import { ArrayFun } from "@/utils/array";
import { randInt, shuffle } from "@/utils/alea";
-export const VariantRules = class RoyalraceRules extends ChessRules {
+export class RoyalraceRules extends ChessRules {
+
static get HasFlags() {
return false;
}
return { x: 11, y: 11 };
}
+ getPpath(b) {
+ return (b[1] == V.KNIGHT ? "Enpassant/" : "") + b;
+ }
+
static GenRandInitFen(randomness) {
if (randomness == 0)
- return "11/11/11/11/11/11/11/11/11/qrbnp1PNBRQ/krbnp1PNBRK w 0";
+ return "92/92/92/92/92/92/92/92/92/qrbnp1PNBRQ/krbnp1PNBRK w 0";
let pieces = { w: new Array(10), b: new Array(10) };
// Shuffle pieces on first and second rank
const whiteFen = pieces["w"].join("").toUpperCase();
const blackFen = pieces["b"].join("");
return (
- "11/11/11/11/11/11/11/11/11/" +
+ "92/92/92/92/92/92/92/92/92/" +
blackFen.substr(5).split("").reverse().join("") +
"1" +
whiteFen.substr(5).split("").join("") +
return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT]);
}
- // What are the king moves from square x,y ?
- getPotentialKingMoves(sq) {
- return this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
- }
-
filterValid(moves) {
if (moves.length == 0) return [];
const color = this.turn;
V.CoordsToSquare(move.end)
);
}
+
};