}
return true; //immobilizer isn't neutralized
}
- // Chameleons can't be immobilized twice, because there is only one immobilizer
+ // Chameleons can't be immobilized twice,
+ // because there is only one immobilizer
if (oppPiece == V.BISHOP && piece == V.IMMOBILIZER) return true;
}
}
const color = this.turn;
const oppCol = V.GetOppCol(color);
moves.forEach(m => {
- if (!!byChameleon && m.start.x != m.end.x && m.start.y != m.end.y) return; //chameleon not moving as pawn
+ if (!!byChameleon && m.start.x != m.end.x && m.start.y != m.end.y)
+ // Chameleon not moving as pawn
+ return;
// Try capturing in every direction
for (let step of steps) {
const sq2 = [m.end.x + 2 * step[0], m.end.y + 2 * step[1]];
) {
continue;
}
- // last(thing), cur(thing) : stop if "cur" is our color, or beyond board limits,
- // or if "last" isn't empty and cur neither. Otherwise, if cur is empty then
- // add move until cur square; if cur is occupied then stop if !!byChameleon and
- // the square not occupied by a leaper.
+ // last(thing), cur(thing) : stop if "cur" is our color,
+ // or beyond board limits, or if "last" isn't empty and cur neither.
+ // Otherwise, if cur is empty then add move until cur square;
+ // if cur is occupied then stop if !!byChameleon and the square not
+ // occupied by a leaper.
let last = [i, j];
let cur = [i + step[0], j + step[1]];
let vanished = [new PiPo({ x: x, y: y, c: color, p: piece })];
this.getColor(i, j) == color &&
this.getPiece(i, j) == V.ROOK
) {
- if (this.isImmobilized([i, j])) return false; //because only one rook
- // Can it reach a capturing square?
- // Easy but quite suboptimal way (TODO): generate all moves (turn is OK)
+ if (this.isImmobilized([i, j]))
+ // Because only one rook:
+ return false;
+ // Can it reach a capturing square? Easy but quite suboptimal way
+ // (TODO: generate all moves (turn is OK))
const moves = this.getPotentialMovesFrom([i, j]);
for (let move of moves) {
if (
return true;
continue outerLoop;
}
- // [else] Our color, could be captured *if there was an empty space*
+ // [else] Our color,
+ // could be captured *if there was an empty space*
if (this.board[i + step[0]][j + step[1]] != V.EMPTY)
continue outerLoop;
i -= step[0];