import { ChessRules } from "@/base_rules";
export class ExtinctionRules extends ChessRules {
+
static get PawnSpecs() {
return Object.assign(
{},
let pieces = {};
for (let row of rows) {
for (let i = 0; i < row.length; i++) {
- if (isNaN(parseInt(row[i])) && !pieces[row[i]])
+ if (isNaN(parseInt(row[i], 10)) && !pieces[row[i]])
pieces[row[i]] = true;
}
}
setOtherVariables(fen) {
super.setOtherVariables(fen);
const pos = V.ParseFen(fen).position;
- // NOTE: no need for safety "|| []", because each piece type must be present
+ // NOTE: no need for safety "|| []", because each piece type is present
// (otherwise game is already over!)
this.material = {
w: {
return this.material[color][p] == 0;
})
) {
- // Very negative (resp. positive) if white (reps. black) pieces set is incomplete
+ // Very negative (resp. positive)
+ // if white (reps. black) pieces set is incomplete
return (color == "w" ? -1 : 1) * V.INFINITY;
}
return super.evalPosition();
}
+
};