import { ChessRules, PiPo, Move } from "@/base_rules";
export class RifleRules extends ChessRules {
- getEpSquare(moveOrSquare) {
- if (typeof moveOrSquare !== "object" || moveOrSquare.appear.length > 0)
- return super.getEpSquare(moveOrSquare);
- // Capturing move: no en-passant
- return undefined;
- }
-
getBasicMove([sx, sy], [ex, ey], tr) {
let mv = new Move({
appear: [],