import { shuffle } from "@/utils/alea";
export class BallRules extends ChessRules {
+
static get Lines() {
return [
// White goal:
}
static get BALL() {
- // Ball is already taken:
+ // 'b' is already taken:
return "aa";
}
const rows = position.split("/");
if (rows.length != V.size.x) return false;
let pieces = { "w": 0, "b": 0 };
- const withBall = Object.keys(V.HAS_BALL_DECODE).concat([V.BALL]);
+ const withBall = Object.keys(V.HAS_BALL_DECODE).concat(['a']);
let ballCount = 0;
for (let row of rows) {
let sumElts = 0;
for (let i = 0; i < row.length; i++) {
const lowerRi = row[i].toLowerCase();
if (V.PIECES.includes(lowerRi)) {
- if (lowerRi != V.BALL) pieces[row[i] == lowerRi ? "b" : "w"]++;
+ if (lowerRi != 'a') pieces[row[i] == lowerRi ? "b" : "w"]++;
if (withBall.includes(lowerRi)) ballCount++;
sumElts++;
- } else {
- const num = parseInt(row[i]);
+ }
+ else {
+ const num = parseInt(row[i], 10);
if (isNaN(num)) return false;
sumElts += num;
}
if (rem2 == positions[1] % 2) {
// Fix bishops (on different colors)
for (let i=4; i<9; i++) {
- if (positions[i] % 2 != rem2)
+ if (positions[i] % 2 != rem2) {
[positions[1], positions[i]] = [positions[i], positions[1]];
+ break;
+ }
}
}
rem2 = positions[2] % 2;
})
);
}
- } else if (mv.vanish[1].c == mv.vanish[0].c) {
+ }
+ else if (mv.vanish[1].c == mv.vanish[0].c) {
// Pass the ball: the passing unit does not disappear
mv.appear.push(JSON.parse(JSON.stringify(mv.vanish[0])));
mv.appear[0].p = V.HAS_BALL_CODE[mv.vanish[1].p];
if (
m.vanish.length == 2 &&
m.vanish[1].p != 'a' &&
+ m.vanish[0].c != m.vanish[1].c &&
Object.keys(V.HAS_BALL_DECODE).includes(m.appear[0].p)
) {
const color = this.turn;
finalSquare
);
}
+
};