getPotentialMovesFrom([x, y]) {
// Pre-check: is thing on this square immobilized?
const imSq = this.isImmobilized([x, y]);
- if (!!imSq) {
- // Only option is suicide:
+ const piece = this.getPiece(x, y);
+ if (!!imSq && piece != V.KING) {
+ // Only option is suicide, if I'm not a king:
return [
new Move({
start: { x: x, y: y },
];
}
let moves = [];
- switch (this.getPiece(x, y)) {
+ switch (piece) {
case V.IMMOBILIZER:
moves = this.getPotentialImmobilizerMoves([x, y]);
break;
static GenRandInitFen(randomness) {
if (randomness == 0) {
return (
- "91/1rnbkqbnm1/1pppppppp1/91/91/91/91/1PPPPPPPP1/1MNBQKBNR1/91 w 0 -"
+ "91/1rqnbknqm1/1pppppppp1/91/91/91/91/1PPPPPPPP1/1MQNBKNQR1/91 w 0 -"
);
}