return res.slice(0, -1); //remove last comma
}
+ getPotentialMovesFrom([x, y]) {
+ let moves = super.getPotentialMovesFrom([x,y]);
+ // Add en-passant captures from this square:
+ const L = this.epSquares.length;
+ if (!this.epSquares[L - 1]) return moves;
+ const squares = this.epSquares[L - 1];
+ const S = squares.length;
+ // Object describing the removed opponent's piece:
+ const pipoV = new PiPo({
+ x: squares[S-1].x,
+ y: squares[S-1].y,
+ c: V.GetOppCol(this.turn),
+ p: this.getPiece(squares[S-1].x, squares[S-1].y)
+ });
+ // Check if existing non-capturing moves could also capture en passant
+ moves.forEach(m => {
+ if (
+ m.appear[0].p != V.PAWN && //special pawn case is handled elsewhere
+ m.vanish.length <= 1 &&
+ [...Array(S-1).keys()].some(i => {
+ return m.end.x == squares[i].x && m.end.y == squares[i].y;
+ })
+ ) {
+ m.vanish.push(pipoV);
+ }
+ });
+ // Special case of the king knight's movement:
+ if (this.getPiece(x, y) == V.KING) {
+ V.steps[V.KNIGHT].forEach(step => {
+ const endX = x + step[0];
+ const endY = y + step[1];
+ if (
+ V.OnBoard(endX, endY) &&
+ [...Array(S-1).keys()].some(i => {
+ return endX == squares[i].x && endY == squares[i].y;
+ })
+ ) {
+ let enpassantMove = this.getBasicMove([x, y], [endX, endY]);
+ enpassantMove.vanish.push(pipoV);
+ moves.push(enpassantMove);
+ }
+ });
+ }
+ return moves;
+ }
+
// TODO: this getPotentialPawnMovesFrom() is mostly duplicated:
// it could be split in "capture", "promotion", "enpassant"...
getPotentialPawnMoves([x, y]) {
let moves = [];
const [sizeX, sizeY] = [V.size.x, V.size.y];
const shiftX = color == "w" ? -1 : 1;
- const firstRank = color == "w" ? sizeX - 1 : 0;
const startRank = color == "w" ? sizeX - 2 : 1;
const lastRank = color == "w" ? 0 : sizeX - 1;
- const pawnColor = this.getColor(x, y); //can be different for checkered
- // NOTE: next condition is generally true (no pawn on last rank)
- if (x + shiftX >= 0 && x + shiftX < sizeX) {
- const finalPieces =
- x + shiftX == lastRank
- ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]
- : [V.PAWN];
- // One square forward
- if (this.board[x + shiftX][y] == V.EMPTY) {
+ const finalPieces =
+ x + shiftX == lastRank
+ ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]
+ : [V.PAWN];
+ // One square forward
+ if (this.board[x + shiftX][y] == V.EMPTY) {
+ for (let piece of finalPieces) {
+ moves.push(
+ this.getBasicMove([x, y], [x + shiftX, y], {
+ c: color,
+ p: piece
+ })
+ );
+ }
+ if (
+ x == startRank &&
+ this.board[x + 2 * shiftX][y] == V.EMPTY
+ ) {
+ // Two squares jump
+ moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y]));
+ }
+ }
+ // Captures
+ for (let shiftY of [-1, 1]) {
+ if (
+ y + shiftY >= 0 &&
+ y + shiftY < sizeY &&
+ this.board[x + shiftX][y + shiftY] != V.EMPTY &&
+ this.canTake([x, y], [x + shiftX, y + shiftY])
+ ) {
for (let piece of finalPieces) {
moves.push(
- this.getBasicMove([x, y], [x + shiftX, y], {
- c: pawnColor,
+ this.getBasicMove([x, y], [x + shiftX, y + shiftY], {
+ c: color,
p: piece
})
);
}
- // Next condition because pawns on 1st rank can generally jump
- if (
- [startRank, firstRank].includes(x) &&
- this.board[x + 2 * shiftX][y] == V.EMPTY
- ) {
- // Two squares jump
- moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y]));
- }
- }
- // Captures
- for (let shiftY of [-1, 1]) {
- if (
- y + shiftY >= 0 &&
- y + shiftY < sizeY &&
- this.board[x + shiftX][y + shiftY] != V.EMPTY &&
- this.canTake([x, y], [x + shiftX, y + shiftY])
- ) {
- for (let piece of finalPieces) {
- moves.push(
- this.getBasicMove([x, y], [x + shiftX, y + shiftY], {
- c: pawnColor,
- p: piece
- })
- );
- }
- }
}
}
}
// Remove the "onestep" condition: knight promote to knightrider:
-
getPotentialKnightMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT]);
}
+ filterValid(moves) {
+ const filteredMoves = super.filterValid(moves);
+ // If at least one full move made, everything is allowed:
+ if (this.movesCount >= 2)
+ return filteredMoves;
+ // Else, forbid captures:
+ return filteredMoves.filter(m => m.vanish.length == 1);
+ }
+
isAttackedByKnight(sq, colors) {
return this.isAttackedBySlideNJump(
sq,
);
}
- getPotentialMovesFrom([x, y]) {
- let moves = super.getPotentialMovesFrom([x,y]);
- // Add en-passant captures from this square:
- const L = this.epSquares.length;
- if (!this.epSquares[L - 1]) return moves;
- const squares = this.epSquares[L - 1];
- const S = squares.length;
- // Object describing the removed opponent's piece:
- const pipoV = new PiPo({
- x: squares[S-1].x,
- y: squares[S-1].y,
- c: V.GetOppCol(this.turn),
- p: this.getPiece(squares[S-1].x, squares[S-1].y)
- });
- // Check if existing non-capturing moves could also capture en passant
- moves.forEach(m => {
- if (
- m.appear[0].p != V.PAWN && //special pawn case is handled elsewhere
- m.vanish.length <= 1 &&
- [...Array(S-1).keys()].some(i => {
- return m.end.x == squares[i].x && m.end.y == squares[i].y;
- })
- ) {
- m.vanish.push(pipoV);
- }
- });
- // Special case of the king knight's movement:
- if (this.getPiece(x, y) == V.KING) {
- V.steps[V.KNIGHT].forEach(step => {
- const endX = x + step[0];
- const endY = y + step[1];
- if (
- V.OnBoard(endX, endY) &&
- [...Array(S-1).keys()].some(i => {
- return endX == squares[i].x && endY == squares[i].y;
- })
- ) {
- let enpassantMove = this.getBasicMove([x, y], [endX, endY]);
- enpassantMove.vanish.push(pipoV);
- moves.push(enpassantMove);
- }
- });
- }
- return moves;
+ static get SEARCH_DEPTH() {
+ return 2;
}
static get VALUES() {