import { ArrayFun } from "@/utils/array";
export class CrazyhouseRules extends ChessRules {
+
+ static get PawnSpecs() {
+ return Object.assign(
+ {},
+ ChessRules.PawnSpecs,
+ // Change names to know that this goes back to pawn after capture:
+ { promotions: ['u', 'o', 'c', 't'] }
+ );
+ }
+
+ static get PIECES() {
+ return ChessRules.PIECES.concat(['u', 'o', 'c', 't']);
+ }
+
+ getPpath(b) {
+ const prefix = (ChessRules.PIECES.includes(b[1]) ? "" : "Crazyhouse/");
+ return prefix + b;
+ }
+
static IsGoodFen(fen) {
if (!ChessRules.IsGoodFen(fen)) return false;
const fenParsed = V.ParseFen(fen);
// 5) Check reserves
if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{10,10}$/))
return false;
- // 6) Check promoted array
- if (!fenParsed.promoted) return false;
- if (fenParsed.promoted == "-") return true; //no promoted piece on board
- const squares = fenParsed.promoted.split(",");
- for (let square of squares) {
- const c = V.SquareToCoords(square);
- if (c.y < 0 || c.y > V.size.y || isNaN(c.x) || c.x < 0 || c.x > V.size.x)
- return false;
- }
return true;
}
static ParseFen(fen) {
const fenParts = fen.split(" ");
- return Object.assign(ChessRules.ParseFen(fen), {
- reserve: fenParts[5],
- promoted: fenParts[6]
- });
- }
-
- getEpSquare(moveOrSquare) {
- if (typeof moveOrSquare !== "object" || moveOrSquare.vanish.length > 0)
- return super.getEpSquare(moveOrSquare);
- // Landing move: no en-passant
- return undefined;
+ return Object.assign(
+ ChessRules.ParseFen(fen),
+ { reserve: fenParts[5] }
+ );
}
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness) + " 0000000000 -";
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options) + " 0000000000 -";
}
getFen() {
- return (
- super.getFen() + " " +
- this.getReserveFen() + " " +
- this.getPromotedFen()
- );
+ return super.getFen() + " " + this.getReserveFen();
}
getFenForRepeat() {
- return (
- super.getFenForRepeat() + "_" +
- this.getReserveFen() + "_" +
- this.getPromotedFen()
- );
+ return super.getFenForRepeat() + "_" + this.getReserveFen();
}
getReserveFen() {
return counts.join("");
}
- getPromotedFen() {
- let res = "";
- for (let i = 0; i < V.size.x; i++) {
- for (let j = 0; j < V.size.y; j++) {
- if (this.promoted[i][j]) res += V.CoordsToSquare({ x: i, y: j }) + ",";
- }
- }
- // Remove last comma:
- if (res.length > 0) res = res.slice(0, -1);
- else res = "-";
- return res;
- }
-
setOtherVariables(fen) {
super.setOtherVariables(fen);
const fenParsed = V.ParseFen(fen);
// Also init reserves (used by the interface to show landable pieces)
+ const reserve = fenParsed.reserve.split("").map(x => parseInt(x, 10));
this.reserve = {
w: {
- [V.PAWN]: parseInt(fenParsed.reserve[0]),
- [V.ROOK]: parseInt(fenParsed.reserve[1]),
- [V.KNIGHT]: parseInt(fenParsed.reserve[2]),
- [V.BISHOP]: parseInt(fenParsed.reserve[3]),
- [V.QUEEN]: parseInt(fenParsed.reserve[4])
+ [V.PAWN]: reserve[0],
+ [V.ROOK]: reserve[1],
+ [V.KNIGHT]: reserve[2],
+ [V.BISHOP]: reserve[3],
+ [V.QUEEN]: reserve[4]
},
b: {
- [V.PAWN]: parseInt(fenParsed.reserve[5]),
- [V.ROOK]: parseInt(fenParsed.reserve[6]),
- [V.KNIGHT]: parseInt(fenParsed.reserve[7]),
- [V.BISHOP]: parseInt(fenParsed.reserve[8]),
- [V.QUEEN]: parseInt(fenParsed.reserve[9])
+ [V.PAWN]: reserve[5],
+ [V.ROOK]: reserve[6],
+ [V.KNIGHT]: reserve[7],
+ [V.BISHOP]: reserve[8],
+ [V.QUEEN]: reserve[9]
}
};
- this.promoted = ArrayFun.init(V.size.x, V.size.y, false);
- if (fenParsed.promoted != "-") {
- for (let square of fenParsed.promoted.split(",")) {
- const coords = V.SquareToCoords(square);
- this.promoted[coords.x][coords.y] = true;
- }
- }
}
getColor(i, j) {
return this.board[i][j].charAt(0);
}
+ // Pieces types after pawn promotion
+ static get PromotionMap() {
+ return {
+ u: 'r',
+ o: 'n',
+ c: 'b',
+ t: 'q'
+ };
+ }
+
getPiece(i, j) {
if (i >= V.size.x) return V.RESERVE_PIECES[j];
- return this.board[i][j].charAt(1);
+ const p = this.board[i][j].charAt(1);
+ if (ChessRules.PIECES.includes(p)) return p;
+ // Pawn promotion:
+ return V.PromotionMap[p];
}
// Used by the interface:
}
getPotentialMovesFrom([x, y]) {
- if (x >= V.size.x) {
+ if (x >= V.size.x)
// Reserves, outside of board: x == sizeX(+1)
return this.getReserveMoves([x, y]);
- }
// Standard moves
return super.getPotentialMovesFrom([x, y]);
}
getAllValidMoves() {
- let moves = super.getAllValidMoves();
+ let moves = super.getAllPotentialMoves();
const color = this.turn;
- for (let i = 0; i < V.RESERVE_PIECES.length; i++)
+ for (let i = 0; i < V.RESERVE_PIECES.length; i++) {
moves = moves.concat(
this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i])
);
+ }
return this.filterValid(moves);
}
atLeastOneMove() {
- if (!super.atLeastOneMove()) {
- // Search one reserve move
- for (let i = 0; i < V.RESERVE_PIECES.length; i++) {
- let moves = this.filterValid(
- this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i])
- );
- if (moves.length > 0) return true;
- }
- return false;
+ if (super.atLeastOneMove()) return true;
+ // Search one reserve move
+ for (let i = 0; i < V.RESERVE_PIECES.length; i++) {
+ const moves = this.filterValid(
+ this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i])
+ );
+ if (moves.length > 0) return true;
}
- return true;
+ return false;
}
postPlay(move) {
super.postPlay(move);
- if (move.vanish.length == 2 && move.appear.length == 2) return; //skip castle
+ // Skip castle:
+ if (move.vanish.length == 2 && move.appear.length == 2) return;
const color = move.appear[0].c;
if (move.vanish.length == 0) {
this.reserve[color][move.appear[0].p]--;
return;
}
- move.movePromoted = this.promoted[move.start.x][move.start.y];
- move.capturePromoted = this.promoted[move.end.x][move.end.y];
- this.promoted[move.start.x][move.start.y] = false;
- this.promoted[move.end.x][move.end.y] =
- move.movePromoted ||
- (move.vanish[0].p == V.PAWN && move.appear[0].p != V.PAWN);
- if (move.capturePromoted) this.reserve[color][V.PAWN]++;
- else if (move.vanish.length == 2) this.reserve[color][move.vanish[1].p]++;
+ if (move.vanish.length == 2) {
+ if (V.PawnSpecs.promotions.includes(move.vanish[1].p))
+ this.reserve[color][V.PAWN]++;
+ else this.reserve[color][move.vanish[1].p]++;
+ }
}
postUndo(move) {
this.reserve[color][move.appear[0].p]++;
return;
}
- if (move.movePromoted) this.promoted[move.start.x][move.start.y] = true;
- this.promoted[move.end.x][move.end.y] = move.capturePromoted;
- if (move.capturePromoted) this.reserve[color][V.PAWN]--;
- else if (move.vanish.length == 2) this.reserve[color][move.vanish[1].p]--;
+ if (move.vanish.length == 2) {
+ if (V.PawnSpecs.promotions.includes(move.vanish[1].p))
+ this.reserve[color][V.PAWN]--;
+ else this.reserve[color][move.vanish[1].p]--;
+ }
}
static get SEARCH_DEPTH() {
getNotation(move) {
if (move.vanish.length > 0) return super.getNotation(move);
// Rebirth:
- const piece =
- move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : "";
- return piece + "@" + V.CoordsToSquare(move.end);
+ let piece = move.appear[0].p;
+ let prefix = "";
+ const endNotation = "@" + V.CoordsToSquare(move.end);
+ if (piece != V.PAWN) {
+ if (ChessRules.PIECES.includes(piece)) prefix = piece.toUpperCase();
+ else piece = V.PromotionMap[piece].toUpperCase();
+ }
+ return prefix + endNotation;
}
+
};