import { randInt } from "@/utils/alea";
export class HiddenqueenRules extends ChessRules {
+
// Analyse in Hiddenqueen mode makes no sense
static get CanAnalyze() {
return false;
const move = moveOrSquare;
const s = move.start,
e = move.end;
+ const color = move.vanish[0].c;
if (
s.y == e.y &&
Math.abs(s.x - e.x) == 2 &&
+ ((color == 'w' && s.x == 6) || (color == 'b' && s.x == 1)) &&
[V.PAWN, V.HIDDEN_QUEEN].includes(move.vanish[0].p)
) {
return {
this.kingPos[oppCol] = [move.vanish[1].x, move.vanish[1].y];
}
+ underCheck(color) {
+ if (this.kingPos[color][0] < 0) return false;
+ return super.underCheck(color);
+ }
+
getCurrentScore() {
const color = this.turn;
if (this.kingPos[color][0] < 0)
// King disappeared
- return color == "w" ? "0-1" : "1-0";
- return super.getCurrentScore();
+ return (color == "w" ? "0-1" : "1-0");
+ const oldSide = this.side;
+ this.side = color;
+ const res = super.getCurrentScore();
+ this.side = oldSide;
+ return res;
}
// Search is biased, so not really needed to explore deeply
getNotation(move) {
// Not using getPiece() method because it would transform HQ into pawn:
- if (this.board[move.start.x][move.start.y][1] != V.HIDDEN_QUEEN)
+ if (this.board[move.start.x][move.start.y].charAt(1) != V.HIDDEN_QUEEN)
return super.getNotation(move);
const finalSquare = V.CoordsToSquare(move.end);
if (move.appear[0].p == V.QUEEN) {
else notation = finalSquare;
return notation;
}
+
};