import { shuffle } from "@/utils/alea";
export class RococoRules extends ChessRules {
+
static get HasFlags() {
return false;
}
return super.getPotentialQueenMoves(sq).concat(this.getRookCaptures(sq));
}
- getKnightCaptures(startSquare, byChameleon) {
+ getKnightCaptures([x, y], byChameleon) {
// Look in every direction for captures
const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
const color = this.turn;
const oppCol = V.GetOppCol(color);
let moves = [];
- const [x, y] = [startSquare[0], startSquare[1]];
const piece = this.getPiece(x, y); //might be a chameleon!
outerLoop: for (let step of steps) {
let [i, j] = [x + step[0], y + step[1]];
//TODO: redundant test
continue outerLoop;
}
- } else {
+ }
+ else {
moves.push(
new Move({
appear: [new PiPo({ x: cur[0], y: cur[1], c: color, p: piece })],
if (move.appear[0].p == V.PAWN) {
// Pawn: generally ambiguous short notation, so we use full description
notation = "P" + initialSquare + finalSquare;
- } else if (move.appear[0].p == V.KING)
+ }
+ else if (move.appear[0].p == V.KING)
notation = "K" + (move.vanish.length > 1 ? "x" : "") + finalSquare;
- else notation = move.appear[0].p.toUpperCase() + finalSquare;
- // Add a capture mark (not describing what is captured...):
- if (move.vanish.length > 1 && move.appear[0].p != V.KING) notation += "X";
+ else {
+ notation = move.appear[0].p.toUpperCase() + finalSquare;
+ // Add a capture mark (not describing what is captured...):
+ if (move.vanish.length > 1) notation += "X";
+ }
return notation;
}
+
};