMove([x,y], [i,j], {c:color,p:p}));
+ });
+ }
+ else
+ {
+ // All other cases
+ moves.push(this.getBasicMove([x,y], [i,j]));
+ }
+ }
+ }
+ return moves;
+ }
+
+ // Find possible captures from a square: look in every direction!
+ findCaptures(sq)
+ {
+ let moves = [];
+
+ Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.PAWN));
+ Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.ROOK));
+ Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.KNIGHT));
+ Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.BISHOP));
+ Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.QUEEN));
+
+ return moves;
+ }
+
+ getPotentialPawnMoves([x,y])
+ {
+ const color = this.getColor(x,y);
+ let moves = [];
+ const [sizeX,sizeY] = [V.size.x,V.size.y];
+ const shift = (color == 'w' ? -1 : 1);
+ const startRank = (color == 'w' ? sizeY-2 : 1);
+ const firstRank = (color == 'w' ? sizeY-1 : 0);
+ const lastRank = (color == "w" ? 0 : sizeY-1);
+
+ if (x+shift != lastRank)
+ {
+ // Normal moves
+ if (this.board[x+shift][y] == V.EMPTY)
+ {
+ moves.push(this.getBasicMove([x,y], [x+shift,y]));
+ if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY)
+ {
+ //two squares jump
+ moves.push(this.getBasicMove([x,y], [x+2*shift,y]));
+ }
+ }
+ }
+
+ else //promotion
+ {
+ let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN];
+ promotionPieces.forEach(p => {
+ // Normal move
+ if (this.board[x+shift][y] == V.EMPTY)
+ moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p}));
+ });
+ }
+
+ // No en passant here
+
+ // Add "zen" captures
+ Array.prototype.push.apply(moves, this.findCaptures([x,y]));
+
+ return moves;
+ }
+
+ getPotentialRookMoves(sq)
+ {
+ let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.ROOK]);
+ let captures = this.findCaptures(sq);
+ return noCaptures.concat(captures);
+ }
+
+ getPotentialKnightMoves(sq)
+ {
+ let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep");
+ let captures = this.findCaptures(sq);
+ return noCaptures.concat(captures);
+ }
+
+ getPotentialBishopMoves(sq)
+ {
+ let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]);
+ let captures = this.findCaptures(sq);
+ return noCaptures.concat(captures);
+ }
+
+ getPotentialQueenMoves(sq)
+ {
+ let noCaptures = this.getSlideNJumpMoves(
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]));
+ let captures = this.findCaptures(sq);
+ return noCaptures.concat(captures);
+ }
+
+ getPotentialKingMoves(sq)
+ {
+ // Initialize with normal moves
+ let noCaptures = this.getSlideNJumpMoves(sq,
+ V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
+ let captures = this.findCaptures(sq);
+ return noCaptures.concat(captures).concat(this.getCastleMoves(sq));
+ }
+
+ getNotation(move)
+ {
+ // Recognize special moves first
+ if (move.appear.length == 2)
+ {
+ // castle
+ if (move.end.y < move.start.y)
+ return "0-0-0";
+ else
+ return "0-0";
+ }
+
+ // Translate initial square (because pieces may fly unusually in this variant!)
+ const initialSquare = V.CoordsToSquare(move.start);
+
+ // Translate final square
+ const finalSquare = V.CoordsToSquare(move.end);
+
+ let notation = "";
+ const piece = this.getPiece(move.start.x, move.start.y);
+ if (piece == V.PAWN)
+ {
+ // pawn move (TODO: enPassant indication)
+ if (move.vanish.length > 1)
+ {
+ // capture
+ notation = initialSquare + "x" + finalSquare;
+ }
+ else //no capture
+ notation = finalSquare;
+ if (piece != move.appear[0].p) //promotion
+ notation += "=" + move.appear[0].p.toUpperCase();
+ }
+
+ else
+ {
+ // Piece movement
+ notation = piece.toUpperCase();
+ if (move.vanish.length > 1)
+ notation += initialSquare + "x";
+ notation += finalSquare;
+ }
+ return notation;
+ }
+
+ static get VALUES()
+ {
+ return {
+ 'p': 1,
+ 'r': 3,
+ 'n': 2,
+ 'b': 2,
+ 'q': 5,
+ 'k': 1000
+ }
+ }
}