import { ChessRules } from "@/base_rules";
-export const VariantRules = class ThreechecksRules extends ChessRules {
+export class ThreechecksRules extends ChessRules {
static IsGoodFlags(flags) {
// 4 for castle + 2 for checks (0,1 or 2)
return !!flags.match(/^[01]{4,4}[012]{2,2}$/);
this.checkFlags = { w: 0, b: 0 };
const flags = fenflags.substr(4); //skip first 4 digits, for castle
for (let c of ["w", "b"]) {
- this.checkFlags[c] = parseInt(flags.charAt(c == "w" ? 0 : 1));
+ this.checkFlags[c] = parseInt(flags.charAt(c == "w" ? 0 : 1), 10);
}
}
}
getPpath(b) {
- // TODO: !!this.checkFlags condition for printDiagram, but clearly not good.
+ // TODO: !!this.checkFlags condition for printDiagram, but it's not good.
// This is just a temporary fix.
- if (b[1] == 'k' && this.checkFlags && this.checkFlags[b[0]] > 0)
+ if (b[1] == 'k' && !!this.checkFlags && this.checkFlags[b[0]] > 0)
return "Threechecks/" + b[0] + 'k_' + this.checkFlags[b[0]];
return b;
}
- updateVariables(move) {
- super.updateVariables(move);
+ postPlay(move) {
+ super.postPlay(move);
// Does this move give check?
const oppCol = this.turn;
if (this.underCheck(oppCol))
return super.getCurrentScore();
}
- static GenRandInitFen() {
- const randFen = ChessRules.GenRandInitFen();
+ static GenRandInitFen(randomness) {
// Add check flags (at 0)
- return randFen.replace(" w 0 1111", " w 0 111100");
+ return ChessRules.GenRandInitFen(randomness).slice(0, -2) + "00";
}
getFlagsFen() {
let fen = super.getFlagsFen();
// Add check flags
- for (let c of ["w", "b"])
- fen += this.checkFlags[c];
+ for (let c of ["w", "b"]) fen += this.checkFlags[c];
return fen;
}