import { ChessRules } from "@/base_rules";
export class BalaklavaRules extends ChessRules {
+
static get PawnSpecs() {
return Object.assign(
{},
);
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
// No collision between 'n' and castle flags, so next replacement is fine
return (
- ChessRules.GenRandInitFen(randomness)
- .replace(/n/g, 'm').replace(/N/g, 'M')
+ ChessRules.GenRandInitFen(options).replace(/n/g, 'm').replace(/N/g, 'M')
);
}
}
getPotentialMammothMoves(sq) {
- return this.getSlideNJumpMoves(sq, V.steps[V.MAMMOTH], "oneStep");
+ return this.getSlideNJumpMoves(sq, V.steps[V.MAMMOTH], 1);
}
isAttacked(sq, color) {
}
isAttackedByMammoth(sq, color) {
- return (
- this.isAttackedBySlideNJump(
- sq, color, V.MAMMOTH, V.steps[V.MAMMOTH], "oneStep")
- );
+ return this.isAttackedBySlideNJump(
+ sq, color, V.MAMMOTH, V.steps[V.MAMMOTH], 1);
}
static get SEARCH_DEPTH() {
ChessRules.VALUES
);
}
+
};