import { ChessRules, PiPo, Move } from "@/base_rules";
-import { ArrayFun} from "@/utils/array";
+import { ArrayFun } from "@/utils/array";
-export const VariantRules = class CrazyhouseRules extends ChessRules
-{
- static IsGoodFen(fen)
- {
- if (!ChessRules.IsGoodFen(fen))
- return false;
+export class CrazyhouseRules extends ChessRules {
+
+ static IsGoodFen(fen) {
+ if (!ChessRules.IsGoodFen(fen)) return false;
const fenParsed = V.ParseFen(fen);
// 5) Check reserves
if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{10,10}$/))
return false;
// 6) Check promoted array
- if (!fenParsed.promoted)
- return false;
- if (fenParsed.promoted == "-")
- return true; //no promoted piece on board
+ if (!fenParsed.promoted) return false;
+ if (fenParsed.promoted == "-") return true; //no promoted piece on board
const squares = fenParsed.promoted.split(",");
- for (let square of squares)
- {
+ for (let square of squares) {
const c = V.SquareToCoords(square);
if (c.y < 0 || c.y > V.size.y || isNaN(c.x) || c.x < 0 || c.x > V.size.x)
return false;
return true;
}
- static ParseFen(fen)
- {
+ static ParseFen(fen) {
const fenParts = fen.split(" ");
return Object.assign(
ChessRules.ParseFen(fen),
{
reserve: fenParts[5],
- promoted: fenParts[6],
+ promoted: fenParts[6]
}
);
}
- static GenRandInitFen()
- {
- return ChessRules.GenRandInitFen() + " 0000000000 -";
+ static GenRandInitFen(randomness) {
+ return ChessRules.GenRandInitFen(randomness) + " 0000000000 -";
}
- getFen()
- {
- return super.getFen() + " " + this.getReserveFen() + " " + this.getPromotedFen();
+ getFen() {
+ return (
+ super.getFen() + " " +
+ this.getReserveFen() + " " +
+ this.getPromotedFen()
+ );
}
- getReserveFen()
- {
+ getFenForRepeat() {
+ return (
+ super.getFenForRepeat() + "_" +
+ this.getReserveFen() + "_" +
+ this.getPromotedFen()
+ );
+ }
+
+ getReserveFen() {
let counts = new Array(10);
- for (let i=0; i<V.PIECES.length-1; i++) //-1: no king reserve
- {
+ for (
+ let i = 0;
+ i < V.PIECES.length - 1;
+ i++ //-1: no king reserve
+ ) {
counts[i] = this.reserve["w"][V.PIECES[i]];
- counts[5+i] = this.reserve["b"][V.PIECES[i]];
+ counts[5 + i] = this.reserve["b"][V.PIECES[i]];
}
return counts.join("");
}
- getPromotedFen()
- {
+ getPromotedFen() {
let res = "";
- for (let i=0; i<V.size.x; i++)
- {
- for (let j=0; j<V.size.y; j++)
- {
- if (this.promoted[i][j])
- res += V.CoordsToSquare({x:i,y:j});
+ for (let i = 0; i < V.size.x; i++) {
+ for (let j = 0; j < V.size.y; j++) {
+ if (this.promoted[i][j]) res += V.CoordsToSquare({ x: i, y: j }) + ",";
}
}
- if (res.length > 0)
- res = res.slice(0,-1); //remove last comma
- else
- res = "-";
+ // Remove last comma:
+ if (res.length > 0) res = res.slice(0, -1);
+ else res = "-";
return res;
}
- setOtherVariables(fen)
- {
+ setOtherVariables(fen) {
super.setOtherVariables(fen);
const fenParsed = V.ParseFen(fen);
// Also init reserves (used by the interface to show landable pieces)
- this.reserve =
- {
- "w":
- {
- [V.PAWN]: parseInt(fenParsed.reserve[0]),
- [V.ROOK]: parseInt(fenParsed.reserve[1]),
- [V.KNIGHT]: parseInt(fenParsed.reserve[2]),
- [V.BISHOP]: parseInt(fenParsed.reserve[3]),
- [V.QUEEN]: parseInt(fenParsed.reserve[4]),
+ const reserve = fenParsed.reserve.split("").map(x => parseInt(x, 10));
+ this.reserve = {
+ w: {
+ [V.PAWN]: reserve[0],
+ [V.ROOK]: reserve[1],
+ [V.KNIGHT]: reserve[2],
+ [V.BISHOP]: reserve[3],
+ [V.QUEEN]: reserve[4]
},
- "b":
- {
- [V.PAWN]: parseInt(fenParsed.reserve[5]),
- [V.ROOK]: parseInt(fenParsed.reserve[6]),
- [V.KNIGHT]: parseInt(fenParsed.reserve[7]),
- [V.BISHOP]: parseInt(fenParsed.reserve[8]),
- [V.QUEEN]: parseInt(fenParsed.reserve[9]),
+ b: {
+ [V.PAWN]: reserve[5],
+ [V.ROOK]: reserve[6],
+ [V.KNIGHT]: reserve[7],
+ [V.BISHOP]: reserve[8],
+ [V.QUEEN]: reserve[9]
}
};
this.promoted = ArrayFun.init(V.size.x, V.size.y, false);
- if (fenParsed.promoted != "-")
- {
- for (let square of fenParsed.promoted.split(","))
- {
- const [x,y] = V.SquareToCoords(square);
- promoted[x][y] = true;
+ if (fenParsed.promoted != "-") {
+ for (let square of fenParsed.promoted.split(",")) {
+ const coords = V.SquareToCoords(square);
+ this.promoted[coords.x][coords.y] = true;
}
}
}
- getColor(i,j)
- {
- if (i >= V.size.x)
- return (i==V.size.x ? "w" : "b");
+ getColor(i, j) {
+ if (i >= V.size.x) return i == V.size.x ? "w" : "b";
return this.board[i][j].charAt(0);
}
- getPiece(i,j)
- {
- if (i >= V.size.x)
- return V.RESERVE_PIECES[j];
+ getPiece(i, j) {
+ if (i >= V.size.x) return V.RESERVE_PIECES[j];
return this.board[i][j].charAt(1);
}
// Used by the interface:
- getReservePpath(color, index)
- {
+ getReservePpath(index, color) {
return color + V.RESERVE_PIECES[index];
}
+// // Version if some day I have pieces with numbers printed on it:
+// getReservePpath(index, color) {
+// return (
+// "Crazyhouse/" +
+// color + V.RESERVE_PIECES[index] +
+// "_" + this.vr.reserve[playingColor][V.RESERVE_PIECES[i]]
+// );
+// }
// Ordering on reserve pieces
- static get RESERVE_PIECES()
- {
- return [V.PAWN,V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN];
+ static get RESERVE_PIECES() {
+ return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN];
}
- getReserveMoves([x,y])
- {
+ getReserveMoves([x, y]) {
const color = this.turn;
const p = V.RESERVE_PIECES[y];
- if (this.reserve[color][p] == 0)
- return [];
+ if (this.reserve[color][p] == 0) return [];
let moves = [];
- const pawnShift = (p==V.PAWN ? 1 : 0);
- for (let i=pawnShift; i<V.size.x-pawnShift; i++)
- {
- for (let j=0; j<V.size.y; j++)
- {
- if (this.board[i][j] == V.EMPTY)
- {
+ const pawnShift = p == V.PAWN ? 1 : 0;
+ for (let i = pawnShift; i < V.size.x - pawnShift; i++) {
+ for (let j = 0; j < V.size.y; j++) {
+ if (this.board[i][j] == V.EMPTY) {
let mv = new Move({
appear: [
new PiPo({
})
],
vanish: [],
- start: {x:x, y:y}, //a bit artificial...
- end: {x:i, y:j}
+ start: { x: x, y: y }, //a bit artificial...
+ end: { x: i, y: j }
});
moves.push(mv);
}
return moves;
}
- getPotentialMovesFrom([x,y])
- {
+ getPotentialMovesFrom([x, y]) {
if (x >= V.size.x)
- {
// Reserves, outside of board: x == sizeX(+1)
- return this.getReserveMoves([x,y]);
- }
+ return this.getReserveMoves([x, y]);
// Standard moves
- return super.getPotentialMovesFrom([x,y]);
+ return super.getPotentialMovesFrom([x, y]);
}
- getAllValidMoves()
- {
- let moves = super.getAllValidMoves();
+ getAllValidMoves() {
+ let moves = super.getAllPotentialMoves();
const color = this.turn;
- for (let i=0; i<V.RESERVE_PIECES.length; i++)
- moves = moves.concat(this.getReserveMoves([V.size.x+(color=="w"?0:1),i]));
+ for (let i = 0; i < V.RESERVE_PIECES.length; i++) {
+ moves = moves.concat(
+ this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i])
+ );
+ }
return this.filterValid(moves);
}
- atLeastOneMove()
- {
- if (!super.atLeastOneMove())
- {
- const color = this.turn;
- // Search one reserve move
- for (let i=0; i<V.RESERVE_PIECES.length; i++)
- {
- let moves = this.filterValid(
- this.getReserveMoves([V.size.x+(this.turn=="w"?0:1), i]) );
- if (moves.length > 0)
- return true;
- }
- return false;
+ atLeastOneMove() {
+ if (super.atLeastOneMove()) return true;
+ // Search one reserve move
+ for (let i = 0; i < V.RESERVE_PIECES.length; i++) {
+ const moves = this.filterValid(
+ this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i])
+ );
+ if (moves.length > 0) return true;
}
- return true;
+ return false;
}
- updateVariables(move)
- {
- super.updateVariables(move);
- if (move.vanish.length == 2 && move.appear.length == 2)
- return; //skip castle
+ postPlay(move) {
+ super.postPlay(move);
+ // Skip castle:
+ if (move.vanish.length == 2 && move.appear.length == 2) return;
const color = move.appear[0].c;
- if (move.vanish.length == 0)
- {
+ if (move.vanish.length == 0) {
this.reserve[color][move.appear[0].p]--;
return;
}
move.movePromoted = this.promoted[move.start.x][move.start.y];
- move.capturePromoted = this.promoted[move.end.x][move.end.y]
+ move.capturePromoted = this.promoted[move.end.x][move.end.y];
this.promoted[move.start.x][move.start.y] = false;
- this.promoted[move.end.x][move.end.y] = move.movePromoted
- || (move.vanish[0].p == V.PAWN && move.appear[0].p != V.PAWN);
- if (move.capturePromoted)
- this.reserve[color][V.PAWN]++;
- else if (move.vanish.length == 2)
- this.reserve[color][move.vanish[1].p]++;
+ this.promoted[move.end.x][move.end.y] =
+ move.movePromoted ||
+ (move.vanish[0].p == V.PAWN && move.appear[0].p != V.PAWN);
+ if (move.capturePromoted) this.reserve[color][V.PAWN]++;
+ else if (move.vanish.length == 2) this.reserve[color][move.vanish[1].p]++;
}
- unupdateVariables(move)
- {
- super.unupdateVariables(move);
- if (move.vanish.length == 2 && move.appear.length == 2)
- return;
+ postUndo(move) {
+ super.postUndo(move);
+ if (move.vanish.length == 2 && move.appear.length == 2) return;
const color = this.turn;
- if (move.vanish.length == 0)
- {
+ if (move.vanish.length == 0) {
this.reserve[color][move.appear[0].p]++;
return;
}
- if (move.movePromoted)
- this.promoted[move.start.x][move.start.y] = true;
+ if (move.movePromoted) this.promoted[move.start.x][move.start.y] = true;
this.promoted[move.end.x][move.end.y] = move.capturePromoted;
- if (move.capturePromoted)
- this.reserve[color][V.PAWN]--;
- else if (move.vanish.length == 2)
- this.reserve[color][move.vanish[1].p]--;
+ if (move.capturePromoted) this.reserve[color][V.PAWN]--;
+ else if (move.vanish.length == 2) this.reserve[color][move.vanish[1].p]--;
}
- static get SEARCH_DEPTH() { return 2; } //high branching factor
+ static get SEARCH_DEPTH() {
+ return 2;
+ }
- evalPosition()
- {
+ evalPosition() {
let evaluation = super.evalPosition();
// Add reserves:
- for (let i=0; i<V.RESERVE_PIECES.length; i++)
- {
+ for (let i = 0; i < V.RESERVE_PIECES.length; i++) {
const p = V.RESERVE_PIECES[i];
evaluation += this.reserve["w"][p] * V.VALUES[p];
evaluation -= this.reserve["b"][p] * V.VALUES[p];
return evaluation;
}
- getNotation(move)
- {
- if (move.vanish.length > 0)
- return super.getNotation(move);
+ getNotation(move) {
+ if (move.vanish.length > 0) return super.getNotation(move);
// Rebirth:
const piece =
- (move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : "");
+ move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : "";
return piece + "@" + V.CoordsToSquare(move.end);
}
- getLongNotation(move)
- {
- if (move.vanish.length > 0)
- return super.getLongNotation(move);
- return "@" + V.CoordsToSquare(move.end);
- }
-}
+};