import { randInt, shuffle } from "@/utils/alea";
export class InterweaveRules extends ChessRules {
+
static get HasFlags() {
return false;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "rbnkknbr/pppppppp/8/8/8/8/PPPPPPPP/RBNKKNBR w 0 - 000000";
let pieces = { w: new Array(8), b: new Array(8) };
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
if (move.vanish.length >= 2) notation += "X";
return notation;
}
+
};