export class PocketknightRules extends ChessRules {
- hoverHighlight(x, y) {
+ hoverHighlight([x, y]) {
// Testing move validity results in an infinite update loop.
// TODO: find a way to test validity anyway.
return (this.subTurn == 2 && this.board[x][y] == V.EMPTY);
this.subTurn = 1;
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
// Add 2 knight flags
- return ChessRules.GenRandInitFen(randomness)
- .slice(0, -2) + "11 -";
+ return ChessRules.GenRandInitFen(options).slice(0, -2) + "11 -";
}
getFlagsFen() {
);
}
+ canIplay(side, [x, y]) {
+ if (this.subTurn == 1) return super.canIplay(side, [x, y]);
+ // subturn == 2, drop the knight:
+ return side == this.turn && this.board[x][y] == V.EMPTY;
+ }
+
getPotentialMovesFrom([x, y]) {
if (this.subTurn == 1) {
let moves = super.getPotentialMovesFrom([x, y]);