import { ChessRules, PiPo, Move } from "@/base_rules";
import { ArrayFun } from "@/utils/array";
-export const VariantRules = class CrazyhouseRules extends ChessRules {
+export class CrazyhouseRules extends ChessRules {
static IsGoodFen(fen) {
if (!ChessRules.IsGoodFen(fen)) return false;
const fenParsed = V.ParseFen(fen);
static ParseFen(fen) {
const fenParts = fen.split(" ");
- return Object.assign(ChessRules.ParseFen(fen), {
- reserve: fenParts[5],
- promoted: fenParts[6]
- });
- }
-
- getEpSquare(moveOrSquare) {
- if (typeof moveOrSquare !== "object" || moveOrSquare.vanish.length > 0)
- return super.getEpSquare(moveOrSquare);
- // Landing move: no en-passant
- return undefined;
+ return Object.assign(
+ ChessRules.ParseFen(fen),
+ {
+ reserve: fenParts[5],
+ promoted: fenParts[6]
+ }
+ );
}
static GenRandInitFen(randomness) {
return true;
}
- updateVariables(move) {
- super.updateVariables(move);
- if (move.vanish.length == 2 && move.appear.length == 2) return; //skip castle
+ postPlay(move) {
+ super.postPlay(move);
+ // Skip castle:
+ if (move.vanish.length == 2 && move.appear.length == 2) return;
const color = move.appear[0].c;
if (move.vanish.length == 0) {
this.reserve[color][move.appear[0].p]--;
else if (move.vanish.length == 2) this.reserve[color][move.vanish[1].p]++;
}
- unupdateVariables(move) {
- super.unupdateVariables(move);
+ postUndo(move) {
+ super.postUndo(move);
if (move.vanish.length == 2 && move.appear.length == 2) return;
const color = this.turn;
if (move.vanish.length == 0) {